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Everything posted by goldenplaysterraria
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Horse Overhaul Mod
goldenplaysterraria commented on goldenplaysterraria's file in Red Dead Redemption 2 Misc
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Yes, it's true that Super Ultimate Horse Mod adds in a small handful of horses via catalog_sp. This is because these very specific horses were already defined in the base game scripts (which as I mentioned, can't be edited) and just went unused in the final game, all they needed were catalog entries. Sorry I'm so late replying lol I don't know why I didn't get a notification on this thread
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Game crashing after first mission
goldenplaysterraria replied to Idealistic's topic in RDR2 Mods Discussion
It's probably one of your ASI mods causing the problem but JMRP and Whyem's are not compatible as they edit the same files. You have to choose one or the other -
I was already aware prior that any horse not in the scripts and catalog_sp has the effect of what seems to be permanently deleting slots in your stable and can overwrite your primary horse with a chestnut tennessee walker, so when I saw the black chestnut thoroughbred spawned in the mod I immediately took the horse from the bandits and rode to the stables and was able to verify that the slot was gone after stabling the horse.
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Bandit Hideouts
goldenplaysterraria commented on Gunter Severloh's file in Red Dead Redemption 2 Misc
- 34 comments
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- roaming bandits
- hired gunmen
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There's a major bug with either this or scripthook that's been bothering me ever since I started modding... For some reason, if my monitor turns off and then back on again (which happens often) while the game is running it starts running my computer hard (causing the fans to go crazy) until I pause and unpause the game. This isn't an issue without mods and seems like an unintentional thing that really makes it annoying to use and makes me concerned about potential damage to the hardware on my PC, not sure if anybody else has experienced this but if it is a common issue it'd be great to see it resolved.
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Horse Overhaul Mod
goldenplaysterraria commented on goldenplaysterraria's file in Red Dead Redemption 2 Misc
For the main mod all you gotta do is unzip the file and drop the main folder inside of your LML folder. If you want to use the Individual Files but don't have the base mod you'll need to drop the Textures folder into LML and from there you'll just drop any ymts you want to use into your stream folder. -
If you want to use SRGB format you're going to have to use Codex. There's no way around that
- 1 reply
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- textures
- texturestoolkit
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1907 John Marston Fixed 1.0
goldenplaysterraria commented on goldenplaysterraria's file in Red Dead Redemption 2 Player & Clothing
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Version 1.0.21
1,280 downloads
Fixes 1907 John without editing any big files like shop_items or catalog_sp Are you tired of mods that fix John but have a bunch of other files or try to make him more "RDR Accurate"? Tired of searching through mods trying to get the perfect 1907 John since Rockstar undoubtedly broke him? Look no further, this is the mod for you: Features - 1.00 face textures - 1.00 pants and gloves - Fixed Rachel's nose texture and color to be accurate to real life - Shouldn't conflict with any other mods! - NPC head model for John with a tutorial to fix the neck seam If you would prefer to use his 1899 hair instead of 1907, use this lightweight mod and if you want his facial expressions to be better use the lightweight JMFAO Known Issues - Slight clipping on the 1.00 gloves and pants - When wearing the closed collar rancher shirt or the union suit (when underweight) alongside the torso models, there is a slight clipping issue. - The buzzed and bald haircuts do not work. Accuracy Issues - Sulkii has told me that the hair he's using has the wrong consistency and that the left parted models you start the epilogue with are not physically possible, they've also said John would NOT have dyed his hair with ink or stolen an entire wagon of oranges at the orange orchard. I plan to give John better hair in version 1.1 of the mod - The head model and 1.00 face texture should be accurate to his NPC counterpart but won't be 100% accurate to RDR1, you can view this as a stylistic change on the part of the developers. - His clothing proportions won't be perfectly accurate since I wasn't able to integrate JMRE's system for that. -
I wasn't sure about it at first but this thread got me to start optimizing my Horse Overhaul mod alongside some other ones I had, and I'm finally starting to see a lot more wildlife again, along with passengers.. I'm sure some modders have worked hard to try and make their mods optimal but this is definitely something people ought to consider when making mods that could be optimized further.
