A list of all Ped Task Native Functions in the game.
Function Name |
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TASK_ENTER_TRANSPORT |
TASK_EXIT_TRANSPORT |
TASK_SET_PED_INTO_COVER |
TASK_ENTER_COVER |
TASK_EXIT_COVER |
TASK_SEEK_COVER_TO_COVER_POINT |
AI_TASK_SEEK_COVER_TO_COVER_POINT |
TASK_STAY_IN_COVER |
TASK_GO_STRAIGHT_TO_COORD_COWER |
SET_DRIVE_TASK_CRUISE_SPEED |
TASK_PAUSE |
TASK_STAND_STILL |
TASK_JUMP |
TASK_COWER |
TASK_HANDS_UP |
TASK_KNOCKED_OUT |
TASK_KNOCKED_OUT_AND_HOGTIED |
TASK_DUCK |
TASK_BOARD_VEHICLE |
TASK_DISEMBARK_VEHICLE |
TASK_ENTER_VEHICLE |
SCRIPT_TASK_LEAVE_VEHICLE |
TASK_VEHICLE_DRIVE_TO_COORD |
TASK_MOUNT_ANIMAL |
TASK_DISMOUNT_ANIMAL |
TASK_HITCH_ANIMAL |
TASK_VEHICLE_DRIVE_WANDER |
TASK_GO_STRAIGHT_TO_COORD |
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY |
TASK_MOVE_IN_TRAFFIC |
TASK_ACHIEVE_HEADING |
TASK_FOLLOW_TO_OFFSET_OF_ENTITY |
TASK_FOLLOW_TO_OFFSET_OF_COORD |
TASK_FOLLOW_POINT_ROUTE |
TASK_ENTER_ANIM_SCENE |
TASK_MOVE_BE_IN_FORMATION |
TASK_GOTO_ENTITY |
SCRIPT_TASK_FOLLOW_AND_CONVERSE_WITH_PED |
SCRIPT_TASK_WANDER_AND_CONVERSE_WITH_PED |
TASK_LEAD_AND_CONVERSE |
TASK_SEEK_CLEAR_LOS_TO_ENTITY |
TASK_GO_TO_WHISTLE |
TASK_LEAD_HORSE |
TASK_FLY_AWAY |
TASK_FLY_TO_COORD |
TASK_FLYING_CIRCLE |
TASK_WALK_AWAY |
TASK_SHOCKING_EVENT_REACT |
TASK_REACT |
TASK_WANDER_IN_AREA |
TASK_WANDER_IN_VOLUME |
TASK_WANDER_STANDARD |
TASK_WANDER_SWIM |
TASK_COMBAT_PED |
TASK_COMBAT_HATED_PED_IN_AREA |
TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST |
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED |
TASK_COMBAT_HATED_TARGETS |
TASK_COMBAT_HATED_TARGETS_AROUND_PED |
TASK_COMBAT_TIMED |
TASK_THROW_PROJECTILE |
TASK_FOLLOW_PAVEMENT_TO_COORD |
TASK_FOLLOW_NAVMESH_TO_COORD |
TASK_FOLLOW_NAVMESH_TO_COORD_ADVANCED |
TASK_GO_TO_COORD_ANY_MEANS |
SCRIPT_TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS |
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED |
TASK_PLAY_ANIM |
TASK_PLAY_UPPER_ANIM_FACING_ENTITY |
TASK_ITEM_INTERACTION |
TASK_ANIMATION |
TASK_PLAY_ANIM_ADVANCED |
TASK_PERFORM_SEQUENCE |
TASK_LEAVE_ANY_VEHICLE |
TASK_AIM_GUN_AT_ENTITY |
TASK_TURN_PED_TO_FACE_ENTITY |
TASK_AIM_GUN_AT_COORD |
TASK_AIM_AT_COORD |
TASK_AIM_AT_ENTITY |
TASK_SHOOT_GUN_AT_COORD |
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT |
TASK_EVERYONE_LEAVE_VEHICLE |
TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER |
TASK_INVESTIGATE |
TASK_GOTO_ENTITY_OFFSET |
TASK_GOTO_ENTITY_OFFSET_XY |
TASK_GOTO_ENTITY_OFFSET_XY_AIMING |
TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING |
TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY |
TASK_TURN_PED_TO_FACE_COORD |
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD |
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE |
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY |
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE |
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD |
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE |
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY |
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE |
TASK_VEHICLE_TEMP_ACTION |
TASK_VEHICLE_DRIVE_TO_POINT |
TASK_VEHICLE_DRIVE_TO_DESTINATION |
TASK_VEHICLE_MISSION |
