Hi
I need more details about how to use the tool, please:
1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt
2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt
What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)
Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes
Thank you!
I haven't tested this hypothesis thoroughly, but I've come to believe OnlyBleedOnTorsoShot = 0 disables BleedWhenShot = 1
Meaning that the combination of OnlyBleedOnTorsoShot = 0 and BleedWhenShot = 1 results in no bleeding (at least not above DyingMovementThreshold). My interpretation of BleedWhenShot = 1 is that a shot will result in bleeding, regardless of the point of impact and health level.
However, OnlyBleedOnTorsoShot = 1 + BleedWhenShot = 1 + torso shot seems to run fine (i.e. bleed)
Hi, thank you for your reply
I am aware of MaximumDyingStateTime, I have set it to a very high number because I want the NPCs to bleed out "naturally", not die suddenly by crossing an arbitrary time threshold.
I have tested a lot of settings, OnlyBleedOnTorsoShot is set to 0
NPCHealth = 150; I'd be happy to use 75 if only TYL hanging victims would not die out in less than 10 seconds at that setting, considering also the damage inflicted by lasso-ing and hanging them - actually, I am setting hanging victims at around 250 in order to get a proper hanging (20..30 seconds approx). I really wish TYL health boost was working.
Another feature request, if I may: please add a MalePushModifier setting alongside (the existing) FemalePushModifier. For context, I am using FemalePushModifier = 8 so the females don't jump around when downed, however the male's jumpiness could really use a damper.
Thank you!
Hi,
- in this version TieYourLasso hanging victims no longer die suddenly (as reported in 1.57), which is good 🙂 however the health boost function for hanged NPCs doesn't seem to work
- spine paralysis victims never bleed out, even below DyingMovementThreshold (like in 1.57)
- NPCHealth does no longer limit (hard cap) the health of NPCs (meaning I can set manually a health value for an NPC in Rampage higher than NPCHealth, which was not possible in 1.57 - this is good), however some of the NPCs spawn with health 75, then jump to NPCHealth when first shot; it seems random, some spawn with 75, some with NPCHealth
- BleedingValue seems to be stuck at 4 even though the ini setting is 1
- BleedWhenShot = 1 does not work (as reported in 1.57), meaning a shot victim above DyingMovementThreshold never bleeds out
- in this version victims below DyingMovementThreshold don't seem to emit sounds (like moans, screams etc), they keep quiet
- UseForcePushesWhenAnimUsed = 0 seems to disable force pushes at all times (i.e. also when no animation seems to play); never tested this setting in 1.57, always had it set to 1 before this beta
Feature request: please add a blip to injured (mod-tracked) NPCs while they are still alive, if above DyingMovementThreshold civilians run off when injured and are hard to find
Thanks!
Hi,
Love this mod!
May I suggest some feature requests:
1. decrease (even better, parametrize into an ini) the damage per second, to enable longer hangings before expiring
2. hanging on gallows seems to lead to instant death on drop - realistic, but again, would be nice to parametrize
3. hanged hogtied hanged bodies seem to lose collision? untied hanged bodies ragdoll normally
Thx
Hi,
I am trying to figure out how to modify vanilla peds outfits - how to find those outfits in OpenIV, and how to edit them.
I am not referring to the player character, I mean NPC outfits.
Thanks!