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Lockdown Manager Menu
goldenplaysterraria commented on SgtJoe's file in Red Dead Redemption 2 Scripts
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Horse Overhaul Mod
goldenplaysterraria commented on goldenplaysterraria's file in Red Dead Redemption 2 Misc
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Horse Overhaul Mod
goldenplaysterraria commented on goldenplaysterraria's file in Red Dead Redemption 2 Misc
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Horse Overhaul Mod
goldenplaysterraria commented on goldenplaysterraria's file in Red Dead Redemption 2 Misc
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Version 1.03.23532
9,824 downloads
Looking for the best ambient horse mod out there? This might just be the mod for you! Features -I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well. - I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more. - Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own. - The stat cards will simply say "Horse" instead of displaying incorrect breed and coat color information. - Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version - I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason. - Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional. - A few of the horses in the mod will have heterochromia. - Removed the shine effect applied to horses, if for some reason you prefer the shine delete the "ShineFix" folder. Big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them. - I have bigger plans for the future of this mod, so as always: stay tuned How To Install - For all of the files in this mod, excluding the Individual Files (see the file description for more details), simply find the folder that has an install.xml inside of it and drop that folder along with all of its contents into your "LML" folder and the mod should be installed. Conflicts - There are a handful of horse mods that edit the base game Vanilla horse textures, some of which are utilized by this mod. This might result in some horses looking a little different than how they were intended to, but may also be completely fine in most cases. - The main version of this mod edits ambientpedmodelsets in order to spawn foals and make it so only wild horses will spawn in the wild. You can fix this conflict by either following the merge tutorial included with the mod, downloading the Lightweight version of the mod, or deleting ambientpedmodelsets. Bugs Known Bugs: - Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want - On very rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild. - Clay Davies will occasionally mention the breed of the horse you sell to him. -The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000. -This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback. Fixed Bugs: - Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal -Fixed horses appearing invisible in the intro to "My Last Boy" -A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors" -Gave Hamish's leg back to Buell -There was an issue in earlier versions of the mod where placing your saddle onto a foal would corrupt your save file, this issue is fixed now as of the latest version -Fixed a vanilla bug with "We Loved Once and True II" where a random placeholder horse would appear in the background Version History Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely. Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa. Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy" Version 1.03.2: Improved a few coats I was unsatisfied with. Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with. Version 1.03.22: Fixed pruning effect caused by the shine removal and made some of the horse textures higher quality. Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online Version 1.03.23: Gave all male horses the anatomically correct colored parts Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture a little more Version 1.03.232: Fixed eyelid color for horses and updated tutorial Version 1.03.233: Added chestnuts to a bunch of horses Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors" Version 1.03.2333: Further optimized the mod to significantly reduce the filesize Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more Version 1.03.2342: Added more breeds and improved the mod Version 1.03.2343: Improved some of the horses in the mod Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional) Version 1.03.2347: Various fixes and improvements Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses Version 1.03.235: Changed the Grey Overo paint's texture to be one that is less pixelated, added proper color detailing to some of the horse's posterior areas, cleaned up a texture in the mod and changed the hoof color of the palomino paint; also removed the overo chestnut mustang from the wild horse pool Version 1.03.2351: Minor bug fixes and improvements Version 1.03.2352: Optimizations and improvements Version 1.03.2353: Dehashed all of the files in the main mod, renamed a few of the files, fixed the Individual Files, changed it so the sheaths no longer edit vanilla assets, added more text edits for an overall smoother experience and separated the mules from the draft horses. Version 1.03.23531: Fixed an issue where your save could get corrupted if you placed your saddle onto a foal, and fixed a vanilla bug with "We Loved Once and True II" Version 1.03.23532: Fixed a major issue with the materials in the Individual Files, added some new face markings using textures that were previously unused, and improved some of the horses in the mod. These Mods are REQUIRED in order for this to work: - Scripthook RDR2 (Latest version) - Lenny's Mod Loader (Latest version) - Version.dll, or an Online Content Unlocker (Latest version) - It's not required, but I heavily recommend Horse Eye Draw Distance Fix! -
A_C_Horse_Appaloosa_BlackSnowflake
goldenplaysterraria commented on admin's ped in RDR2 Ped Model Database
Changed Gender to - Changed Age to - -
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A_C_Horse_Kladruber_Silver
goldenplaysterraria commented on goldenplaysterraria's ped in RDR2 Ped Model Database
Changed Ped Type to Animal -
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