Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

    • 0
    • 308
    • 1207
  2. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

    • 0
    • 184
    • 1207
  3. Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped )  //0x46DB71883EE9D5AF

    • 0
    • 212
    • 1207
  4. MAP

    void SET_RADAR_ZOOM ( int zoomLevel )  //0xCAF6489DA2C8DD9E

    • 0
    • 326
    • 1207
  5. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

    • 0
    • 208
    • 1207
  6. void _0x97BCE4C4B3191228 ()  //0x97BCE4C4B3191228

    • 0
    • 189
    • 1207
  7. PED

    void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity )  //0x19C975B81BE53C28

    • 0
    • 193
    • 1207
  8. PED

    Any _0x89816B58C3466262 ( Any p0 )  //0x89816B58C3466262

    • 0
    • 160
    • 1207
  9. PED

    void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

    • 0
    • 334
    • 1207
  10. PED

    void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

    • 0
    • 169
    • 1207
  11. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

    • 0
    • 249
    • 1207
  12. void REQUEST_VEHICLE_RECORDING ( int recording, const char* script )  //0xC474CF16EDA45DC9

    • 0
    • 182
    • 1207
  13. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD9EDB2E4512D563E

    • 0
    • 263
    • 1207
  14. HUD

    void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

    • 0
    • 434
    • 1207
  15. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

    • 0
    • 203
    • 1207
  16. void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 )  //0x324DC1CEF57F31E6

    • 0
    • 191
    • 1207
  17. BOOL _NETWORK_SESSION_REMOVE_PLAYER_FLAGS ( int flags )  //0x3215BBE34D3418C5

    • 0
    • 211
    • 1207
  18. int _0x41452E8A3B9C0C4B ()  //0x41452E8A3B9C0C4B

    • 0
    • 171
    • 1207
  19. PED

    void _0x97B06669AC569003 ( Any p0, Any p1 )  //0x97B06669AC569003

    • 0
    • 128
    • 1207
  20. PED

    BOOL _HAS_METAPED_ASSET_LOADED ( int requestId )  //0xB0B2C6D170B0E8E5

    • 0
    • 173
    • 1207
  21. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

    • 0
    • 287
    • 1207
  22. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

    • 0
    • 278
    • 1207
  23. Any _0xBD70108D01875299 ( Any p0 )  //0xBD70108D01875299

    • 0
    • 183
    • 1207
  24. BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED ( int recording, const char* script )  //0xBA9325BE372AB6EA

    • 0
    • 196
    • 1207
  25. void _0x79F478FF5F9F4F05 ( BOOL p0 )  //0x79F478FF5F9F4F05

    • 0
    • 318
    • 1207
  26. void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled )  //0xEBDC12861D079ABA

    • 0
    • 211
    • 1207
  27. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x8FBFD2AEB196B369

    • 0
    • 197
    • 1207
  28. HUD

    void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

    • 0
    • 557
    • 1207
  29. BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 )  //0x6862E4D93F64CF01

    • 0
    • 218
    • 1207
  30. Player _NETWORK_GET_SESSION_HOST ()  //0x8DC9AA3B508B1A85

    • 0
    • 189
    • 1207
  31. BOOL _NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS ()  //0x89EC2FC89ECB1005

    • 0
    • 174
    • 1207
  32. PED

    void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

    • 0
    • 238
    • 1207
  33. PED

    void _0x85F500F4E24CA43E ( Any p0, Any p1 )  //0x85F500F4E24CA43E

    • 0
    • 147
    • 1207
  34. PED

    BOOL _IS_METAPED_ASSET_VALID ( int requestId )  //0x93FFD92F05EC32FD

    • 0
    • 178
    • 1207
  35. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

    • 0
    • 287
    • 1207
  36. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

    • 0
    • 267
    • 1207
  37. void REMOVE_VEHICLE_RECORDING ( Any p0, Any* p1 )  //0x139E35755418F6AA

    • 0
    • 201
    • 1207
  38. BOOL _0xAA35FD9ABAB490A3 ( Player player )  //0xAA35FD9ABAB490A3

    • 0
    • 278
    • 1207
  39. void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle )  //0x597F571DDEE3FFAC

    • 0
    • 156
    • 1207
  40. Any _0xD3A3C8B9F3BDEF81 ()  //0xD3A3C8B9F3BDEF81

    • 0
    • 182
    • 1207
  41. void _0x61BFBAA795E712AD ()  //0x61BFBAA795E712AD

    • 0
    • 148
    • 1207
  42. PED

    Ped CREATE_PED_ON_MOUNT ( Ped mount, Hash modelHash, int index, BOOL p3, BOOL p4, BOOL p5, BOOL p6 )  //0xF89AA2BD01FC06B7

    • 0
    • 328
    • 1207
  43. PED

    void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

    • 0
    • 168
    • 1207
  44. PED

    BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

    • 0
    • 148
    • 1207
  45. PED

    Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 )  //0x9641A9A20310F6B8

    • 0
    • 194
    • 1207
  46. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

    • 0
    • 283
    • 1207
  47. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

    • 0
    • 291
    • 1207
  48. void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 )  //0xAF2EF28CE3084505

    • 0
    • 161
    • 1207
  49. BOOL _0x356135B9B10A2A82 ( Any* gamerHandle )  //0x356135B9B10A2A82

    • 0
    • 285
    • 1207
  50. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xBEB1600952B9CF5C

    • 0
    • 206
    • 1207
×
×
  • Create New...