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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xAB0D553FE20A6E25

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  2. PED

    void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 )  //0xB8B6430EAD2D2437

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  3. PED

    void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xB8DE69D9473B7593

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  4. PED

    void _0x4EFC1F8FF1AD94DE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4EFC1F8FF1AD94DE

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  5. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

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  6. void _SET_TRAIN_MAX_SPEED ( Vehicle train, float speed )  //0x9F29999DFDF2AEB8

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  7. BOOL _GET_VEHICLE_IS_PROP_SET_APPLIED ( Vehicle vehicle )  //0xD798DF5DB67B1659

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  8. int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 )  //0xBD3324281E8B9933

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  9. void _0x43CF999205084B4B ()  //0x43CF999205084B4B

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  10. PED

    void _0x329772C47DBB2FBC ( Any p0 )  //0x329772C47DBB2FBC

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  11. PED

    void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0x949B2F9ED2917F5D

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  12. PED

    int _REQUEST_METAPED_PED ( Hash model, int p1 )  //0xF97C34C33487D569

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  13. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

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  14. void _TASK_PERFORM_SEQUENCE_2 ( Any p0, Any p1, Any p2, Any p3 )  //0x4FC0AF869D6E309D

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  15. Any _0x6C50B9DCCCA70023 ( Any p0 )  //0x6C50B9DCCCA70023

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  16. void SET_TRAIN_CRUISE_SPEED ( Vehicle train, float speed )  //0x01021EB2E96B793C

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  17. void _SET_BATCH_TARP_HEIGHT ( Vehicle vehicle, float height, BOOL immediately )  //0x31F343383F19C987

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  18. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

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  19. HUD

    const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 )  //0xD8402B858F4DDD88

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  20. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

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  21. void NETWORK_SET_SCRIPT_READY_FOR_EVENTS ( BOOL toggle )  //0x7AC752103856FB20

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  22. void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 )  //0x13F592FC3BF0EA84

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  23. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

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  24. PED

    void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xC0258742B034DFAF

    • 0
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  25. PED

    BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED ( Ped ped, Ped pedInDisputeWith )  //0x331550B212014B92

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  26. PED

    BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

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  27. PED

    BOOL _HAS_METAPED_PED_REQUEST_LOADED ( int requestId )  //0xC0940AC858C1E126

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  28. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

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  29. int _GET_TRAIN_CARRIAGE_TRAILER_NUMBER ( Vehicle train )  //0x60B7D1DCC312697D

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  30. void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 )  //0x9CF1836C03FB67A2

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  31. HUD

    Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

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  32. Any _0x94E8CA3DEE952789 ( Any p0, Any p1 )  //0x94E8CA3DEE952789

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  33. void _0xCF23AB5BD47B384D ( Any p0 )  //0xCF23AB5BD47B384D

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  34. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

    • 0
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  35. PED

    void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xBA0980B5C0A11924

    • 0
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  36. PED

    Any _0x94132D7C8D3575C4 ( Any p0 )  //0x94132D7C8D3575C4

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  37. PED

    void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xC163DAC52AC975D3

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  38. PED

    BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId )  //0x43E4DA469541A9C9

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  39. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x0A3720F162A033C9

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  40. void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat )  //0x58C70CF3A41E4AE7

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  41. Hash _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX ( Hash trainConfig, int trainCarIndex )  //0x8DF5F6A19F99F0D5

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  42. void _0xC2E62678D602853C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xC2E62678D602853C

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  43. void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDFEA23EC90113657

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  44. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

    • 0
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  45. Any _0x5B4A8121A47D844D ( Any p0 )  //0x5B4A8121A47D844D

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  46. void _0xE5634491A58C2703 ( float p0 )  //0xE5634491A58C2703

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  47. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

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  48. PED

    void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xDB48E99F8E064E56

    • 0
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  49. PED

    void _0x8AF46E5159A5B620 ( Any p0, Any p1 )  //0x8AF46E5159A5B620

    • 0
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  50. PED

    void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xBBF6D1D07C02D00A

    • 0
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