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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData )  //0x82FA24C3D3FCD9B7

    • 0
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  2. BOOL HAS_BULLET_IMPACTED_IN_AREA ( float x, float y, float z, float p3, BOOL p4, BOOL p5 )  //0xC153E5BCCF411814

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  3. BOOL NETWORK_GET_GLOBAL_CLOCK ( int* hour, int* minute, int* second )  //0x11A7ADCD629E170F

    • 0
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  4. void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading )  //0xFD1AC0B3858F224C

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  5. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

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  6. PED

    void _0x96595B36D6A2279B ( Any p0, Any p1 )  //0x96595B36D6A2279B

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  7. PED

    void _0xDEDBED3020DA49DC ( Any p0 )  //0xDEDBED3020DA49DC

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  8. PED

    void _EQUIP_PED_SUBOUTFIT ( Any p0, Any p1, Any p2 )  //0x66FF395445A88A6E

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  9. Hash WEEKLY_COLLECTIBLE_GET_ITEM_SET_LABEL ( Hash chalHash, int index )  //0xBFFA88522FF0F730

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  10. void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 )  //0x7282356DFF6B5A51

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  11. void _0x2A7413168F6CD5A8 ()  //0x2A7413168F6CD5A8

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  12. BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict )  //0xA2A51869BDED733B

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  13. HUD

    void BUSYSPINNER_OFF ()  //0x58F441B90EA84D06

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  14. BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId )  //0x42A2F33A1942E865

    • 0
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  15. BOOL HAS_BULLET_IMPACTED_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7 )  //0x3B6A4C05FB2B33AC

    • 0
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  16. void _0xA63E4F050F20021F ()  //0xA63E4F050F20021F

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  17. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

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  18. PED

    void _SET_PED_IMMERSION_FLAG ( Ped ped, Any p1 )  //0x7FB0088E8769CDDB

    • 0
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  19. PED

    void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

    • 0
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  20. PED

    BOOL _DOES_METAPED_OUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash model )  //0xC0E880B7A441164D

    • 0
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  21. BOOL _IS_VEHICLE_PROP_SET_LOADED ( Vehicle vehicle )  //0x155B2FBE72D7D1D0

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  22. int WEEKLY_COLLECTIBLE_GET_NUM_ITEMS_IN_SET ( Hash chalHash, int index )  //0x7D675C9DDDB365BE

    • 0
    • 180
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  23. BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped )  //0xEC7E480FF8BD0BED

    • 0
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  24. void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 )  //0xFFFE15B433300B8C

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  25. void _0x6FD7BDF10304363A ( Any p0, Any p1 )  //0x6FD7BDF10304363A

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  26. void _0xC0EDEF16D90661EE ( Entity entity, float p1 )  //0xC0EDEF16D90661EE

    • 0
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  27. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

    • 0
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  28. HUD

    BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

    • 0
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    • 1207
  29. BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped )  //0x734311E2852760D0

    • 0
    • 455
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  30. Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 )  //0x7A76104CC2CC69E8

    • 0
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  31. void _NETWORK_CLOCK_TIME_OVERRIDE_2 ( int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise )  //0xE28C13ECC36FF14E

    • 0
    • 214
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  32. void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume )  //0xEEB7818B1D307212

    • 0
    • 167
    • 1207
  33. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

    • 0
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  34. PED

    void _0x6E8B87139854022D ( Ped ped, const char* p1 )  //0x6E8B87139854022D

    • 0
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  35. PED

    void _0xA90684ED185CCB4B ( Any p0, Any p1, Any p2, Any p3 )  //0xA90684ED185CCB4B

    • 0
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  36. PED

    Hash _GET_PED_BRAWLING_STYLE ( Ped ped )  //0xEC6B59BE445FEC51

    • 0
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  37. PED

    BOOL _DOES_METAPED_SUBOUTFIT_EXIST_FOR_PED_MODEL ( Hash outfit, Hash suboutfit, Hash model )  //0x4FF3C2B4E6A196C1

    • 0
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  38. BOOL WEEKLY_COLLECTIBLE_GET_ITEM_IN_SET ( Hash chalHash, int setIndex, int itemIndex, Hash* p3, int* p4 )  //0xBA61BA6205A3F5A8

    • 0
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  39. void _0x6EA1273D525427F4 ( Any p0, Any p1, Any p2 )  //0x6EA1273D525427F4

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  40. void _0xCEB1F1EED484A5B4 ( Any p0, Any p1 )  //0xCEB1F1EED484A5B4

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  41. void _0x98A7CD5EA379A854 ()  //0x98A7CD5EA379A854

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  42. HUD

    void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

    • 0
    • 1,493
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  43. BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid )  //0x22E590F108289A9D

    • 0
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  44. Any _0xDC416CA762BC4F43 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDC416CA762BC4F43

    • 0
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  45. void _NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME ( int milliseconds )  //0x65F040D91001ED4B

    • 0
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  46. void _NETWORK_SPAWN_CONFIG_REMOVE_EXCLUSION_VOLUME ( Volume volume )  //0xA35E7BF20FA269E0

    • 0
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  47. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

    • 0
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  48. PED

    int _GET_NUM_FREE_SLOTS_IN_PED_POOL ()  //0x313778EDCA9158E2

    • 0
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  49. PED

    void _FAKE_SET_PED_LOCO_INJURED ( Ped ped, BOOL enabled )  //0x8B3CB08158E98481

    • 0
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  50. PED

    void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle )  //0x8BA83CC4288CD56D

    • 0
    • 473
    • 1207
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