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SAC

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Everything posted by SAC

  1. Hi I need more details about how to use the tool, please: 1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt 2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?) Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes Thank you!
  2. Can the unhashed files be used in \lml\stream, or I need to use the hashed files, and the unhashed are for reference only?
  3. I haven't tested this hypothesis thoroughly, but I've come to believe OnlyBleedOnTorsoShot = 0 disables BleedWhenShot = 1 Meaning that the combination of OnlyBleedOnTorsoShot = 0 and BleedWhenShot = 1 results in no bleeding (at least not above DyingMovementThreshold). My interpretation of BleedWhenShot = 1 is that a shot will result in bleeding, regardless of the point of impact and health level. However, OnlyBleedOnTorsoShot = 1 + BleedWhenShot = 1 + torso shot seems to run fine (i.e. bleed)
  4. True. However, a multiplier would be more convenient than changing a lot of values
  5. Hi, thank you for your reply I am aware of MaximumDyingStateTime, I have set it to a very high number because I want the NPCs to bleed out "naturally", not die suddenly by crossing an arbitrary time threshold. I have tested a lot of settings, OnlyBleedOnTorsoShot is set to 0 NPCHealth = 150; I'd be happy to use 75 if only TYL hanging victims would not die out in less than 10 seconds at that setting, considering also the damage inflicted by lasso-ing and hanging them - actually, I am setting hanging victims at around 250 in order to get a proper hanging (20..30 seconds approx). I really wish TYL health boost was working. Another feature request, if I may: please add a MalePushModifier setting alongside (the existing) FemalePushModifier. For context, I am using FemalePushModifier = 8 so the females don't jump around when downed, however the male's jumpiness could really use a damper. Thank you!
  6. Hi, - in this version TieYourLasso hanging victims no longer die suddenly (as reported in 1.57), which is good 🙂 however the health boost function for hanged NPCs doesn't seem to work - spine paralysis victims never bleed out, even below DyingMovementThreshold (like in 1.57) - NPCHealth does no longer limit (hard cap) the health of NPCs (meaning I can set manually a health value for an NPC in Rampage higher than NPCHealth, which was not possible in 1.57 - this is good), however some of the NPCs spawn with health 75, then jump to NPCHealth when first shot; it seems random, some spawn with 75, some with NPCHealth - BleedingValue seems to be stuck at 4 even though the ini setting is 1 - BleedWhenShot = 1 does not work (as reported in 1.57), meaning a shot victim above DyingMovementThreshold never bleeds out - in this version victims below DyingMovementThreshold don't seem to emit sounds (like moans, screams etc), they keep quiet - UseForcePushesWhenAnimUsed = 0 seems to disable force pushes at all times (i.e. also when no animation seems to play); never tested this setting in 1.57, always had it set to 1 before this beta Feature request: please add a blip to injured (mod-tracked) NPCs while they are still alive, if above DyingMovementThreshold civilians run off when injured and are hard to find Thanks!
  7. May I ask why? Reason for asking is that I've tweaked a lot of values in the ini, replicating them into the new ini is a bit difficult Thx
  8. Hi, Love this mod! May I suggest some feature requests: 1. decrease (even better, parametrize into an ini) the damage per second, to enable longer hangings before expiring 2. hanging on gallows seems to lead to instant death on drop - realistic, but again, would be nice to parametrize 3. hanged hogtied hanged bodies seem to lose collision? untied hanged bodies ragdoll normally Thx
  9. Hi Is it possible to use this tool to alter outfits for NPCs as well, not just the player? It would be immensely helpful Thanks!
  10. Hi, I am trying to figure out how to modify vanilla peds outfits - how to find those outfits in OpenIV, and how to edit them. I am not referring to the player character, I mean NPC outfits. Thanks!
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