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someguylarz21

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  1. i removed no glowing pickups and i still get error fff especially in valentine (when benchmarking) and some other random locations (when playing)
  2. i've switched to increased geometry level of detail and i still have some npcs fading in and other fading in issues. if I zoom out the map quickly I can see that a couple things are loading in a little too late, so either a engine limation but i dont think so i only have like 20 mods and no of these mods are over 50 mb or a particual mod/conflict is causing it. honestly i have no idea im a noob lol. edit: im also pretty sure that these problems occur without increased geometry level of detail.
  3. i'm using terrain textures overhaul and upscaled aio and there are the normal amounts of pedestrians, animals and train spawns. but sometimes there are objects fading in and out, and models being loading a little too late. it isnt too bad but it sometimes ruines the immersion, im also using increased level of detail and that combined with the pressure put on the engine with the 4k textures probably causes that. im gonna remove the retextures for now and im also gonna test out increased geometry of level detail. vram is not the problem, lmk if you had/have the same problems.
  4. damn thats some pretty interesting stuff basically this is just my first playtrough on pc (i only played it once on the ps4 when it released) and i just wanted to to install some upscaler mods to make the game look a little better and i do not wanna test too much and in depth cuz i feel like that will ruin the feel of the second time playing, so would you guys recommend just uninstalling every texture mod?
  5. Hi guys, i'm new to rdr2 modding and i have upscaled all in one package and terrain textures overhaul. for me the normal amounts of peds spawn in the saint denis trolley and the train. and i also think that the pedestrian amount is right and there are still a lot of alligators in the swamps (too much in my opinion lol).
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