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awaawaa

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  1. I'd like a mod that expands the body decomposition feature, wherein there is only a certain chance of human corpses "being cleaned up" (disappearing) that scales with their proximity to the nearest town instead of them always disappearing if near roads. Maybe even go farther and make an optional feature of NPCs actually having to pick up corpses and taking them to an Undertaker/Doctor's shop in a nearby town to get rid of them, or allowing NPCs or even the player to bury corpses out in the wilds. Other than that they would stay until the final skeletal decomposition stage. I imagine this will be resource intensive, especially if it'll include mission NPC corpses, which i think should also be an optional feature for people with good enough computers.
  2. I do. LML, SimpleTrainer, RDO, WhyEm's Assortment(RDO compatible), Crime & Law Rebalanced, better player humidity, sleep deprivation, consistent timeflow, no hitmarkers, Fixes Graphical Issues, gun metal rework, dark nights, and WERO. I got WERO after i got PDO. Maybe pushforce was the wrong word - I just surmised that was the cause when I looked at the ini. But its only on downed npcs, not when they stumble. Perhaps its a different force, whatever makes dying peds squirm and turn around.
  3. Not terribly, just enabled spine shots, always longer bleed, friendly fire & mod affects story characters, but I still notice it sometimes after I'd reinstalled the mod to set it to default.
  4. Having this glitch where incapacitated peds' pushforces will bug out and NPCs on the ground will fling up into the air or spin around like a tornado, like something invisible is tossing them about. Any fixes?
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