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element117

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Everything posted by element117

  1. Youlll have to explain to me where and how Im to use the filters in the traINER
  2. Awesome thanks I’ll give it a shot
  3. I’m wondering how difficult it would be to make a mod that allows you to essentially colour grade the game using the effects filters and colours within photomode?
  4. I havent figured out the sweet spot as yet, If you have it too high and eat too much Arthur just gets fat as a result lol
  5. Been a while since I checked up on this mod but been playing with it all day, I’m yet to read anywhere why exactly core drain over time was an added feature but it’s amazing. It’s like the survival/hunger system I’ve always pictured for the game.. Im now nearly having to eat almost all canned goods ad I find them in the world, thank you
  6. I would love to see many of the suggestions that have been mentioned. For me first and foremost, to get it done and out of the way, would be a much need rebalance. For those of us that really dig that bit of extra added layer of immersion. Bullets aren’t virtually unlimited, you have to actually pay attention to how much money you have and what your blowing it all on... You might really wanna buy those new spurs but there’s camp costs to think of but hey you might just have to take a few necessary days out to go hunting to sell the skins to afford them. a rebalance or even overhaul of the health system. A can of peas is a can of peas and while they may grant some extra stamina they aren’t going to instant heal bulletholes in your chest
  7. Thats awesome man I havent tried yet but what trainer you use? Lennys ok?
  8. Im wondering if anyone has given thought to altering the current lighting and weather system in New Hanover to the hot and dusty atmosphere you see in new austin? Not even sure if its possible right now but I thought for a new play through such a mod make it feel like a whole different experience
  9. Oh sure! sorry where do I grab a testing build?
  10. Well it is good to know, hopefully you can figure out the problem it would really round this mod off as the best available
  11. Honestly I wouldn’t worry about it thanks heaps for your help though, somethings clearly up the shit on my end. I would have reinstalled the game by now to see if it works if it wasn’t 100gb! I’m thinking of maybe using lennys trainer alongside pedDamageOverhaul if it has npc damage output modifiers. Or maybe going back to using Difficulty Scaler mod alongside pedDamage. But then I’d have to give up CustomTimeScale Because rage doesn’t play friendly with scripthook.net which difficulty scaler relies on.... I don’t know Why I let such a minor thing like Arthur’s bullet spongyness get me so hung up on just playing the game!
  12. I just tried setting playerhealth to -100, my screen is red indicating low health but my health meter is normal and im still invincible.. Im completely at a loss. Going to verify files and try again
  13. Unfortunately it requires the community scripthookrdr2.net files, which conflict with Rage hook... Sorry to be annoying
  14. If for some reason nothing works, could I request a plugin that increases NPC damage output?
  15. I’m using the PedDamage mod, and the mod that slows down time. PedDamage now has a playerhealth option included but it also makes the character invincible. I’ve tried setting it to all kinds of different values I just can’t figure it out Edit: is running this or pedDamage overhaul alongside custom timescale/rage plugin hook conflicting? Running ScriptHook alongside Rage perhaps?
  16. Yes and it works making it impossible to be killed but I was actually looking at lowering the health value so its easier to be killed, I tried changing it from 900 to a really low number but character remains invincible
  17. Is there something like this that can be made to alter Arthurs health in storymode?
  18. Well I’ve just started with lennys time scale and time is passing by as slow as I had set it, but I haven’t camped or slept yet so I’ll see what happens
  19. This mod is a saviour, I had all this time off and thought it’d be spent waiting for scripthook to update. Thanks heaps for making this. So I’m really only using the slowed time features and weapon damage tweaks, however there isn’t a setting to change the ai weapon damage, only the players. Can this be considered for inclusion? Thanks a million
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