TheWrath
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TheWrath last won the day on April 30
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Yea I read back through the thread again and payed more attention to the train stuff. So a train did roll through Rhodes, although it was a supply train and it did have a guard standing on the back caboose though. I was not able to get a train to spawn at St. Denis. I am going to download the Train Engineer mod you were talking about and double check. Does it show a blip for trains rolling into towns as well?- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Of course as I am sitting here typing this I had the game running, not ten seconds after I posted a train rolls into valentine while I am waiting. 🤡 It has guards and passengers. Would this indicate that my game is fixed? I have to look for spoonbills.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Yea I am of the same mind, I will probably delete and move on. Cannot go back to playing vanilla. Its a shame really, no other game comes close to this level immersion. I cannot get any trains to spawn in valentine with pretty much every non script asi deleted so its not worth unfortunately.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Yea, I pretty much have done the same. I do not think there is a solution. Also, I do not think the blame lies with any mod authors. I am sure that game used to work fine. However, shitstar keeps updating the game for no reason really and must have changed something on their end. It may even have to do with the way LML streams the textures itself. DominatorGT alluded to this in his findings, that Rockstar changed the way the files mount, if I remember correctly. He said that even in the games own updates there are issues with how Rockstar is mounting their files to be loaded. Combine that with how difficult it is to track this issue and the randomness of it all. I do not think this issue will ever really be solved, I also use many mods that are basically essential playing without them really sucks. Also, it is difficult to keep track of everything that DominatorGT says because he only leaves comments on random texture mods and there is a language barrier. Add to this that he will also not be around for 6 months. So nothing new will be said by him either. What I could try doing at this time is try to compile links to everything he has said on Nexus.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
See this is what is maddening about this issue lol. I also have that mod installed and removing others fixes the spawn issue, but for you it is this mod. It is like there is no consistency with this at all.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
I really would not pay attention to him, it is clear he does not understand a few things about what is going on. Also I am not sure if the number of ytds plays any role. I have about 15 ytds in my lml folder. If I remove the stream folder I can see two peds on the tram. Now if I add back that stream folder and remove whyems dlc, which is hundreds of ytds. No peds will spawn. I still get the highest amount on the tram with both removed, about nine. I am not sure what the fuck is going on.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
DominatorGT posted some new info on the mod you sent. Maybe that mod author can use the new values to adjust ped pool. I will see what he does with the new info.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Maybe, although this is one guy. It may only work with his mod load order. Also from what I can gather it seems really hard to implement. There are a lot of changes that must be made. I really wish there was a script extender for rdr2. Then we could potentially increase the games memory pool.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Sure here are the two links with really informative posts. https://www.nexusmods.com/reddeadredemption2/mods/3859?tab=posts https://www.nexusmods.com/reddeadredemption2/mods/2189?tab=posts&BH=3- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
So Higher Resolution Vegetation is fine and wicked horsemans is fine minus the gun textures. But it really just seems like it is a random number of textures. For instance just removing WhyEms and red dead offline does not fix it for me.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
I did try them each individually, I will try again. I heard that the resolution of the game also matters. There is a guy DominatorGT on the nexus that is crazy knowledgeable about the issue. He claims that he has fixed it by the way the install.xml mounts to the archives. But he is not clear to relay it to others. Also I did try that mod and no it did not fix the issue. I am going to test some more.- 486 replies
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TheWrath started following HUGE Problem with Modding RDR2 That No One is Talking About
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
So after an hour of testing here is what I have found. The first image is files that cannot be loaded otherwise they cause the spawn bug. The spawns are fine with the second one. If any of the mods in the first image are loaded the trams in St.Denis are empty. Of course replace and stream can contain different things, but the spawns for me are bugged when I load them in with whatever I have in them.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
=[ Vanilla clothing is sooooo awful. Lowkey not worth removing. But I had removed whyem, and both my texture mods and the issue still persisted. I am lucky enough that my save spawns me in St. Denis right next to a tram so I have a quick test. I am sure I have other mods that edit some small textures. However I play at 1440p, even with Whyems and both texture mods removed this issue still persists. I still have other mods in my LML folder , but I do not have any other large multi item texture replacers. So I am wondering if there is something else going on.- 486 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
TheWrath replied to Dagger323's topic in RDR2 Mods Discussion
Came here after being linked to on the Nexus site. I can confirm this bug with LML mods installed. Just removing 4K texture mods did not make any difference. Deleting my entire LML folder fixed it. I was able to quickly see people on the tram in St. Denis. Did not check for the roseate spoonbill spawn. I do have why ems dlc installed is it possible that this is the culprit? It would be insane to uninstall my entire LML folder. Or has anyone found a work around?- 486 replies
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