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CabooseSayzWTF

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Everything posted by CabooseSayzWTF

  1. This is a scripthookrdr issue. Should be fixed next scripthook update whenever that will be.
  2. It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.
  3. This is not a competition, I do appreciate the "kind" words, but please refrain from saying such things. Alot of rage modders have a competitive mindset. I really don't like this. However this is just how the rdr modding com has been ever since rdr modding was a thing. I guess the same can be said about alot of game modding communities. However, I will not strive to be the best, i'm just doing me. Everybody should just be having fun and encouraging others to be better and to do better. I used to be competitive modding wise so I really don't have alot of room to talk. But that's all past me. At the end of the day, this is just a game we are talking about.
  4. Version 0.3

    4,330 downloads

    V0.3 has now been released and ported to scripthook. This is a w.i.p so expect bugs, issues, and features missing. We are trying to port most of everything but right now we have hit a few roadblocks. Updates will come when they come. You are free to use the WSC version to use any features currently missing. The WSC version was a quick port to pc. v0.2 was the last WSC script. It will no longer be maintained. You can read all the old info here Credits
  5. They are currently using old style noclip which is just having the ability to walk through walls. If you can't walk through walls, enable and disable it a few times. To those reporting the satchel issue. This is a normal problem with this UI type same with this UI being disabled/not working in certain areas of the map or when certain ui events take place, it's another reason why it wasn't heavily used in SP on xbox or ps3, that along side all the random crash issues this ui type has which are mostly entirely random but then again that could of been code issues on xbox/ps3 or just something with the ui, idk. Hopefully they find a fix for that as I never did. The above suggestions by evil blunt will fix the car drive issue as well as the inf ammo issue. The inf ammo native is very touchy and randomly crashes you 24/7 especially if looped, but even then it's very touchy. Some suggestions however, invulnerability must be looped. Idk if they are doing that or not. Alot of scripts force invul natives off if that's what they are using. Gold weapons currently don't toggle properly. It's best to cycle through all the weapons and apply the set weapon gold flag for them, else it won't apply. You'll also want to ignore weapons that don't natively have a gold weapon flag else they will turn invisible or corrupted texture like. I would also advise to ignore giving some weapons as one of the weapons was removed from the game and semi-breaks the weapon wheel. Below are a few fix examples. Nevermind the trash code but maybe it'll help. God Natives Example Setting Weapons Gold Example Give Weapons Example
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