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LMS

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Everything posted by LMS

  1. Our trainer has a key (F12 iirc) to log your current coordinates to the log file.
  2. I don't know about all parameters, but ped, entity, x, y, z, 0, 0 should work.
  3. No idea unfortunately, you would need to test it. I would expect it to work with all entities where you as a player can also stash stuff.
  4. 1.) It works like this: Ped handle, entity handle, horse handle, speed. It is available in RAGE Plugin Hook so no need to invoke it yourself. 2.) I am not sure if you can attach/place it there with a native. Maybe it is easiest to attach it to the wagon?
  5. Very nice, might even solve your problem a bit easier: Use any weapon to determine whether they got first (param 2). If so, then make sure that param = 1 is false, so they have not been damaged by any melee weapon. Should save you from looping through all weapons.
  6. I wonder if some peds just do not have these bones (or use different names). It's hard to say without the models. Can you get valid positions for the forearm bone on the other peds?
  7. Yes, that's exactly how it works. GET_HASH_KEY returns an (unsigned) integer which you can use for the function.
  8. It's not exactly what you are looking for, but you can try using and checking for specific weapons.
  9. They are saved in your ini file where you can easily remove them.
  10. It might require bitflags but 12 is 1100b so it would just mean flag 3 and flag 4 are set.
  11. Just so I understand you correctly, it only crashes if your hit test hits an actual entity, otherwise it works fine?
  12. We have no record of your LCPDFR being linked, could you please try again? If you are still having issues, please PM me on LCPDFR.com from your account there.
  13. I just tested it myself and it works fine, but due to an API change you need to change one line of code. Make sure to use the latest SDK dll in your "Dependencies" folder (it's from January 24). Once you have updated it, line 35 should throw an error when trying to compile. Change it to "if (Input.WasKeyJustPressed(Keys.G))" and it should then compile just fine. Copy the updated plugin into the C#Plugins folder. Also please note that you are not supposed to copy the SDK DLL into the game folder or the C#Plugins folder. You just need it in your project folder.
  14. Yeah hooks can co-exist fine just like on GTA V, that's not a problem. Does your logfile reveal anything? Perhaps some files are missing causing it to crash.
  15. The native hash is 049D5C615BD38BAD but the arguments are two structures, so it's a bit more effort to get it working. RAGE Plugin Hook has that function wrapped for you in C#, so that might be the easier way.
  16. No, it is not an open source project.
  17. RAGE Plugin Hook has a function to print help and it also works with any .NET language, so perhaps you can give that a try. We have a tutorial here: Disclaimer: I am one of the authors of RPH.
  18. What ScriptHook are you using?
  19. The OpenIV team has finally released the new version 4.0 which adds support to explore RDR2's game files! You can already open and view textures, meta files, audio (including playback!) and language files. Find more details about the release here: https://openiv.com/?p=1665
  20. Version 4.0

    6,768 downloads

    Explore RDR's files!
  21. For hogtied you can try using GET_IS_TASK_ACTIVE with ID 399, I think that is the hogtied task.
  22. Try spawning s_interact_lantern01x with a trainer and see if that works for you already.
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