Jump to content

LMS

Administrators
  • Posts

    904
  • Joined

  • Last visited

  • Days Won

    296

 Content Type 

Profiles

Forums

Gallery

Downloads

News Articles

Modding Wiki

RDR2 Native Database

RDR2 Native Parameters

RDR2 Player Clothes Database

RDR2 Ped Voices Database

RDR2 Ped Speech Lines

RDR2 Modding Tutorials

RDR2 Ped Model Database

RDR2 Animations Database

RDRFR Changelog

RDRFR Installation Guide

RDRFR Features

RDRFR Settings

LML User Contributions

Everything posted by LMS

  1. Version.dll, which is the ASI loader, will load any file that does not rely on a ScriptHook (so No Bullet Trails and No Hitmarker will work). Other mods will not work. P.S. EasyHook is something entirely unrelated in this case and is a generic hooking library.
  2. I've released an update for LST for the latest game version. I did not test everything but it should hopefully all work fine again, If not, let me know in the comments.
  3. I've released an update for LST for the latest game version. I did not test everything but it should hopefully all work fine again, If not, let me know in the comments.
  4. It is included in the latest update from today 🙂
  5. This seems to be a mirror that is alive: https://github.com/stianhje/rdr3-decompiled-scripts.1232
  6. That might be a game mechanic limitation that is hard to bypass unfortunately.
  7. Do you know the "reason" why you cannot lasso them? Is it because they are friendlies or something? Depending on what it is, it might be easier or harder to remove.
  8. If it spawns in a mission it is almost guaranteed that you can spawn it via scripts. Have a look at that particular mission script and see if you can narrow it down.
  9. I'd say it's it relatively easy (a few hours) if you know what you are doing and nearly impossible if you don't know as I assume you need to remove some game code that renders the effect. That is, if it is rendered explicitly. Would be interesting to see if there were any side effects to it.
  10. I don't think I added an outfit selector for bodyguards, but I can put it in the next update.
  11. An update to address most of the bugs (alongside a new version of RPH which should fix the horse callout issues) will be available soon. As for future plans, we will have to see how we can best divide our resources between our projects.
  12. Unfortunately, they have been broken ever since the Moonshiners update in December.
  13. What are you using to spawn them? Peds have different outfits which can be changed.
  14. It looks fine to me, but I was thinking perhaps the Script Hook mismanages the translation from a managed string to unmanaged and the buffer then gets cleared somewhere accidentally. But I have never used that Script Hook so I cannot say why exactly it would not work for text but works for rect.
  15. Yes, it will work fine that version.
  16. Some debug information can be logged by pressing F12.
  17. If DRAW_RECT works fine, then I guess it is not the waiting behavior. Perhaps the text buffer is messed up/mismanaged and gets cleared by accident sometimes?
  18. Yes, Visual Studio is all that's required.
  19. The free version is quite limited so I'd recommend the pro version if you can get it. Quite a few companies and universities offer licenses. Of course there are also other ways.
  20. Thanks for reporting the issue. I am not exactly sure yet why this happens, but will report back once we know more.
  21. Mostly static analysis (in IDA), tracing the parsing of weapon effects in the loader to where they are being stored and then where they are being read/used.
  22. We are happy to announce that RDRFR 0.1 includes a callout API similar to LSPDFR to allow you to develop our own missions. You can find an example based on our Shootout callout below. This also includes our latest XML documentation for RDRFR. If you have any questions, please use this forums or our Discord.
  23. Version 0.1

    990 downloads

    Callout example for RDRFR
  24. I can have a look, disabling HUD elements should be quite straightforward.
×
×
  • Create New...