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Zeniver

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  1. Yeah there's RDR3 Discoveries, there's some lists here on RDR2mods. You can try https://rdr2.mooshe.tv/hashes/. There is also the YMT Unhasher at https://www.nexusmods.com/reddeadredemption2/mods/951. Though, only hashes that have been discovered and added will work in the Unhasher. So I don't personally know how to change that box as I haven't got around to editing my catalog for changes yet. But I do know you can change it. In 1899 Firearms, those boxes are changed to correspond with the ammo so I'd take a look at his mod to see how he does it.
  2. I wouldn't be able to say which mod would be causing it. But you can remove all the mods and see if it keeps happening in your game. Just cut and paste all of your mods and all corresponding files/logs to a different folder so that it's a default setup and run the game and see if it still happens. If not, cut and paste mods back one by one or in groups to see which is doing it in your game. There are a few mods out there that change up loot, such as Realistic Loot Rebalance, Hardcore Mode, and RDR2 Enhanced Edition. But to really get the loot drops the way you want, you'd have to edit the loot tables yourself.
  3. Nah, there are some weird things that are hardcoded that modders can't change. Fire just may be one of them. It's funny, I've changed most values you can change under Molotov in weapons.ymt, also within the explosion.ymt file, also within the pedhealth.meta file for fire vulnerability, and nothing has worked. BUT, I have not tried modifying bleedouttimemultiplier. It didn't occur to me that it could just be working like a bleed. Thanks for that, I'm going to look into it.
  4. I can't say i'm 100% positive, but nothing should be regenerating in your inventory over time. I've never seen this happening in my game. So if this is happening to you perhaps it is a mod. That being said, RDR2 does shower you with crazy amounts of supplies. Kill a few people and loot a few houses and you are basically stacked on items already and never have to use the shop unless you want something specific. As for the ammo part, there are some conditions in the lootconfigdata that basically always give you ammo for looting people for your equipped guns, couple this with ammo drops in the loot tables and you basically never need to buy ammo. This settings can be disabled however, so that ammo is much harder to come by. In fact, you can remove ammo entirely from the loot tables and the config data to never get ammo from anyone. I did this for my game. The loot tables can be edited for basically all items you can loot from NPCs, containers, houses, and camps. You just have to edit these files on your own as RDR2 has no such settings to create a more hardcore game. Also, there are very few loot mods out there and none of them really scarcify the loot much. Yeah this is a late reply, saw it as I was searching for something else so I figured I'd chime in just incase you haven't found the answer or anyone else comes looking.
  5. Yeah I've used PDO quite a bit actually. It's this mod that makes me want to change the way fire works. But rather by editing game files and not through a script. I could just use PDO or single out the fire part by making it into my own script for myself, but there are issues that come with it. For one, various ways that you kill people in PDO do not give you honor loss because it is being taken over by the script. I'm guessing since no one has made such a mod and I can't find anything on it that it is hardcoded or undiscovered in the game files still.
  6. I see what you mean by PED flags now. Sorry about that lol. So when you change the ammo amounts, they will show up correct in the customize menu to buy. But in order for them to show up right in the catalog for your changes, you can make a strings file to go along with it. It's some work to make it happen though. You can find good references for it if you look at mods like WhyEm's DLC or 1899 Firearms. They have Strings.gxt2 files with changes that correspond with changes made inside the catalog for the descriptions/menus.
  7. No problem. PED Flags? Like models? Otherwise I'm not sure what you mean. If you search these in the catalog, you'll be able to find most things you are looking for and stick to specific groups that you want to edit, since you are using the RDO catalog. Some of them do not apply to the base game catalog. All things hunting will be under the provision group. <group>MONEY<group> <group>AMMO<group> <group>CLOTHING<group> <group>CORE_ITEM<group> <group>WEAPON<group> <group>WEAPON_MOD<group> <group>WEAPON_DECORATION<group> <group>CONSUMABLE<group> <group>HORSE<group> <group>HORSE_EQUIPMENT<group> <group>PROVISION<group> <group>DOCUMENT<group> <group>FEE<group> <group>UPGRADE<group> <group>DOG<group> <group>ABILITY_CARD<group> <group>EMOTE<group> <group>KIT<group> <group>COACH<group>
  8. Is it possible or where exactly can you change the damage of fire, like the fire bottle, or possibly the rate at which it decreases an NPCs health?
  9. You can manually change nearly all ingame buy or sell prices within the catalog_sp.ymt file. The process is pretty simple, but a little time consuming. For example, to change the selling price of an Elks fur, you'd have to edit sell prices under PROVISION_ELK_FUR, PROVISION_ELK_FUR_POOR, and PROVISION_ELK_FUR_PRISTINE. Every animal has 3 quality levels and some have legendary as well. Just for animals and their parts in the game, there are 400 plus edits to be made, assuming you'd want to change them all. Also worth noting that if you extract the catalog_sp file from the game files it will be in all hashes, which you'd have to figure out so you can edit the right things. This is also time consuming. However, you can find other mods with the catalog_sp file to use as reference or edit them yourself.
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