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Modding Wiki
RDR2 Native Database
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Everything posted by Sam
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Added 🙏 w_revolver_cattleman01, w_revolver_doubleaction06, w_revolver_schofield04
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From the album: Sam's Snaps
Using a cannon in RDR 2 with Lenny's Simple Trainer. Top right notification is accurate. -
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Thank you for these, added!
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This is a list of all the known vehicle models so far in Red Dead Redemption 2. Vehicle Model Vehicle Name CART01 CART02 CART03 CART04 CART05 CART06 CART07 CART08 ARMYSUPPLYWAGON BUGGY01 BUGGY02 BUGGY03 CHUCKWAGON000X CHUCKWAGON002X COACH2 COACH3 COACH4 COACH5 COACH6 coal_wagon OILWAGON01X POLICEWAGON01X Police Patrol Wagon WAGON02X WAGON04X LOGWAGON WAGON03X WAGON05X WAGON06X WAGONPRISON01X STAGECOACH001X STAGECOACH002X STAGECOACH003X STAGECOACH004X STAGECOACH005X STAGECOACH006X UTILLIWAG GATCHUCK GATCHUCK_2 wagonCircus01x wagonDairy01x wagonWork01x wagonTraveller01x supplywagon CABOOSE01X northpassenger01x NORTHSTEAMER01X HANDCART KEELBOAT CANOE CANOETREETRUNK PIROGUE RCBOAT rowboat ROWBOATSWAMP SKIFF SHIP_GUAMA02 SHIP_NBDGUAMA horseBoat BREACH_CANNON Breaching Cannon GATLING_GUN Gattling Gun GATLINGMAXIM02 SMUGGLER02 turbineboat HOTAIRBALLOON01 hotchkiss_cannon wagonCircus02x wagonDoc01x PIROGUE2 PRIVATECOALCAR01X PRIVATESTEAMER01X PRIVATEDINING01X ROWBOATSWAMP02 midlandboxcar05x coach3_cutscene privateflatcar01x privateboxcar04x privatebaggage01X privatepassenger01x trolley01x northflatcar01x supplywagon2 northcoalcar01x northpassenger03x privateboxcar02x armoredcar03x privateopensleeper02x WINTERSTEAMER wintercoalcar privateboxcar01x privateobservationcar privatearmoured
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1. Try holding F7 and press the down arrow, see what happens. Might give you other variations. 2. Can try the above for this too. 3. Probably just the way it is. I have flown as an eagle for at least 5 minutes though without any problems. 4. So far we only know the models from the console files. New ones added in PC aren't known yet. We will update the lists as soon as we find new models. 5. Possibly in the future once we know more about how this stuff works. 6. Same as above 😉
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Photo Mode Enhancer lets you use the free camera in Photo Mode without any limits: https://www.mod-rdr.com/files/file/8-photo-mode-enhancer/ Lenny's Simple Trainer lets you do a bunch of cool things, like change into animals and spawn bodyguards: https://www.mod-rdr.com/files/file/7-lennys-simple-trainer/
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From the album: Sam's Snaps
Playing as a US Marshal in RDR 2 with: https://www.mod-rdr.com/files/file/7-lennys-simple-trainer/ -
