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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint )  //0xDFE332A5DA6FE7C9

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  2. HUD

    BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

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  3. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

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  4. void _0x6CEE2E30021DAEC6 ()  //0x6CEE2E30021DAEC6

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  5. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

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  6. PED

    void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour )  //0x9238A3D970BBB0A9

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  7. BOOL _IS_VEHICLE_LIGHT_PROP_SET_LOADED ( Vehicle vehicle )  //0x0790473EEE1977D3

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  8. void DESTROY_TRACKED_POINT ( int point )  //0x37A59922109F8F1C

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  9. HUD

    void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

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  10. void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item )  //0x6A564540FAC12211

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  11. BOOL IS_STRING_NULL ( const char* string )  //0x602102324604D96B

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  12. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_SCRIPTED ( int configProperty, BOOL include )  //0x44D59EC597BBF348

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  13. PED

    BOOL _ARE_ALL_AMBIENT_PED_RESERVATIONS_READY ()  //0x5E420FF293EE5472

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  14. PED

    void _0x405180B14DA5A935 ( Ped ped, Any p1 )  //0x405180B14DA5A935

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  15. PED

    void _0x9A4AC116CC1EEE14 ( Any p0 )  //0x9A4AC116CC1EEE14

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  16. PED

    void _EQUIP_PED_OUTFIT_EXTRA ( Ped ped, int component, Any p2, Any p3 )  //0xA5BAE410B03E7371

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  17. Any _0x508F5053E3F6F0C4 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x508F5053E3F6F0C4

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  18. void _0xD4907EF4334C7602 ( Any p0, Any p1 )  //0xD4907EF4334C7602

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  19. Any _0xCACAB2B123BBDBD6 ( Any p0, Any p1, Any p2 )  //0xCACAB2B123BBDBD6

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  20. BOOL _IS_TRACKED_POINT_VALID ( int point )  //0xF2FDDCC8C6BAE1B3

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  21. HUD

    void _TEXT_BLOCK_DELETE ( const char* textBlock )  //0xAA03F130A637D923

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  22. BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED ( int inventoryId, Hash item, BOOL p2 )  //0x3D10D7179D7034AF

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  23. BOOL IS_STRING_NULL_OR_EMPTY ( const char* string )  //0x2CF12F9ACF18F048

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  24. void _0xB131E686BD97B3F8 ()  //0xB131E686BD97B3F8

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  25. PED

    void _SET_SCENARIO_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xA77FA7BE9312F8C0

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  26. PED

    void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality )  //0x24C82EF607105FAA

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  27. PED

    void _0xE20027B414BFE6C7 ( Any p0, Any p1 )  //0xE20027B414BFE6C7

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  28. PED

    BOOL _IS_META_PED_OUTFIT_EQUIPPED ( Ped ped, Hash outfit )  //0x98082246107A6ACF

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  29. void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 )  //0xFB9153A54AC713E8

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  30. Any _0x8F3333F0A6900B3C ( Any p0, Any p1 )  //0x8F3333F0A6900B3C

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  31. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

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  32. Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 )  //0x3F8387DB1B9F31B7

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  33. void _0x68830738A6BFB370 ( Any p0, Any p1 )  //0x68830738A6BFB370

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  34. void _0xFF2B1F59FB892F14 ( Any p0 )  //0xFF2B1F59FB892F14

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  35. HUD

    BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

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  36. BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED ()  //0x5AE17C6B0134B7F1

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  37. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE ( int configProperty, BOOL include, float weight )  //0xEB6027FD1B4600D5

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  38. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

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  39. PED

    void _0x9E3842E5DAD69F80 ( Volume volume )  //0x9E3842E5DAD69F80

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  40. PED

    Hash _GET_PED_INTERACTION_PERSONALITY ( Ped ped )  //0xD7AD3C7EBAF88C92

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  41. PED

    void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 )  //0x6DBF2D78709AD70B

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  42. PED

    void _0x851966E1E35AF491 ( Any p0, Any p1 )  //0x851966E1E35AF491

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  43. PropSet _GET_PROP_SET_AT_COORDS ( Hash propsetHash, float x, float y, float z )  //0xC061E50F8D299F95

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  44. Any _0x756C7B4C43DF0422 ( Any p0 )  //0x756C7B4C43DF0422

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  45. void SET_TRAIN_SPEED ( Vehicle train, float speed )  //0xDFBA6BBFF7CCAFBB

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  46. void _0x5AADC7BBBB1BCEEB ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5AADC7BBBB1BCEEB

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  47. void _0xAE7BF7CA9E4BA48D ( Any p0 )  //0xAE7BF7CA9E4BA48D

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  48. int _NETWORK_GET_GAMER_STATUS ( Any* gamerHandle, int p1 )  //0xDDAEB478E58F8DEA

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  49. void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 )  //0x405DDEFB1F531B18

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  50. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

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