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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

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  2. Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped )  //0x46DB71883EE9D5AF

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  3. MAP

    void SET_RADAR_ZOOM ( int zoomLevel )  //0xCAF6489DA2C8DD9E

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  4. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

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  5. void _0x97BCE4C4B3191228 ()  //0x97BCE4C4B3191228

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  6. PED

    void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity )  //0x19C975B81BE53C28

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  7. PED

    Any _0x89816B58C3466262 ( Any p0 )  //0x89816B58C3466262

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  8. PED

    void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

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  9. PED

    void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

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  10. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

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  11. void REQUEST_VEHICLE_RECORDING ( int recording, const char* script )  //0xC474CF16EDA45DC9

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  12. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD9EDB2E4512D563E

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  13. HUD

    void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

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  14. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

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  15. void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 )  //0x324DC1CEF57F31E6

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  16. BOOL _NETWORK_SESSION_REMOVE_PLAYER_FLAGS ( int flags )  //0x3215BBE34D3418C5

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  17. int _0x41452E8A3B9C0C4B ()  //0x41452E8A3B9C0C4B

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  18. PED

    void _0x97B06669AC569003 ( Any p0, Any p1 )  //0x97B06669AC569003

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  19. PED

    BOOL _HAS_METAPED_ASSET_LOADED ( int requestId )  //0xB0B2C6D170B0E8E5

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  20. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

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  21. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

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  22. Any _0xBD70108D01875299 ( Any p0 )  //0xBD70108D01875299

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  23. BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED ( int recording, const char* script )  //0xBA9325BE372AB6EA

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  24. void _0x79F478FF5F9F4F05 ( BOOL p0 )  //0x79F478FF5F9F4F05

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  25. void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled )  //0xEBDC12861D079ABA

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  26. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x8FBFD2AEB196B369

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  27. HUD

    void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

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  28. BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 )  //0x6862E4D93F64CF01

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  29. Player _NETWORK_GET_SESSION_HOST ()  //0x8DC9AA3B508B1A85

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  30. BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS ()  //0x89EC2FC89ECB1005

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  31. PED

    void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

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  32. PED

    void _0x85F500F4E24CA43E ( Any p0, Any p1 )  //0x85F500F4E24CA43E

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  33. PED

    BOOL _IS_METAPED_ASSET_VALID ( int requestId )  //0x93FFD92F05EC32FD

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  34. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

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  35. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

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  36. void REMOVE_VEHICLE_RECORDING ( Any p0, Any* p1 )  //0x139E35755418F6AA

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  37. BOOL _0xAA35FD9ABAB490A3 ( Player player )  //0xAA35FD9ABAB490A3

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  38. void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle )  //0x597F571DDEE3FFAC

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  39. Any _0xD3A3C8B9F3BDEF81 ()  //0xD3A3C8B9F3BDEF81

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  40. void _0x61BFBAA795E712AD ()  //0x61BFBAA795E712AD

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  41. PED

    Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

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  42. PED

    void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

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  43. PED

    BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

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  44. PED

    Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 )  //0x9641A9A20310F6B8

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  45. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

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  46. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

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  47. void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 )  //0xAF2EF28CE3084505

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  48. BOOL _0x356135B9B10A2A82 ( Any* gamerHandle )  //0x356135B9B10A2A82

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  49. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xBEB1600952B9CF5C

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  50. HUD

    void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

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