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LMS

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  1. You should not attempt to use any mods while playing RDO as you might get banned.
  2. Just copy the folder in your LML folder and you are good to go.
  3. Version 1.0.0

    752 downloads

    Custom loading screens!
  4. I feel like it might be some folder permissions issue going on the background. The R* launcher is known to mess with folder permissions and set everything to read only. Try launching RPH as admin and see if it fixes it.
  5. None of your LML are loaded if you rename vfs.asi so you can rule them out. There is a chance that another asi mod might cause/amplify the issue, but I suspect it is the MP assets that are loaded by version.dll itself. You could try to move all asis out of the game folder and try again. If it still crashes, it is safe to say that it is the game's MP assets (and/or the way they are forced into SP) are the issue. You could just use another asi loader which does not load them and should be fine.
  6. To clarify: Just version.dll and no vfs.asi and it crashes? No version.dll and no crashes? If that is the case, my suspicion would be that some of the multiplayer stuff that gets loaded is corrupting something and causing the crash. Hard to say what asset/changeset exactly, though.
  7. You cannot as there are many files that the game never unloads so they cannot be reloaded. This depends on the specific file type and mostly affects data files although some streaming assets that are used early on can also probably never be drained properly. If you need hot-reload support for a specific data file you would have to look at its internal parser to see how the data structure is written/updated and then sync your changes that way. Some parsers allow you to overwrite entries but most reject entries with the same name so you need to manually do it or patch the parser.
  8. This thread has a few suggestions, might be worth trying:
  9. What kind of error/crash do you get? I have found RDR 2 to be quite stable (just like GTA 5).
  10. Please note that we do not allow RDO modding/cheating discussions or the promotion of related services here.
  11. It is fairly simple to create one, you can do it in a few hours. There is an open-source ABI compatible to AB's implementation available here: https://github.com/kepmehz/ScriptHookRDR2V2 However, since AB usually updates his hook fairly timely, why create another one that does the exact same thing? That is not a great motivation for most developers. The one I linked was born mostly due to uncertainty about AB's situation, but generally speaking keep in mind people here do this for free and for fun and recreating something is usually not that fun. Especially when it is not abandoned but just takes a little longer to get updated.
  12. You make it sound like it is incredibly difficult to develop a script hook or update it. There are plenty of alternative script hooks and at least one of them is ABI compatible with AB's and was developed exactly when it was unclear if AB still had the time to update it. A script hook like AB's that more or less just exposes native invocation is a few hundred lines of code, if that, and can be quickly thrown together, if need be.
  13. LML does not use Script Hook. Asi files can work without Script Hook since they are just normal C++ libraries. If they use any scripting related functionality, however, they most likely rely on Script Hook. The advantage for mods to have one dependency like Script Hook is that in the event of an update only the dependency needs to be updated. This is especially useful for older mods that are no longer being maintained since they will then still work with newer game versions. If mods bundled their own hook, that would not be the case. My trainer for instance comes with its own hook since at the time of writing it none were available, but the downside is that I have to update it more often.
  14. You can check eventvwr.exe -> Windows Logs -> Application and see if you get a crash (I assume the game does start, but silently dies).
  15. I am unaware of issues with version.dll on the latest game version. What is the version you are using and when did the patch release? Are you sure it is not a possibly outdated mod that is being loaded by version.dll causing the issue?
  16. Should be fine, I use both at the same time without issues.
  17. I have just updated RPH, let me know if it works.
  18. I will try and see if I can squeeze it in on the weekend, but it might take a bit longer than that.
  19. You might be running the LML examples that include some of these things to illustrate file modding. Double check your LML folder.
  20. You are probably using an outdated version of the game or an outdated version of RDRFR. There are specific mod versions that only work on specific game versions due to memory location changes.
  21. The stream files will not show up in the mod manager as they are not a "mod" in that sense but just loose files. Mod information is derived from install.xml files. You can check the vfs.log to see if your stream files are being loaded.
  22. Very nice! Always great to see dev tools being maintained 🙂 I am not too familiar with the internal architecture of the RDR 2 .NET Script Hook, but since it is also based on Alex's Script Hook perhaps it has the same architectural problem that the GTA 5 one suffers from. You can find some details here and if you could fix that for RDR 2 that would be great, as it impacts all other mods: https://github.com/crosire/scripthookvdotnet/issues/976
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