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ExoticNx

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  1. ahh alright thanks anyway.
  2. odd yeah its not in a loop. Have you tried the loot nearest entity?
  3. yep it is dead and i have the E option to loot.
  4. i tried this TASK::TASK_LOOT_ENTITY(PLAYER::PLAYER_PED_ID(), ped_s); ped_s is a ped i created.
  5. Has anyone figured out this native? there is 2 TASK_LOOT_ENTITY TASK_LOOT_NEAREST_ENTITY I have tried a bunch of combos of them but can't seem to find the magic combo.
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