Jump to content

Evil Blunt

Recognized Creator
  • Posts

    11
  • Joined

  • Last visited

  • Days Won

    1

Evil Blunt last won the day on October 30

Evil Blunt had the most liked content!

Personal Information

  • Country
    United Kingdom
  • Gender
    Male

Recent Profile Visitors

1,280 profile views

Evil Blunt's Achievements

Feller

Feller (1/10)

7

Reputation

  1. Yeah just saw the exports, i know the game never used the draw natives (Some UI natives were used in the scripts or left in but i think they were deprecated), My base used the NET_PLAYER_LIST UI on console, The base code is using the same setup as my PC trainers GTAV,RDR2 so shouldn't take long adjusting it to use the exports instead of the player list UI.
  2. Good Work. Ill see if i can get my menu base ported over this weekend. Ill do some testing and If i run into any problems ill get a report done.
  3. @LMS Use this code on a loop for Infinite Ammo, Are you using the INFINITE_AMMO native that can be unstable, sometimes on console it can cause crashes never got to the bottom of the problem, it could be a certain weapon or something else in background that can cause a crash. To fix vehicles use this after spawning car or truck. Also put this on a loop and you can re enter the vehicle after leaving it.
  4. If you want to add prompts to your trainer let me know i got prompts working with my console trainer. When i get some free time ill jump on the discord server and try explain using them with the "Generic_Dbuffer##_#", I assume pc version still using them as your using the NET_PLAYER_LIST. And for those of you that want the car to work, you will prob have to wait for an updated version as i assume the code is not added to the vehicles on spawn which will make them work (just a guess could be wrong).
  5. Might be interior sets. what interior are you loading or is it already loaded? For gtav when loading interiors not all props loaded and would need the interior sets to be loaded. So the tables chairs are most probably set and possibly other things aswell.
  6. I thought so originally. I've been countering that in the code ill remove the check for inverted axis.
  7. 1. Thats fine I can add an option to toggle button swapping on the movement so left stick will be look and right stick to move. 2. I'll add in some quick settings to choose from while still being able to fine tune the fov to a precise number. 3. Thats done can save a max number of about 100+ coordinates if you wanted to with naming and deleting if you need to know what's what. 4. I've reworked the speed settings. Now its just about finding the right speed for you. When using.
  8. 1. You mean the Left and Right triggers? 2. I'm adding in a toggle option to keep settings active if going in and out of free cam to adjust to a different area etc. Do you want fov to save to ini or was it to stay active if moving in and out of free cam?. 3. That shouldn't be a problem.
×
×
  • Create New...