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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0x3F6FD87D2030ADC6 ()  //0x3F6FD87D2030ADC6

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  2. void _TASK_ITEM_INTERACTION_2 ( Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7 )  //0x72F52AA2D2B172CC

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  3. Any _0xD1DF5E54F4ACBE1A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD1DF5E54F4ACBE1A

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  4. BOOL _HAS_TRAIN_LOADED ( Vehicle train )  //0xBD3C4A2ED509205E

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  5. void _0xA04EF43030593ABC ( Any p0, Any p1 )  //0xA04EF43030593ABC

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  6. HUD

    void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

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  7. BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid )  //0xDCCAA7C3BFD88862

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  8. void _0x71FA2D1880C48032 ( BOOL p0 )  //0x71FA2D1880C48032

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  9. void _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity, BOOL toggle )  //0xEE5AE9956743BA20

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  10. PED

    void _0x606D529DADA3C940 ( Ped ped, Any p1 )  //0x606D529DADA3C940

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  11. PED

    void _EQUIP_PED_BODY_COMPONENT ( Ped ped, Hash hash )  //0x1902C4CFCC5BE57C

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  12. void _0xC1AB7EEFD3E6EE49 ( Any p0, Any p1 )  //0xC1AB7EEFD3E6EE49

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  13. Any _0xA2E2BEA4E83F6270 ( Any p0 )  //0xA2E2BEA4E83F6270

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  14. void _TASK_ITEM_INTERACTION_3 ( Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6 )  //0xD61D5E1AD9876DEB

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  15. Vehicle _CREATE_MISSION_TRAIN ( Hash configHash, float x, float y, float z, BOOL direction, BOOL passengers, BOOL p6, BOOL conductor )  //0xC239DBD9A57D2A71

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  16. void _0xA21AF60C9F99CCC5 ()  //0xA21AF60C9F99CCC5

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  17. HUD

    void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

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  18. BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 )  //0xF2753D691BCDA314

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  19. BOOL IS_BULLET_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7 )  //0x9D09D8493747CF02

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  20. void _NETWORK_DEBUG_REQUEST_ENTITY_POSITION ( Any* p0 )  //0xFA38B52F91B59075

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  21. PED

    float _GET_PED_MELEE_ACTION_PHASE ( Ped ped )  //0x6127F25ED21C533C

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  22. PED

    void _0xFA742B82D093D848 ( Any p0, Any p1, Any p2 )  //0xFA742B82D093D848

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  23. Any _0xB5E2EDA2135E0FA1 ( Any p0, Any p1, Any p2 )  //0xB5E2EDA2135E0FA1

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  24. void _0xB35370D5353995CB ( Any p0, Any p1, Any p2 )  //0xB35370D5353995CB

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  25. void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius )  //0x8182B561A29BD597

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  26. void _0x4C05B42A8D937796 ()  //0x4C05B42A8D937796

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  27. void _0xD1EFA8D68BF5D63D ( Any p0, Any p1, Any p2, Any p3 )  //0xD1EFA8D68BF5D63D

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  28. Any _0xC28F62AC9774FC1B ()  //0xC28F62AC9774FC1B

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  29. HUD

    void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  30. int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size )  //0x80D78BDC9D88EF07

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  31. BOOL IS_BULLET_IN_AREA ( float p0, float p1, float p2, float p3, BOOL p4 )  //0xC652FD308772D79E

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  32. int _NETWORK_GET_NETWORK_ID_FROM_ROPE ( int ropeId )  //0x42871327315EDAE8

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  33. PED

    BOOL IS_PED_ENTERING_ANY_TRANSPORT ( Ped ped )  //0x1D46B417F926D34D

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  34. PED

    Hash _GET_PED_META_OUTFIT_HASH ( Ped ped )  //0x30569F348D126A5A

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  35. int WEEKLY_COLLECTIBLE_GET_NUM_SETS ( Hash chalHash )  //0x8F5317729F791D10

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  36. Hash GET_ITEM_INTERACTION_STATE ( Ped ped )  //0x6AA3DCA2C6F5EB6D

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  37. void _0xB961DD799A837BD7 ()  //0xB961DD799A837BD7

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  38. void _0xEB48CE48EEC41FD4 ( Any p0 )  //0xEB48CE48EEC41FD4

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  39. HUD

    Any _0x7EC0D68233E391AC ( Any p0 )  //0x7EC0D68233E391AC

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  40. int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection )  //0x640F890C3E5A3FFD

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  41. BOOL IS_BULLET_IN_BOX ( float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6 )  //0xC128137C52152741

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  42. int _NETWORK_GET_ROPE_FROM_NETWORK_ID ( int netId )  //0xEB1A4DD8352EC828

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  43. PED

    void SET_PED_GRAVITY ( Ped ped, BOOL toggle )  //0x9FF447B6B6AD960A

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  44. PED

    void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 )  //0xA2F8B3B5FEDFC100

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  45. Hash WEEKLY_COLLECTIBLE_GET_ITEM_SET_BUY_AWARD ( Hash chalHash, int index )  //0x610783F646894D25

    • 0
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  46. Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped )  //0x804425C4BBD00883

    • 0
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  47. Any _0x42404D57D621601A ( Any p0 )  //0x42404D57D621601A

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  48. BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity )  //0x88AD6CC10D8D35B2

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  49. HUD

    void _BUSYSPINNER_SET_TEXT ( const char* text )  //0x7F78CD75CC4539E4

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  50. BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData )  //0x82FA24C3D3FCD9B7

    • 0
    • 290
    • 1207
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