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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _0x37D238BE69F7378A ( int trackIndex )  //0x37D238BE69F7378A

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  2. void _0x910E260AEAD855DE ()  //0x910E260AEAD855DE

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  3. HUD

    BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

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  4. Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 )  //0x9D21B185ABC2DBC4

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  5. void _0x2686BD9566B65EDA ( float x, float y, float z )  //0x2686BD9566B65EDA

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  6. PED

    void _0x41C23A8E6B344867 ( Any p0, Any p1 )  //0x41C23A8E6B344867

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  7. PED

    void _0x29F3539189D3E277 ( Any p0, Any p1 )  //0x29F3539189D3E277

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  8. PED

    void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId )  //0x4592B8B9B0EF5F48

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  9. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

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  10. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

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  11. void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 )  //0xE7FA07624574B79A

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  12. Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 )  //0x643FD1556F621772

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  13. BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train )  //0xE887BD31D97793F6

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  14. void _0x703D4FB366DA4452 ( Any p0, Any p1 )  //0x703D4FB366DA4452

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  15. HUD

    BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

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  16. void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 )  //0x75CFAC49301E134F

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  17. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

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  18. BOOL _NETWORK_SESSION_ADD_SESSION_FLAGS ( int flags )  //0xE546BDA1B3E288EE

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  19. void _0xBB1EC8C2EEF33BAA ( Entity entity )  //0xBB1EC8C2EEF33BAA

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  20. PED

    void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xEE01041D559983EA

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  21. PED

    BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player )  //0x9337183FDA2E9035

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  22. PED

    void _0xE9E06EA514A69061 ( Any p0, Any p1 )  //0xE9E06EA514A69061

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  23. PED

    int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 )  //0x3FCBB5FCFD968698

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  24. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

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  25. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

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  26. void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 )  //0x541E5B41DCA45828

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  27. void _0x762FDC4C19E5A981 ( Entity trainCarriage, BOOL p1 )  //0x762FDC4C19E5A981

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  28. void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 )  //0xB38A29CCD5447783

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  29. void _DESTROY_SWATCH_TEXTURE_DICT ()  //0xDAD7FB8402651654

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  30. HUD

    BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

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  31. Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 )  //0x9D21B185ABC2DBC5

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  32. const char* _GET_STRING_FROM_BOOL ( BOOL value )  //0xF216F74101968DB0

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  33. BOOL NETWORK_SESSION_REMOVE_SESSION_FLAGS ( int flags )  //0x78335E12DB0BF961

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  34. BOOL _0x67CCDF74C4DF7169 ()  //0x67CCDF74C4DF7169

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  35. PED

    BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player )  //0xA454D234E45BB6E5

    • 0
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  36. PED

    void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 )  //0x4DB9D03AC4E1FA84

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  37. PED

    int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 )  //0x91FE941F9FCFB702

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  38. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

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  39. void REQUEST_MOVE_NETWORK_DEF ( const char* name )  //0x2B6529C54D29037A

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  40. void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 )  //0x646ED1A1D28487DF

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  41. HUD

    void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

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  42. void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped )  //0x75CFAC49301E134E

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  43. int NETWORK_SESSION_GET_SESSION_FLAGS ()  //0x51F33DBC1A41CBFD

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  44. void _0xC8B6D18E22484643 ()  //0xC8B6D18E22484643

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  45. PED

    void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 )  //0x7C00CFC48A782DC0

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  46. PED

    void _0xA7DC9266ED6A4E51 ( Any p0 )  //0xA7DC9266ED6A4E51

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  47. PED

    float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized )  //0xEBE89623EB861271

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  48. PED

    Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 )  //0xF6D9E1F3560CBF8E

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  49. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

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  50. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

    • 0
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    • 1207
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