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LMS

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Everything posted by LMS

  1. I have not messed with this myself, but since you say they are empty when you spawn them in, perhaps it is similar to V's extra system on vehicle.
  2. I recommend using the most recent version.dll file whenever there are multiple.
  3. It is used in the medium_update script, look for SET_PLAYER_MODEL references.
  4. Those are global offsets which can be found in the game scripts. I believe that for ptr2 you should now use getGlobalPtr(0x1D890E) + 2, but I did not test it.
  5. There is a MenuKey setting in the outfitchanger.ini file, but it only supports keyboard.
  6. You should be able to create new Blips using the Blip class. It supports an entity or position overload. If you want to change its sprite. you can use the native you already found and use blip.Handle for the first parameter.
  7. Most NPCs have their component (i.e. their head) associated to their model in a way that it cannot be easily used (if at all) on a different model unfortunately.
  8. There are some hardcoded checks to prevent you from stabling certain horses, this is probably what you are experiencing. I can disable them but upon game reload it will reset your horse so not much point in that unfortunately.
  9. Most game interactions, such as bonding or stabling blacklist certain horses such as the gang horses by their model name. I am able to bypass that for stabling too, but it will revert to the Tennessee Walker on reload so a bit pointless. Since they are different models, chances are their skin only works for that particular model and cannot be applied to others, but I am not entirely sure about that.
  10. They should be one of the variations for animals. Next update 🙂
  11. One of the parameters is the text to show. You could probably try using CREATE_VAR_STRING and then pass the resulting string there. No idea if Ctrl+C and Ctrl+V are supposed to work.
  12. What exactly would you need for that to work? Just the ability to spawn them in or something more advanced like being recognized as player's horse?
  13. I haven't been able to figure out how to fix that yet, unfortunately. I will let you guys know should we make some progress on that.
  14. I do believe that the name is correct, it is just that for some reason the new MP weapons cannot be loaded in SP like before. Also thanks for the new list entries, I will add them.
  15. Update released, let me know if it works for you 🙂
  16. It's WEAPON_REVOLVER_NAVY but it seems not to load in properly (most likely because it is a MP weapon). We are trying to fix this.
  17. It should work for all horses in theory, but I can test that one. Depending on the progress with the latest update we can also update the trainer soon and you can try it yourself!
  18. This is a list of open source mods for Red Dead Redemption 2. Mods that are hosted here include their download link. Please leave a comment if you find a mod that should be included here! https://github.com/thatoneguy650/DifficultyScaler (Download: https://www.mod-rdr.com/files/file/33-difficulty-scaler/) https://www.mod-rdr.com/files/file/27-force-first-person-on-foot/ (Code in mod description) https://github.com/ss-gnalvesteffer/red-dead-redemption-2-mods (includes Point Cloud Capture, Red Hot Redemption 2 and Ragdoll Redemption 2) https://github.com/Saltyq/ScriptHookRDR2DotNet/blob/master/examples/ExampleScript.cs (Community Script Hook .NET by @Saltyq example) https://github.com/Disquse/rdr3noclip (Noclip)
  19. It's a confirmed issue, but no workaround available currently. I will keep you posted.
  20. Welcome to the community Ned! We hope to have more news on RDRFR soon 🙂
  21. I have not looked into the variations too much, but chances are they are just outfits/skins for each model. Have you tried changing to one of these animals and then using our Outfit Changer to check the skins? That might be what you are looking for.
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