RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 ) //0xC153E5BCCF411814
- 0
- 255
- 1207
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BOOL NETWORK_GET_GLOBAL_CLOCK ( int* hour, int* minute, int* second ) //0x11A7ADCD629E170F
- 0
- 225
- 1207
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void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading ) //0xFD1AC0B3858F224C
- 0
- 198
- 1207
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void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 ) //0xE7E4C198B0185900
- 0
- 237
- 1207
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void _0x96595B36D6A2279B ( Any p0, Any p1 ) //0x96595B36D6A2279B
- 0
- 174
- 1207
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void _0xDEDBED3020DA49DC ( Any p0 ) //0xDEDBED3020DA49DC
- 0
- 186
- 1207
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void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 ) //0x66FF395445A88A6E
- 0
- 198
- 1207
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Hash WEEKLY_COLLECTIBLE_GET_ITEM_SET_LABEL ( Hash chalHash, int index ) //0xBFFA88522FF0F730
- 0
- 172
- 1207
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void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x7282356DFF6B5A51
- 0
- 194
- 1207
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void _0x2A7413168F6CD5A8 () //0x2A7413168F6CD5A8
- 0
- 209
- 1207
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BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict ) //0xA2A51869BDED733B
- 0
- 266
- 1207
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void BUSYSPINNER_OFF () //0x58F441B90EA84D06
- 0
- 273
- 1207
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BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId ) //0x42A2F33A1942E865
- 0
- 305
- 1207
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BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 ) //0x3B6A4C05FB2B33AC
- 0
- 219
- 1207
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void _0xA63E4F050F20021F () //0xA63E4F050F20021F
- 0
- 178
- 1207
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void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object ) //0x8462BE2341A55B6F
- 0
- 217
- 1207
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void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 ) //0x7FB0088E8769CDDB
- 0
- 167
- 1207
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void _0xA405BF9F01960C16 ( Any p0 ) //0xA405BF9F01960C16
- 0
- 180
- 1207
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BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model ) //0xC0E880B7A441164D
- 0
- 210
- 1207
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BOOL _IS_VEHICLE_PROP_SET_LOADED ( Vehicle vehicle ) //0x155B2FBE72D7D1D0
- 0
- 299
- 1207
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int WEEKLY_COLLECTIBLE_GET_NUM_ITEMS_IN_SET ( Hash chalHash, int index ) //0x7D675C9DDDB365BE
- 0
- 190
- 1207
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BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped ) //0xEC7E480FF8BD0BED
- 0
- 241
- 1207
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void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 ) //0xFFFE15B433300B8C
- 0
- 204
- 1207
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void _0x6FD7BDF10304363A ( Any p0, Any p1 ) //0x6FD7BDF10304363A
- 0
- 215
- 1207
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void _0xC0EDEF16D90661EE ( Entity entity, float p1 ) //0xC0EDEF16D90661EE
- 0
- 189
- 1207
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void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state ) //0xB2797619A7C7747B
- 0
- 434
- 1207
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BOOL BUSYSPINNER_IS_ON () //0x823BF7B1DF613A21
- 0
- 369
- 1207
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BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped ) //0x734311E2852760D0
- 0
- 468
- 1207
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Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 ) //0x7A76104CC2CC69E8
- 0
- 204
- 1207
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void _NETWORK_CLOCK_TIME_OVERRIDE_2 ( int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise ) //0xE28C13ECC36FF14E
- 0
- 226
- 1207
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void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume ) //0xEEB7818B1D307212
- 0
- 181
- 1207
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void _0xAAACF33CBF9B990A ( Any p0, Any p1 ) //0xAAACF33CBF9B990A
- 0
- 208
- 1207
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void _0x6E8B87139854022D ( Ped ped, const char* p1 ) //0x6E8B87139854022D
- 0
- 282
- 1207
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void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 ) //0xA90684ED185CCB4B
- 0
- 167
- 1207
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Hash _GET_PED_BRAWLING_STYLE ( Ped ped ) //0xEC6B59BE445FEC51
- 0
- 174
- 1207
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BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model ) //0x4FF3C2B4E6A196C1
- 0
- 172
- 1207
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BOOL WEEKLY_COLLECTIBLE_GET_ITEM_IN_SET ( Hash chalHash, int setIndex, int itemIndex, Hash* p3, int* p4 ) //0xBA61BA6205A3F5A8
- 0
- 242
- 1207
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void _0x6EA1273D525427F4 ( Any p0, Any p1, Any p2 ) //0x6EA1273D525427F4
- 0
- 293
- 1207
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void _0xCEB1F1EED484A5B4 ( Any p0, Any p1 ) //0xCEB1F1EED484A5B4
- 0
- 238
- 1207
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void _0x98A7CD5EA379A854 () //0x98A7CD5EA379A854
- 0
- 192
- 1207
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void _DISPLAY_TEXT ( const char* text, float xPos, float yPos ) //0xD79334A4BB99BAD1
- 0
- 1,512
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid ) //0x22E590F108289A9D
- 0
- 327
- 1207
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Any _0xDC416CA762BC4F43 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDC416CA762BC4F43
- 0
- 213
- 1207
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void _NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME ( int milliseconds ) //0x65F040D91001ED4B
- 0
- 169
- 1207
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void _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME ( Volume volume ) //0xA35E7BF20FA269E0
- 0
- 182
- 1207
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void _DAMAGE_BONE_ON_PROP ( Object object, int bone ) //0xE4EFB315BCD2A838
- 0
- 210
- 1207
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int _GET_NUM_FREE_SLOTS_IN_PED_POOL () //0x313778EDCA9158E2
- 0
- 333
- 1207
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void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled ) //0x8B3CB08158E98481
- 0
- 188
- 1207
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void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle ) //0x8BA83CC4288CD56D
- 0
- 487
- 1207
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Any _0x62FDF4E678E40CC6 ( Entity entity, Any p1 ) //0x62FDF4E678E40CC6
- 0
- 183
- 1207