Hello all,
I'm hoping to get some help with a bug I've been experiencing in RDRFR. Sometimes when arresting a ped, the ped will be triggered as dead by scripts that have a reference to it. This interferes with the functionality of callouts and other mods that require differentiation between dead/arrested suspects such as my callout mod. For example, on my callouts if I arrest someone at gunpoint, the script will sometimes detect that the suspect has been killed as soon as they put their hands up. Since my mod offers different amounts of money depending on whether the ped was arrested or killed, this introduces a bug in the functionality. Any possible workarounds for this issue? I remember in my GTA V modding days there was a similar problem but I don't remember how I worked around it.