164 Speech Lines in this Voice
- BUMP
- CALL_FOR_SUPPORT
- CALLOUT_FORGET_FLEEING_MALE
- CALLOUT_FORGET_FLEEING_NEUTRAL
- CALLOUT_GET_FLEEING_MALE
- CALLOUT_JUST_KILL_EM_NEUTRAL
- CHALLENGE_THREATEN
- CHALLENGE_THREATEN_ARMED
- CHAT_PATROL
- CHAT_PATROL_SUPPORT_RESPONSE
- COMBAT_FLEE
- COMBAT_FLEE_CALL_OUT
- CONFRONT_UNSEEN
- CUT_THAT_OUT
- DEFUSE_RESPONSE
- DISCOVERED_FAR
- DISMISSIVE_REACT
- DONT_BE_STUPID
- FALL_BACK
- FIGHT
- FIGHT_RESPONSE
- FINAL_WARNING
- GANG_CALLOUT_LAW_SPOTTED
- GANG_INTERACT_APPROACH_TERRITORY
- GANG_INTERACT_CHAT
- GANG_INTERACT_CHAT_FAMILIAR_FACE
- GANG_INTERACT_STOP_RIGHT_THERE
- GENERIC_ANGRY_REACTION
- GENERIC_ANGRY_SHOUT
- GENERIC_CURSE_HIGH
Strong swearing/cursing. - GENERIC_CURSE_MED
Light swearing/cursing. - GENERIC_FRIGHTENED_HIGH
- GENERIC_FRIGHTENED_MED
- GENERIC_GOODBYE
- GENERIC_INSULT_HIGH_MALE
- GENERIC_INSULT_HIGH_NEUTRAL
- GENERIC_INSULT_MED_MALE
- GENERIC_INSULT_MED_NEUTRAL
- GENERIC_SHOCKED_DISBELIEF
- GENERIC_SHOCKED_HIGH
- GENERIC_SHOCKED_MED
- GET_AWAY_FROM_ME
- GET_LOST
- GET_SUSPECT_NEUTRAL
- GET_THE_LAW
- GREET_AGAIN
- GREET_GENERAL_FAMILIAR
- GREET_GENERAL_STRANGER
- GUN
- GUN_AGGRO_TRANSITION
- GUN_RUN
- HAND_OVER_ITEM
- HAND_OVER_MONEY
- HEADS_UP_GANG_TERRITORY
- HEADS_UP_NEUTRAL
- HEADS_UP_THREATEN
- HEY_IM_TALKING
- IGNORING_YOU
- IM_OUTTA_HERE
- INSULT_RESPONSE
- INTIMIDATED_AGAIN_GEN
- INTIMIDATED_AGAIN_ROB
- INTIMIDATED_GEN
- INTIMIDATED_ROB
- INTIMIDATED_WITNESS
- ITS_THEM_EXTREME
- ITS_THEM_EXTREME_RECOGNIZE
- KEEP_GOING
- LAW_HAIL
- LAW_TATTLE_NEUTRAL
- LEAVE_ME
- MELEE
- MELEE_AGGRO_TRANSITION
- MELEE_BRING_IT_ON
- MELEE_THAT_ALL_YOU_GOT
- NERVOUS_COMMUNICATE_NEUTRAL
- OPENS_FIRE
- PANIC_COMMUNICATE
- PANIC_HELP
- PEDTYPE_WON_DISPUTE
- PEDTYPE_WON_FIGHT
- PLAYER_AIMING_NOBODY
- PLAYER_FOLLOWING
- PLAYER_LASSO_SWINGING
- PLAYER_LOITERING
- PLAYER_STARING
- PLAYER_WEAPON_EQUIPPED
- PLEAD
- PLEAD_HOGTIED
- RE_BGP_STD_V1_ATTACK
- RE_BGP_STD_V1_BANTER_B
- RE_BGP_STD_V1_BANTER2_A
- RE_BGP_STD_V1_BANTER2_C
- RE_BGP_STD_V1_FLEE
- RE_BGP_STD_V1_HERE_HE_IS
- RE_BGP_STD_V1_MUST_BE_NOTHING_A
- RE_BGP_STD_V1_MUST_BE_NOTHING_B
- RE_BGP_STD_V1_RECOGNIZE
- RE_BGP_STD_V1_STOP_THERE
- RE_BGP_STD_V1_TAUNT1
- RE_BGP_STD_V1_TAUNT2
- RE_BGP_STD_V1_WHAT_WAS_THAT_A
- RE_BGP_STD_V1_WHAT_WAS_THAT_B
- RE_BGP_STD_V2_ATTACK
- RE_BGP_STD_V2_BANTER_B
- RE_BGP_STD_V2_BANTER2_A
- RE_BGP_STD_V2_BANTER2_C
- RE_BGP_STD_V2_FLEE
- RE_BGP_STD_V2_HERE_HE_IS
- RE_BGP_STD_V2_MUST_BE_NOTHING_A
- RE_BGP_STD_V2_MUST_BE_NOTHING_B
- RE_BGP_STD_V2_RECOGNIZE
- RE_BGP_STD_V2_STOP_THERE
- RE_BGP_STD_V2_TAUNT1
- RE_BGP_STD_V2_TAUNT2
- RE_BGP_STD_V2_WHAT_WAS_THAT_A
- RE_BGP_STD_V2_WHAT_WAS_THAT_B
- RE_BTE_STD_V2_AGGRO_GUN
- RE_BTE_STD_V2_AGGRO_MELEE
- RE_BTE_STD_V2_BANTER_B
- RE_BTE_STD_V2_BANTER_D
- RE_BTE_STD_V2_BANTER_END
- RE_BTE_STD_V2_BANTER_F
- RE_BTE_STD_V2_FLEE
- RE_BTE_STD_V2_FORGET_HIM
- RE_BTE_STD_V2_IDENTIFY
- RE_BTE_STD_V2_IDENTIFY2
- RE_BTE_STD_V2_IDENTIFY2FEUD
- RE_BTE_STD_V2_IDENTIFY3FEUD
- RE_BTE_STD_V2_INTIMIDATE
- RE_BTE_STD_V2_NOTICE
- RE_BTE_STD_V2_POST_BANTER_A
- RE_BTE_STD_V2_POST_BANTER_B
- RE_BTE_STD_V2_POST_BANTER_END
- RE_BTE_STD_V2_RETURN
- RE_BTE_STD_V2_WARN
- RE_SAM_STD_V1_AGGRO
- RE_SAM_STD_V1_EBRAWL
- RE_SAM_STD_V1_FAIL
- RE_SAM_STD_V1_FIGHTNEG1
- RE_SAM_STD_V1_FIGHTNEG2
- RE_SAM_STD_V1_FIGHTPOS1
- RE_SAM_STD_V1_FIGHTPOS2
- RE_SAM_STD_V1_FINISH
- RELIEVED_REACT
- SCARED_COMMUNICATE
- SCARED_HELP
- SPOTTED_ENTERING_FAR
- SPOTTED_ENTERING_NEAR
- STEAL_BACK
- STOP_THAT
- STORM_OFF
- SUPPORT_GENERAL
- SURROUNDED
- TAUNT_GEN_MALE
- VICTIMIZED_REACT
- WARNING
- WHAT_WAS_THAT
- WHATS_YOUR_PROBLEM
- WHO_GOES_THERE
- WON_DISPUTE
- WON_DISPUTE_ESCALATED
- WON_DISPUTE_ESCALATED_ARMED
- WON_FIGHT
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