Jump to content

OnyxDog78

Members
  • Posts

    7
  • Joined

  • Last visited

Personal Information

  • Country
    United States

OnyxDog78's Achievements

Feller

Feller (1/10)

0

Reputation

  1. not sure if anyone else has seen this, but i'm getting a massive fps drop when using lst. i have outfit changer in there, and no problems, but when i use v14_1 of lst and load in game, fps drops by half. all of the other files i'm using are the most up to date versions. anyone have a similar issue or suggestions to fix?
  2. @LMS would a local variable be one of the arguments for one of the native functions? i realize you say scripts, but I'm not sure i understand. I'm guessing what you're saying is that when a mission is started the game pulls and stores the start time from somewhere (my guess would be either the local system or network) and then compares it to the completion time to determine if you passed that part of the medal. Is that correct?
  3. @HughJanus Thank you! I found the files you were talking about. I got the timers to display but they weren't the mission goal timers i thought they might be. I got TIMERA and TIMERB both to display as well, and then used SET_TIMERA & SET_TIMERB to set them to 0 to see if it affected the timed mission goals, but it didn't 😕 Thank you for your help though.
  4. @HughJanus Thank you! I'm trying to test something now. Does this look like anything close? I've been searching all over for ASI tutorials, and you mentioned "helper files". I get that it's C++ vs. C# which is fine, but where would one go to specifically for a plugin tutorial outside of the one LMS did? public static void Process() { var Timer = Game.CallNative<int>("GET_GAME_TIMER"); var TimerA = Game.CallNative<int>("TIMERA"); var TimerB = Game.CallNative<int>("TIMERB"); // Testing to see what comes up if anything Game.CallNative<int>("DRAW_TEXT",Timer); } I think this is off topic, lmk if I need to move or start another thread
  5. I've used CE in the past with great results. I've been trying to find the story mode mission timers and have had no luck though. I saw in the NativeDB that there were different timer calls (timer A, timer B, Get_Game_Timer etc), but couldn't get it to work as a rage plugin. I was trying something simple as var Timer = Game.CallNative<int>("GET_GAME_TIMER") and then trying to write it either in the Rage Console or using Game.DisplayHelp or something. I went through the tutorials as I'm a beginner, just haven't been able to put it together in a way that Rage can compile. Would you have any thoughts on how to find something like that?
  6. I'm not sure the issue has been solved, it's not loading for me at all. I'm using the newest version 1232.17. Any thoughts? **nvm for some reason it was trying to use the .13 version i'm a dumbass
×
×
  • Create New...