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GuiCORLEONE

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Everything posted by GuiCORLEONE

  1. That would be a mess, and a lot of people already have some hard time installing the files. I also want to make the mod one big file instead of a bunch of separate folders like it was before, to make it easier for people to install it. I'm happy with John having the dark brown hair color and his original hairstyles, i don't really want to change it back, its good to have his own hairstyle.
  2. After many years of people's requests and petitions, its finally here. A small mod that begun as a model swapping test for Lambda's new file streaming method, became an ambitious project to fully restore John Marston back to his prime. This mod restores John Marston's beta assets, such as his beta head models, clothes, hair and more. Some of the features included are: ALL of the assets above are included as Add On clothes, they don't replace any asset ingame. To buy them, you need to go to the fence, as seen here: Unique hairstyles for John were also added, with the correct dark brown hair color and without affecting Arthur Morgan's hair. Btw, John's classic right parted hair does not clip through the hat. John's npc pants were also included: There are many more features in the mod but then it is too much for this post! Requires the latest build of Lenny's Mod Loader. To install the mod, simply put the folder "LML" in your Red Dead Redemption 2 directory. DOWNLOAD LINK: Made by AfroBandit, GuiCORLEONEx794 and Eki.
  3. Outfit changer for NPC assets. Some npcs have some clothes that aren't seen in any of the outfits, and would be interesting to see all of them. It would also be excellent for customization, with more clothing variety.
  4. If i try to get hashes for a ydd model, the hash simply doesn't work when i try to apply it in the game. Example: If i get the hash generated from the name player_three_ms1_head_999, the hash simply doesn't work in the game.
  5. How do i know the hash for a model in RDR2? I tried using hash generator but it doesn't work, i also tried uploading the full model into the hash tool from OpenIV but it also doesn't work. How am i supposed to get the hashes for models in the game?
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