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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x57C6525034E76EB0 ()  //0x57C6525034E76EB0

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  2. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

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  3. void CLOSE_PATROL_ROUTE ()  //0xB043ECA801B8CBC1

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  4. int _GET_NUM_CARS_FROM_TRAIN_CONFIG ( Hash trainConfig )  //0x635423D55CA84FC8

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  5. void _0x873AAF600CC36DAC ( Any p0 )  //0x873AAF600CC36DAC

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  6. void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDD0BC0EDCB2162F6

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  7. BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId )  //0x780C5B9AE2819807

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  8. BOOL STRING_TO_INT ( const char* string, int* outInteger )  //0xF2DD2298B3AF23E2

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  9. void NETWORK_SPAWN_CONFIG_SET_GROUND_TO_ROOT_OFFSET ( float offset )  //0x59577799F6AE2F34

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  10. PED

    void _0x45FEA6D5539BD474 ( Any p0, Any p1 )  //0x45FEA6D5539BD474

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  11. PED

    void _RELEASE_METAPED_PED_REQUEST ( int requestId )  //0x3972F78A78B5D9DF

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  12. BOOL OPEN_VIDEO_EDITOR ()  //0xB3F2829907403C13

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  13. void ADD_PATROL_ROUTE_NODE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EDF950167586B7C

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  14. Entity _GET_TRAIN_CAR ( Vehicle train )  //0x671A07C9A1CD50A5

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  15. Any _0x51C7694E140FAE43 ( Any p0 )  //0x51C7694E140FAE43

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  16. BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 )  //0xDE9BAD3292AA6D5E

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  17. HUD

    const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  18. Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 )  //0x6452B1D357D81742

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  19. BOOL _NETWORK_IS_IN_SESSION_LOBBY ()  //0xC5196C42DE19F646

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  20. void _NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH ( int waterDepthLevel )  //0xBDCC671B911040F9

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  21. PED

    void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash )  //0x95423627A9CA598E

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  22. PED

    void _0x20C5459379D75C1C ( Any p0, Any p1 )  //0x20C5459379D75C1C

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  23. PED

    void _0x57F35552E771BE9D ( Ped ped, int p1 )  //0x57F35552E771BE9D

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  24. PED

    int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit )  //0x13154A76CE0CF9AB

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  25. BOOL CLOSE_VIDEO_EDITOR ( Any p0 )  //0xCEEC64BD27A59312

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  26. void ADD_PATROL_ROUTE_LINK ( Any p0, Any p1 )  //0x23083260DEC3A551

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  27. void _SET_TRAIN_STOPS_FOR_STATIONS ( Vehicle train, BOOL toggle )  //0x4182C037AA1F0091

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  28. void _0x8DECD262602548B9 ( Any p0, Any p1 )  //0x8DECD262602548B9

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  29. void _0xEC3F7F24EEEB3BA3 ()  //0xEC3F7F24EEEB3BA3

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  30. HUD

    BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

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  31. BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 )  //0xB991FE166FAF84FD

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  32. void _0x74ACA66484CEBAF0 ( Any p0 )  //0x74ACA66484CEBAF0

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  33. void NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT ( Hash p0, float p1 )  //0x0608326F7B98C08D

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  34. PED

    void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

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  35. PED

    void _0xE37ACEE15AC50C7E ( Any p0, Any p1 )  //0xE37ACEE15AC50C7E

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  36. PED

    void _0x7C10221CE718AA72 ( Any p0, Any p1 )  //0x7C10221CE718AA72

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  37. PED

    Any _0x27E8A84C12B0B7D1 ( Any p0, Any p1, Any p2 )  //0x27E8A84C12B0B7D1

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  38. BOOL IS_VIDEO_EDITOR_RUNNING ()  //0x9EEB007317FA3B9C

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  39. void CREATE_PATROL_ROUTE ()  //0xAF8A443CCC8018DC

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  40. void _0xDD100CE1EBBF37E3 ( Any p0, Any p1 )  //0xDD100CE1EBBF37E3

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  41. void _0xCBC7B6F9A56B79F6 ( Any p0, Any p1 )  //0xCBC7B6F9A56B79F6

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  42. void _0x9F158A49B0D84C3C ( Any p0 )  //0x9F158A49B0D84C3C

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  43. HUD

    void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

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  44. BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 )  //0x9AC53CB6907B4428

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  45. void _0x5D3C528B7A7DF836 ( Hash p0 )  //0x5D3C528B7A7DF836

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  46. PED

    void _0xBFA6B7731C3BAF02 ()  //0xBFA6B7731C3BAF02

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  47. PED

    void _0xA3C53CDE922BC78B ( Any p0, Any p1 )  //0xA3C53CDE922BC78B

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  48. PED

    Any _0x273915CE30780986 ( Any p0, Any p1 )  //0x273915CE30780986

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  49. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

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  50. void DELETE_PATROL_ROUTE ( const char* patrolRoute )  //0x7767DD9D65E91319

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