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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    Any _0x62FDF4E678E40CC6 ( Entity entity, Any p1 )  //0x62FDF4E678E40CC6

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  2. BOOL _IS_VEHICLE_PROP_SET_LOADED_ADDITIONAL ( Vehicle vehicle )  //0x7264F9CA87A9830B

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  3. void _0x4F2D5FA23DB992DE ()  //0x4F2D5FA23DB992DE

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  4. float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext )  //0xBC864A70AD55E0C1

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  5. Any _0x7BE0746539DEF0C8 ( Any p0, Any p1 )  //0x7BE0746539DEF0C8

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  6. Any _0xF57DB8E83DCD8349 ( Any p0 )  //0xF57DB8E83DCD8349

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  7. BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item )  //0x88B58B83A43A8CAB

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  8. Any _0x970339EFA4FDE518 ( Any p0, Any p1, Any p2 )  //0x970339EFA4FDE518

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  9. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

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  10. PED

    void _RESERVE_AMBIENT_PEDS ( int numPeds )  //0xED9582B3DA8F02B4

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  11. PED

    void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon )  //0x1CE875505D45338A

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  12. PED

    void _0x9D8DFE2DE9CB4DFC ( Ped ped )  //0x9D8DFE2DE9CB4DFC

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  13. PropSet _GET_VEHICLE_LIGHT_PROP_SET ( Vehicle vehicle )  //0xA079300AF757FB1A

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  14. void _0x4E463A3CDEFFFE96 ()  //0x4E463A3CDEFFFE96

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  15. Any _0x678D3226CF70B9C8 ( Any p0, Any p1 )  //0x678D3226CF70B9C8

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  16. int _0x6C87F49BFA181DB5 ( float x, float y, float z )  //0x6C87F49BFA181DB5

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  17. void _0x7C9E45A4CED2E8DA ( Any p0, Any p1 )  //0x7C9E45A4CED2E8DA

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  18. BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 )  //0xD08685BA892DBFAB

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  19. BOOL IS_ORBIS_VERSION ()  //0x88CFAE250D3E0C71

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  20. void _0x7B3FF2D193628126 ( Player player )  //0x7B3FF2D193628126

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  21. PED

    void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds )  //0xF008E0BA1FE1D644

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  22. PED

    Any _0xC48AF420371C7407 ( Any p0, Any p1 )  //0xC48AF420371C7407

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  23. PED

    void _0x370A973252741AC4 ( Ped ped, BOOL p1 )  //0x370A973252741AC4

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  24. void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 )  //0x5F22926E1BCE9B08

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  25. void TASK_PICK_UP_WEAPON ( Ped ped, Any p1 )  //0x55B0ECFD98596624

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  26. int _GET_TRACK_INDEX_FROM_COORDS ( float x, float y, float z )  //0x85D39F5E3B6D7EB0

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  27. void _SET_DRAFT_VEHICLE_ALLOW_DRAFT_ANIMAL_AUTO_CREATION ( Vehicle vehicle, BOOL allow )  //0x87344305778E5415

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  28. BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0x75DF9E73F2F005FD

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  29. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0xF6FDA3D4404D4F2C

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  30. BOOL IS_DURANGO_VERSION ()  //0xD1CCC2A2639D325F

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  31. BOOL NETWORK_DID_FIND_GAMERS_SUCCEED ()  //0xF9B83B77929D8863

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  32. void _0x19B52C20B5C4757C ()  //0x19B52C20B5C4757C

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  33. PED

    void _UNRESERVE_AMBIENT_PEDS ( int numPeds )  //0x7D4E70A67A651C71

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  34. PED

    void _0xBAD2A311667A50D7 ( Any p0, Any p1 )  //0xBAD2A311667A50D7

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  35. PED

    Any _0x5EFA8A3D8A60D662 ( Any p0, Any p1 )  //0x5EFA8A3D8A60D662

    • 0
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  36. Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION ( float x, float y, float z )  //0x6DE03BCC15E81710

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  37. void _0x6835AFEA10E186F4 ( Any p0, Any p1 )  //0x6835AFEA10E186F4

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  38. BOOL IS_TRACKED_POINT_VISIBLE ( int point )  //0xCBB056BA159FB48D

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  39. HUD

    BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

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  40. void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness )  //0x6D2F987736A42D4C

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  41. BOOL IS_PC_VERSION ()  //0xB0FB6CFAA5A1C833

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  42. int _0x7BCA0A3972708436 ( Any p0, int p1 )  //0x7BCA0A3972708436

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  43. void NETWORK_SPAWN_CONFIG_SET_FLAGS ( int flags )  //0xF94A0D5B254375DF

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  44. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

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  45. PED

    int _GET_NUM_RESERVED_AMBIENT_PEDS_DESIRED ()  //0x62DE46F061CAA468

    • 0
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  46. PED

    Any _0x242EDF85D4E87B65 ( Any p0 )  //0x242EDF85D4E87B65

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  47. void _REMOVE_VEHICLE_LIGHT_PROP_SETS ( Vehicle vehicle )  //0xE31C0CB1C3186D40

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  48. void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 )  //0x8C038A39C4A4B6D6

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  49. void DELETE_ALL_TRAINS ()  //0xA3120A1385F17FF7

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  50. void _SET_DRAFT_ANIMAL_RANDOM_SEED ( Vehicle vehicle, int seed )  //0x8C6D9A399126C194

    • 0
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