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A list of all Ped Task Native Functions in the game. Function Name TASK_ENTER_TRANSPORT TASK_EXIT_TRANSPORT TASK_SET_PED_INTO_COVER TASK_ENTER_COVER TASK_EXIT_COVER TASK_SEEK_COVER_TO_COVER_POINT AI_TASK_SEEK_COVER_TO_COVER_POINT TASK_STAY_IN_COVER TASK_GO_STRAIGHT_TO_COORD_COWER SET_DRIVE_TASK_CRUISE_SPEED TASK_PAUSE TASK_STAND_STILL TASK_JUMP TASK_COWER TASK_HANDS_UP TASK_KNOCKED_OUT TASK_KNOCKED_OUT_AND_HOGTIED TASK_DUCK TASK_BOARD_VEHICLE TASK_DISEMBARK_VEHICLE TASK_ENTER_VEHICLE SCRIPT_TASK_LEAVE_VEHICLE TASK_VEHICLE_DRIVE_TO_COORD TASK_MOUNT_ANIMAL TASK_DISMOUNT_ANIMAL TASK_HITCH_ANIMAL TASK_VEHICLE_DRIVE_WANDER TASK_GO_STRAIGHT_TO_COORD TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY TASK_MOVE_IN_TRAFFIC TASK_ACHIEVE_HEADING TASK_FOLLOW_TO_OFFSET_OF_ENTITY TASK_FOLLOW_TO_OFFSET_OF_COORD TASK_FOLLOW_POINT_ROUTE TASK_ENTER_ANIM_SCENE TASK_MOVE_BE_IN_FORMATION TASK_GOTO_ENTITY SCRIPT_TASK_FOLLOW_AND_CONVERSE_WITH_PED SCRIPT_TASK_WANDER_AND_CONVERSE_WITH_PED TASK_LEAD_AND_CONVERSE TASK_SEEK_CLEAR_LOS_TO_ENTITY TASK_GO_TO_WHISTLE TASK_LEAD_HORSE TASK_FLY_AWAY TASK_FLY_TO_COORD TASK_FLYING_CIRCLE TASK_WALK_AWAY TASK_SHOCKING_EVENT_REACT TASK_REACT TASK_WANDER_IN_AREA TASK_WANDER_IN_VOLUME TASK_WANDER_STANDARD TASK_WANDER_SWIM TASK_COMBAT_PED TASK_COMBAT_HATED_PED_IN_AREA TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED TASK_COMBAT_HATED_TARGETS TASK_COMBAT_HATED_TARGETS_AROUND_PED TASK_COMBAT_TIMED TASK_THROW_PROJECTILE TASK_FOLLOW_PAVEMENT_TO_COORD TASK_FOLLOW_NAVMESH_TO_COORD TASK_FOLLOW_NAVMESH_TO_COORD_ADVANCED TASK_GO_TO_COORD_ANY_MEANS SCRIPT_TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED TASK_PLAY_ANIM TASK_PLAY_UPPER_ANIM_FACING_ENTITY TASK_ITEM_INTERACTION TASK_ANIMATION TASK_PLAY_ANIM_ADVANCED TASK_PERFORM_SEQUENCE TASK_LEAVE_ANY_VEHICLE TASK_AIM_GUN_AT_ENTITY TASK_TURN_PED_TO_FACE_ENTITY TASK_AIM_GUN_AT_COORD TASK_AIM_AT_COORD TASK_AIM_AT_ENTITY TASK_SHOOT_GUN_AT_COORD TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT TASK_EVERYONE_LEAVE_VEHICLE TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER TASK_INVESTIGATE TASK_GOTO_ENTITY_OFFSET TASK_GOTO_ENTITY_OFFSET_XY TASK_GOTO_ENTITY_OFFSET_XY_AIMING TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY TASK_TURN_PED_TO_FACE_COORD TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE TASK_VEHICLE_TEMP_ACTION TASK_VEHICLE_DRIVE_TO_POINT TASK_VEHICLE_DRIVE_TO_DESTINATION TASK_VEHICLE_MISSION TASK_VEHICLE_MISSION_PED_TARGET TASK_BOAT_MISSION TASK_PLANT_BOMB TASK_HORSE_ACTION TASK_ANIMAL_INTERACTION TASK_COMBAT_ANIMAL_CHARGE TASK_COMBAT_ANIMAL_WARN TASK_AMBIENT_ANIMAL_STALK TASK_AMBIENT_ANIMAL_HUNT TASK_ANIMAL_ALERTED TASK_ANIMAL_FLEE TASK_ANIMAL_UNALERTED TASK_EAT TASK_BARK TASK_VEHICLE_ESCORT SCRIPT_TASK_WEAPON TASK_DRIVE_BY TASK_COMPANION_AMBIENT TASK_WARP_PED_INTO_VEHICLE TASK_SHOOT_AT_ENTITY TASK_SHOOT_WITH_WEAPON TASK_CLIMB TASK_CLIMB_LADDER TASK_PERFORM_SEQUENCE_FROM_PROGRESS TASK_GOTO_ENTITY_AIMING TASK_SET_PED_SPHERE_DEFENSIVE_AREA TASK_CLEAR_DEFENSIVE_AREA TASK_PED_SLIDE_TO_COORD_HDG_RATE TASK_GUARD_ASSIGNED_DEFENSIVE_AREA TASK_GUARD TASK_GUARD_CURRENT_POS TASK_STAND_GUARD TASK_SEEK_COVER_FROM_POS TASK_SEEK_COVER_FROM_PED TASK_SEEK_COVER_TO_COVER_COORD TASK_PUT_PED_DIRECTLY_INTO_COVER SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_MELEE SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE TASK_ROB_PED TASK_USE_SCENARIO_POINT TASK_START_SCENARIO_IN_PLACE TASK_START_SCENARIO_AT_POSITION TASK_USE_NEAREST_SCENARIO_TO_COORD TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP TASK_RIDE_TRAIN TASK_USE_RANDOM_SCENARIO_IN_GROUP TASK_WHISTLE_ANIM TASK_SWAP_WEAPON TASK_RELOAD_WEAPON TASK_PICK_UP_WEAPON TASK_ANIMAL_WRITHE TASK_REVIVE_TARGET TASK_PATROL TASK_VEHICLE_SHOOT_AT_PED TASK_VEHICLE_AIM_AT_PED TASK_VEHICLE_SHOOT_AT_COORD TASK_VEHICLE_AIM_AT_COORD TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS SCRIPT_TASK_SET_STEALTH_MOVEMENT