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ThePickledPickle

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  1. hey yall, so I'm trying to edit the catalog_sp file to allow the player to change their weapon strap color at the Gunsmith, but I'm having trouble creating the correct information for the catalog file. There's item keys for the strap colors themselves and all the database items required, but there's no the entries that actually add it to the Gunsmith catalog. Since they're nearly identical to weapon wrap colors, I wanted to derive the source of all the keys of that entry, and the Gunsmith database item looks like this: <item type="ItemDatabaseMenuLayout"> <key>0x7638148C</key> <menutype>ITEM_LIST_COLOUR_PALETTE_COMBO</menutype> <menudesc>0xC8654267</menudesc> <hidden value="false" /> <flags /> <pages> <item> <key>0xEEAA22BC</key> </item> </pages> <menus /> </item> </menus> </item> the strange thing? both menudesc & the top key, 0x7638148C, do not reoccur anywhere else in the file other than these ItemDatabaseMenuLayout items, so I have no idea how to derive it's source so I can do the same to the weapon straps. any ideas?
  2. so far, the only way I can get them to spawn with a scopeless sniper is to replace a scope like SCOPE02 with COMPONENT_SCOPE_NONE in the weapons.ymt file, and then make them spawn with that scope in loadouts. I'll try to add SCOPE_01 to loadouts & scope none ABOVE SCOPE02 in weapons
  3. Hey all, i'm currently in the process of making an accurate weapon rebalance, and I wanted to know how to make an NPC spawn with a sniper rifle that doesn't have a scope. I tried adding COMPONENT_SCOPE_NONE to the Rolling Block weapon components in loadouts.ymt, to no avail. I tried replace SCOPE02 with SCOPE_NONE in weapons.ymt, and made the Rolling Blocks spawn with SCOPE02, still didn't work. Am I missing something?
  4. I've been searching for hours but I can't find anything about the topic, but in case you didn't know, you can't use Photo Mode while you're playing an animal. Is there any way to fix this?
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