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  1. Past hour
  2. How do you sanctioned kill for the increased honor feature?
  3. We need this for RDR1 pc because rockstar games launcher version keep updating modded files and reverting files back which is crazy and its only when i relaunch rockstar launcher app smh rockstar is on one lol @LMS any update/progress on releasing to RDR1 PC?
  4. Today
  5. I created my own script that matches the game path to the file and mounting points in LML and removes duplicates in process, because some mounting points in LML aggregates few game archives. I copy the full path into a text file, provide the folder with mod files and the path to this file to the script, and then it automatically generates an install.xml with the correct game path nodes. Here's script code if you want to tinker with it by yourself: https://pastebin.com/mL7qz3yx You need to specify the source folder where the files that must be included in install.xml are placed as well as the source_paths.txt file with the full file path copied from OpenIV or CodeX. The output file will be named EasyInstall.xml, so you can check it before replacing the existing install.xml. Also, the node author is your nickname, so you can replace it.
  6. Version 1.0.0

    5 downloads

    Remasters John Marston's face with an edited version of his RDR2 face that tries to stay faithful to his original design (also changes the vest of the cowboy outfit) INSTALLATION INSTRUCTIONS ARE IN DOCS AND IN THE ZIP FILE ISSUES: Normal maps may look weird? Haven't done enough testing with them. Gentleman's attire is not edited as I am too lazy Treasure Hunter outfit doesn't have dirt on his face Textures are still 1024x1024, will upscale with AI when I feel like it If anything else is wrong please report it and I'll fix it Replaces mapres.rpf WTD files will be included for those who already have mods that replace mapres.rpf. Use MagicRDR or Codex to replace
  7. every time i switch skins the weapon wheel get lost and satchel opens up but with no items. it looks like when you change skin you don't change just the skin, but the whole character, and comes with empty pocket and no weapons
  8. well, hello there... thank you for specifing the loose files for ride any animal in nexus page. I was able to extract them from this mod "Rideable Animals, freeze time deadeye, driveable cars 1.0.0" Now i need to know the files for driveble cars. Lenny traineer let us spawn cars, but can't actually drive them.
  9. How exactly are you creating the install.xml's? Are you actually going through each individual file and putting them each into the install.xml? There's no way, right? Because I can't imagine how long that would take to do each individual file. Are you using a script or something?
  10. Man do you know what is the loose files for make cars driveble. i'm extracting each mod from this one and a really need to know the file names for driveble cars. i want to mix with other mods and i already have my tuned deadeye mod. just wanted the part for driveble cars. And by the way this is the part for RIDE ANY ANIMAL nexus luciferxmodz mod (the loose files) thank god he specified the files: -gent -template_base_animal -template_base_domesticated_animal -template_base_domesticated_dog -template_base_horse -template_base_human -template_base_wild_animal Files HERE: https://terabox.com/s/1H_d3wpkQJL4PzmmD-jIckw
  11. I find it very sad that you cant drive cars... i used that "fix" but its not a permanent solution ! 1. When the .rpf File is replaced and i drive the Car the handling is very odd. When you drive forward its pretty normal, but if you Try to drive backward it doesnt move ! 2. There has to be a permanent solution for it, i bought this Game for the Story and in hope of driving the Car like back in the PS3 days when it got its own Trainer... 3. Please there has to be a way to make the Car work... I didnt pay 49,99€ for this Masterpiece and not be able to drive :;(
  12. Does anyone know the model number for Red Harlow ?
  13. i get this whenever i use infinite ammo and possibly god mod, infinite stamina, i think infinite ammo is causing it
  14. I changed the Model to MP_Male however I cannot change it's clothes or anything at all... How do I fix this?
  15. Yeah, so I just tried v. 4 and noticed a few things. The trainer opened fine. I was able to turn on health. When I went to spawn money, instead of money I spawned a dead woman in a green dress every time I clicked the button. Turning on infinite ammo crashed me to desktop.
  16. Yesterday
  17. Yeah just saw the exports, i know the game never used the draw natives (Some UI natives were used in the scripts or left in but i think they were deprecated), My base used the NET_PLAYER_LIST UI on console, The base code is using the same setup as my PC trainers GTAV,RDR2 so shouldn't take long adjusting it to use the exports instead of the player list UI.
  18. You should add that you can slow down time and on when teleporting if you a have a waypoint on the map you should make it so it teleports to your waypoint
  19. Make sure to use the exports drawRect, drawText, and drawSprite to draw your menu. It will be a lot easier to port menu bases from games like RDR2 or GTAV, because RDR1 has no DRAW_RECT or DRAW_TEXT natives
  20. Good Work. Ill see if i can get my menu base ported over this weekend. Ill do some testing and If i run into any problems ill get a report done.
  21. You can check which item is uses which ytd file by opening "Item_Strings\strings.gxt2" with any text editor and find there hex hash value from "Item_Database\shop_items.ymt" and there from "Item_Database\assets_albedo.ymt". The same method applies to material and normal map textures.
  22. no error message but still not working... NVM IGNORE THIS I DID NOT HAVE ASI IN FOLDER LMAO it definitely works now ty
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