SCRIPT_TASK_SET_CROUCH_MOVEMENT TASK_FORCE_MOTION_STATE TASK_MOVE_NETWORK_BY_NAME TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED TASK_EVASIVE_ANIM TASK_ARREST_PED TASK_VEHICLE_GOTO_NAVMESH TASK_DUEL SCRIPT_TASK_CARRIABLE TASK_PLACE_CARRIED_ENTITY_AT_COORD TASK_PLACE_CARRIED_ENTITY_ON_MOUNT TASK_DUMP_CARRIABLE_FROM_PARENT TASK_PICKUP_CARRIABLE_ENTITY SCRIPT_TASK_HOGTIE_TARGET_PED SCRIPT_TASK_CUT_FREE_HOGTIED_TARGET_PED SCRIPT_TASK_LOOT_ENTITY SCRIPT_TASK_LOOT_NEAREST_ENTITY SCRIPT_TASK_BREAK_VEHICLE_DOOR_LOCK SCRIPT_TASK_LASSO_PED SCRIPT_TASK_HOGTIEABLE SCRIPT_TASK_TURN_TO_FACE_CLOSEST_PED SCRIPT_TASK_CONFRONT SCRIPT_TASK_POLICE SCRIPT_TASK_MELEE SCRIPT_TASK_GRAPPLE SCRIPT_TASK_INTIMIDATED TASK_PERSISTENT_CHARACTER SCRIPT_TASK_SWAP_FISHING_BAIT TASK_EMOTE TASK_FOLLOW_WAYPOINT_RECORDING TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING TASK_FLOCK SET_TASK_SEQUENCES FORCE_SEND_PRIMARY_TASK_DATA SET_TASK_VEHICLE_TEMP_ACTION GIVE_PED_SCRIPTED_TASK_EVENT GIVE_PED_SEQUENCE_TASK_EVENT
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This has been fixed, thanks for letting us know.
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Visit our new database of RDR2 ped models here: https://www.mod-rdr.com/wiki/peds/ The old list is still available below.
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After a lot of trial and error, we've finally got some interesting examples of basic scripting working, and one of the coolest, most visible things that we're now able to do is spawn characters. It's interesting to note that from our observations thus far there's a couple of differences from GTA V with this, including that certain characters seem to be automatically given or assigned weapons which they hold when spawned. In the screenshot above, you can see three characters which have been spawned in front of the player. It might not seem like much, but we think that even getting this far on the first day is pretty cool. Moving on, the next thing we wanted to play around with was changing the player's model. I know that a lot of people are eagerly anticipating a police mod for RDR 2, and therefore obviously it'd be really neat if we could figure out a way to swap out Arthur and replace him with a sheriff. This took a lot of trial and error and presented a number of different complications that none of us had quite expected. What we've got just now isn't perfect - there's still a lot of work to be done - but we're good making progress and as you can see, we did manage to get it working to an extent, 'cause that sure ain't Arthur Morgan, that's Sheriff Harmon Thomas! Finally, putting it all together, here's a shot of @LMS standing in front of his deputies. Be sure to check back regularly as we continue our adventure into RDR modding, and also make sure to join our Discord server to keep up to date with the latest happenings. You can find the link to join here: https://www.mod-rdr.com/discord/ Finally it's important to note quickly the difficulty and challenge that comes with modding a new game like RDR 2. Earlier today, as we set about modding the game, we immediately ran into all sorts of hurdles. Issues related to the game, to graphics settings, to the launcher, and so on. There's a lot of frustration, and we all owe @LMS a significant degree of gratitude for his expertise and dedication. The poor guy hasn't even been able to progress the game out of the snowy bit yet!
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