RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _0x37D238BE69F7378A ( int trackIndex ) //0x37D238BE69F7378A
- 0
- 243
- 1207
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void _0x910E260AEAD855DE () //0x910E260AEAD855DE
- 0
- 230
- 1207
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BOOL IS_HUD_HIDDEN () //0x71B72B478F8189DC
- 0
- 427
- 1207
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Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 ) //0x9D21B185ABC2DBC4
- 0
- 239
- 1207
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void _0x2686BD9566B65EDA ( float x, float y, float z ) //0x2686BD9566B65EDA
- 0
- 188
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void _0x41C23A8E6B344867 ( Any p0, Any p1 ) //0x41C23A8E6B344867
- 0
- 179
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void _0x29F3539189D3E277 ( Any p0, Any p1 ) //0x29F3539189D3E277
- 0
- 189
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void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId ) //0x4592B8B9B0EF5F48
- 0
- 181
- 1207
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void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0xD426E2E3288469D6
- 0
- 326
- 1207
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BOOL HAS_ANIM_DICT_LOADED ( const char* animDict ) //0x27FF6FE8009B40CA
- 0
- 307
- 1207
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void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 ) //0xE7FA07624574B79A
- 0
- 227
- 1207
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Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 ) //0x643FD1556F621772
- 0
- 185
- 1207
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BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train ) //0xE887BD31D97793F6
- 0
- 211
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void _0x703D4FB366DA4452 ( Any p0, Any p1 ) //0x703D4FB366DA4452
- 0
- 214
- 1207
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BOOL IS_RADAR_HIDDEN () //0x1B82FD5FFA4D666E
- 0
- 476
- 1207
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void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 ) //0x75CFAC49301E134F
- 0
- 278
- 1207
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const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z ) //0x6C4DBF553885F9EB
- 0
- 195
- 1207
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BOOL _NETWORK_SESSION_ADD_SESSION_FLAGS ( int flags ) //0xE546BDA1B3E288EE
- 0
- 246
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void _0xBB1EC8C2EEF33BAA ( Entity entity ) //0xBB1EC8C2EEF33BAA
- 0
- 175
- 1207
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void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xEE01041D559983EA
- 0
- 230
- 1207
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BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player ) //0x9337183FDA2E9035
- 0
- 185
- 1207
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void _0xE9E06EA514A69061 ( Any p0, Any p1 ) //0xE9E06EA514A69061
- 0
- 176
- 1207
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int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 ) //0x3FCBB5FCFD968698
- 0
- 172
- 1207
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void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 ) //0xE4ABE20DCE7C7CFE
- 0
- 296
- 1207
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void REMOVE_ANIM_DICT ( const char* animDict ) //0x4763145053A33D46
- 0
- 312
- 1207
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void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 ) //0x541E5B41DCA45828
- 0
- 157
- 1207
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void _0x762FDC4C19E5A981 ( Entity trainCarriage, BOOL p1 ) //0x762FDC4C19E5A981
- 0
- 208
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void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 ) //0xB38A29CCD5447783
- 0
- 205
- 1207
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void _DESTROY_SWATCH_TEXTURE_DICT () //0xDAD7FB8402651654
- 0
- 201
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BOOL IS_RADAR_HIDDEN_BY_SCRIPT () //0x66F35DD9D2B58579
- 0
- 309
- 1207
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Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 ) //0x9D21B185ABC2DBC5
- 0
- 210
- 1207
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const char* _GET_STRING_FROM_BOOL ( BOOL value ) //0xF216F74101968DB0
- 0
- 206
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BOOL NETWORK_SESSION_REMOVE_SESSION_FLAGS ( int flags ) //0x78335E12DB0BF961
- 0
- 209
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BOOL _0x67CCDF74C4DF7169 () //0x67CCDF74C4DF7169
- 0
- 184
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BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player ) //0xA454D234E45BB6E5
- 0
- 171
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void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 ) //0x4DB9D03AC4E1FA84
- 0
- 203
- 1207
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int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 ) //0x91FE941F9FCFB702
- 0
- 169
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void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 ) //0xFFDDF802279BE128
- 0
- 273
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void REQUEST_MOVE_NETWORK_DEF ( const char* name ) //0x2B6529C54D29037A
- 0
- 304
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void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 ) //0x646ED1A1D28487DF
- 0
- 218
- 1207
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void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha ) //0xB981DD2DFAF9B1C9
- 0
- 361
- 1207
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void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped ) //0x75CFAC49301E134E
- 0
- 198
- 1207
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int NETWORK_SESSION_GET_SESSION_FLAGS () //0x51F33DBC1A41CBFD
- 0
- 213
- 1207
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void _0xC8B6D18E22484643 () //0xC8B6D18E22484643
- 0
- 194
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void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 ) //0x7C00CFC48A782DC0
- 0
- 232
- 1207
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void _0xA7DC9266ED6A4E51 ( Any p0 ) //0xA7DC9266ED6A4E51
- 0
- 178
- 1207
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float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized ) //0xEBE89623EB861271
- 0
- 194
- 1207
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Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 ) //0xF6D9E1F3560CBF8E
- 0
- 191
- 1207
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void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 ) //0x64F765D9A1F8F02C
- 0
- 330
- 1207
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BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name ) //0x2C04D89A0FB4E244
- 0
- 321
- 1207