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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

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  2. PED

    void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xF9CBD46433E36713

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  3. PED

    void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 )  //0x78815FC52832B690

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  4. PED

    void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xFA0D206B489A6846

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  5. Any _0x3AEABAE3F3C7600C ()  //0x3AEABAE3F3C7600C

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  6. void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 )  //0x87B66D77D545DB66

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  7. void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 )  //0xEF28A614B4B264B8

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  8. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

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  9. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 )  //0x04965FB9E14235C7

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  10. BOOL NETWORK_SESSION_LEAVE_SESSION ()  //0x17C21B7319A05047

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  11. void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 )  //0x442B4347B6EC36E8

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  12. PED

    void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

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  13. PED

    Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 )  //0xA4AC05B1A364EBC5

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  14. Hash _GET_VEHICLE_PROP_SET_HASH ( Vehicle vehicle )  //0x36F69E7A22655653

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  15. Any _0x997060BC223ADFF9 ()  //0x997060BC223ADFF9

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  16. void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 )  //0x032D49C5E359C847

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  17. void _0xE682002DB1F30669 ( Any p0 )  //0xE682002DB1F30669

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  18. BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 )  //0xD80A8854DB5CFBA5

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  19. BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 )  //0x928431F4133CD3D4

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  20. BOOL NETWORK_SESSION_IS_TRANSITIONING ()  //0xF2CBC969C4F090C7

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  21. void _SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle )  //0x5FFE9B4144F9712F

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  22. PED

    void _0x5CA20FBE49891BBD ( Ped ped, int p1 )  //0x5CA20FBE49891BBD

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  23. PED

    void _0x1FA132CBCD7CB239 ( Any p0, Any p1 )  //0x1FA132CBCD7CB239

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  24. int _GET_ENTITIES_FROM_PROP_SET ( PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4 )  //0x738271B660FE0695

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  25. Any _0x332630B862277879 ()  //0x332630B862277879

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  26. void _0x718EB706B6E998A0 ( int trackIndex )  //0x718EB706B6E998A0

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  27. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

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  28. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason )  //0x3E4E811480B3AE79

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  29. MAP

    Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

    • 0
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  30. BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 )  //0xF51C9BAAD9ED64C4

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  31. void _0xFD4272A137703449 ()  //0xFD4272A137703449

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  32. BOOL _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity )  //0x21D04D7BC538C146

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  33. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

    • 0
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  34. PED

    void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex )  //0xF75B0D629E1C063D

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  35. PED

    Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse )  //0xE4770DA1B8FF4FD1

    • 0
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  36. PED

    Any _0x5BF0B9D9A8E227A0 ( Any p0 )  //0x5BF0B9D9A8E227A0

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  37. PED

    Any _0xA274F51EF7E34B95 ( Any p0, Any p1 )  //0xA274F51EF7E34B95

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  38. void _0xC4B67EF3FD65622D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC4B67EF3FD65622D

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  39. Any _0x70379B5C3FF1D209 ()  //0x70379B5C3FF1D209

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  40. void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 )  //0xAE72E7DF013AAA61

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  41. void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius )  //0xB5BC69D9C4060BC3

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  42. BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 )  //0xF05DFAF1ADFEF2CD

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  43. void _0x87B974E54C71BA7B ( Vehicle vehicle, BOOL p1 )  //0x87B974E54C71BA7B

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  44. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason )  //0xB4158C8C9A3B5DCE

    • 0
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  45. void _0xDCA6ABDB9288FBE4 ( Player player, BOOL disabled )  //0xDCA6ABDB9288FBE4

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  46. PED

    void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

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  47. PED

    Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse )  //0x5064DB5083C29921

    • 0
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  48. PED

    void _0x642720D8D69328B6 ( Any p0, Any p1 )  //0x642720D8D69328B6

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  49. PED

    Any _0xC2EF407645BEECDC ( Any p0 )  //0xC2EF407645BEECDC

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  50. void _0x58E0B01D45CA7357 ( Any p0 )  //0x58E0B01D45CA7357

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