TASK_VEHICLE_MISSION_PED_TARGET |
TASK_BOAT_MISSION |
TASK_PLANT_BOMB |
TASK_HORSE_ACTION |
TASK_ANIMAL_INTERACTION |
TASK_COMBAT_ANIMAL_CHARGE |
TASK_COMBAT_ANIMAL_WARN |
TASK_AMBIENT_ANIMAL_STALK |
TASK_AMBIENT_ANIMAL_HUNT |
TASK_ANIMAL_ALERTED |
TASK_ANIMAL_FLEE |
TASK_ANIMAL_UNALERTED |
TASK_EAT |
TASK_BARK |
TASK_VEHICLE_ESCORT |
SCRIPT_TASK_WEAPON |
TASK_DRIVE_BY |
TASK_COMPANION_AMBIENT |
TASK_WARP_PED_INTO_VEHICLE |
TASK_SHOOT_AT_ENTITY |
TASK_SHOOT_WITH_WEAPON |
TASK_CLIMB |
TASK_CLIMB_LADDER |
TASK_PERFORM_SEQUENCE_FROM_PROGRESS |
TASK_GOTO_ENTITY_AIMING |
TASK_SET_PED_SPHERE_DEFENSIVE_AREA |
TASK_CLEAR_DEFENSIVE_AREA |
TASK_PED_SLIDE_TO_COORD_HDG_RATE |
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA |
TASK_GUARD |
TASK_GUARD_CURRENT_POS |
TASK_STAND_GUARD |
TASK_SEEK_COVER_FROM_POS |
TASK_SEEK_COVER_FROM_PED |
TASK_SEEK_COVER_TO_COVER_COORD |
TASK_PUT_PED_DIRECTLY_INTO_COVER |
SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_MELEE |
SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE |
TASK_ROB_PED |
TASK_USE_SCENARIO_POINT |
TASK_START_SCENARIO_IN_PLACE |
TASK_START_SCENARIO_AT_POSITION |
TASK_USE_NEAREST_SCENARIO_TO_COORD |
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP |
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD |
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP |
TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP |
TASK_RIDE_TRAIN |
TASK_USE_RANDOM_SCENARIO_IN_GROUP |
TASK_WHISTLE_ANIM |
TASK_SWAP_WEAPON |
TASK_RELOAD_WEAPON |
TASK_PICK_UP_WEAPON |
TASK_ANIMAL_WRITHE |
TASK_REVIVE_TARGET |
TASK_PATROL |
TASK_VEHICLE_SHOOT_AT_PED |
TASK_VEHICLE_AIM_AT_PED |
TASK_VEHICLE_SHOOT_AT_COORD |
TASK_VEHICLE_AIM_AT_COORD |
TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS |
SCRIPT_TASK_SET_STEALTH_MOVEMENT |
SCRIPT_TASK_SET_CROUCH_MOVEMENT |
TASK_FORCE_MOTION_STATE |
TASK_MOVE_NETWORK_BY_NAME |
TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS |
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS |
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED |
TASK_EVASIVE_ANIM |
TASK_ARREST_PED |
TASK_VEHICLE_GOTO_NAVMESH |
TASK_DUEL |
SCRIPT_TASK_CARRIABLE |
TASK_PLACE_CARRIED_ENTITY_AT_COORD |
TASK_PLACE_CARRIED_ENTITY_ON_MOUNT |
TASK_DUMP_CARRIABLE_FROM_PARENT |
TASK_PICKUP_CARRIABLE_ENTITY |
SCRIPT_TASK_HOGTIE_TARGET_PED |
SCRIPT_TASK_CUT_FREE_HOGTIED_TARGET_PED |
SCRIPT_TASK_LOOT_ENTITY |
SCRIPT_TASK_LOOT_NEAREST_ENTITY |
SCRIPT_TASK_BREAK_VEHICLE_DOOR_LOCK |
SCRIPT_TASK_LASSO_PED |
SCRIPT_TASK_HOGTIEABLE |
SCRIPT_TASK_TURN_TO_FACE_CLOSEST_PED |
SCRIPT_TASK_CONFRONT |
SCRIPT_TASK_POLICE |
SCRIPT_TASK_MELEE |
SCRIPT_TASK_GRAPPLE |
SCRIPT_TASK_INTIMIDATED |
TASK_PERSISTENT_CHARACTER |
SCRIPT_TASK_SWAP_FISHING_BAIT |
TASK_EMOTE |
TASK_FOLLOW_WAYPOINT_RECORDING |
TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED |
TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET |
TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET |
TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING |
TASK_FLOCK |
SET_TASK_SEQUENCES |
FORCE_SEND_PRIMARY_TASK_DATA |
SET_TASK_VEHICLE_TEMP_ACTION |
GIVE_PED_SCRIPTED_TASK_EVENT |
GIVE_PED_SEQUENCE_TASK_EVENT |
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