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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. HUD

    void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

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  2. void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions )  //0xA6AA9F56BC6CFF58

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  3. void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle )  //0x3215376E79F6EA18

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  4. BOOL _0x18B94666CF610AEB ()  //0x18B94666CF610AEB

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  5. void _NETWORK_SPAWN_CONFIG_SET_CANCEL_SEARCH ()  //0x765E60A1DCB8B1CE

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  6. PED

    BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

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  7. PED

    void _0xEC60D1D225BC50AA ( Any p0, Any p1 )  //0xEC60D1D225BC50AA

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  8. PED

    Ped _GET_PED_GRAPPLER ( Ped ped )  //0xD0B7AEB56229D317

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  9. PED

    BOOL _HAS_METAPED_OUTFIT_LOADED ( int requestId )  //0x610438375E5D1801

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  10. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

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  11. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

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  12. BOOL _0xEF6F2A35FAAF2ED7 ( Player player )  //0xEF6F2A35FAAF2ED7

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  13. BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos )  //0x6BFBDC46139C45AB

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  14. void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 )  //0x644CCB76A76CFBD6

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  15. MAP

    void SET_GPS_FLAGS ( int p0, float p1 )  //0x5DE61C90DDECFA2D

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  16. BOOL _0x981146E5C9CE9250 ( int p0 )  //0x981146E5C9CE9250

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  17. void _0x691E4DE5309EAEFC ( Any p0, Any* p1 )  //0x691E4DE5309EAEFC

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  18. PED

    void _0x12F2D161BF4031FC ( Any p0, Any p1 )  //0x12F2D161BF4031FC

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  19. PED

    int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

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  20. PED

    BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId )  //0xB25E57FC8E37114D

    • 0
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  21. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

    • 0
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  22. BOOL _0x49623BCFC3A3D829 ( Player player, BOOL muted )  //0x49623BCFC3A3D829

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  23. void _0x815653A42C5ABE76 ()  //0x815653A42C5ABE76

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  24. void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 )  //0x3112ADB9D5F3426B

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  25. void SET_CHEAT_ACTIVE ( int cheatId )  //0xD4958E8CF0DE0DD0

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  26. int _0xBF8276E51761F9DA ()  //0xBF8276E51761F9DA

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  27. void NETWORK_START_SOLO_TUTORIAL_SESSION ()  //0x17E0198B3882C2CB

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  28. PED

    BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 )  //0x95CBC65780DE7EB1

    • 0
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  29. PED

    Hash _GET_PED_GRAPPLE_STYLE ( Ped ped )  //0x753B15AD0FD6F3E3

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  30. PED

    Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xEAF682A14F8E5F53

    • 0
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  31. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

    • 0
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  32. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

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  33. void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x4AF1D73861212F52

    • 0
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  34. BOOL _0x919AF2D93E9AA89D ( Player player )  //0x919AF2D93E9AA89D

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  35. void _0xFF8018C778349234 ( Any p0 )  //0xFF8018C778349234

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  36. void _0xE36D4A38D28D9CFB ( BOOL p0 )  //0xE36D4A38D28D9CFB

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  37. MAP

    void SET_GPS_CUSTOM_ROUTE_RENDER ( BOOL p0, int p1, int p2 )  //0xF6CEF599FC470B33

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  38. void _0xB711EB4BC8D06013 ()  //0xB711EB4BC8D06013

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  39. BOOL _0xDCA4A74135E1DEA5 ( Any p0 )  //0xDCA4A74135E1DEA5

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  40. PED

    BOOL _GET_IS_PED_BEING_ROBBED ( Ped ped, Player player, BOOL trueUntilPlayerPocketsItem )  //0xE33F98BD76490ABC

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  41. PED

    Any _SET_PED_GRAPPLE_STYLE ( Ped ped, Hash style )  //0x630E7B01F091A197

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  42. PED

    BOOL _APPLY_PED_METAPED_OUTFIT ( int requestId, Ped ped, BOOL p2, BOOL p3 )  //0x74F512E29CB717E2

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  43. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

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  44. void TASK_AIM_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0xCF7569BD0FB480A0

    • 0
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  45. void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x639C0425A0B4E77E

    • 0
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  46. void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE ( Vehicle vehicle, BOOL p1 )  //0x59ECA796021B0539

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  47. BOOL _INVENTORY_USE_SP_BACKUP ()  //0x7C7E4AB748EA3B07

    • 0
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  48. BOOL NETWORK_HAS_PENDING_INVITE_FAILURE ()  //0xD0498AD30E16B6BD

    • 0
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  49. PED

    Ped _GET_LAST_MOUNT ( Ped ped )  //0x4C8B59171957BCF7

    • 0
    • 444
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  50. PED

    Any _0xD55DB4466D00A258 ( Any p0 )  //0xD55DB4466D00A258

    • 0
    • 171
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