RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0xEBA314768FB35D58 ( Any p0 ) //0xEBA314768FB35D58
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void _0xF9CBD46433E36713 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xF9CBD46433E36713
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void _CLEAR_PED_COMBAT_STYLE ( Ped ped, int p1 ) //0x78815FC52832B690
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void _0xFA0D206B489A6846 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xFA0D206B489A6846
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Any _0x3AEABAE3F3C7600C () //0x3AEABAE3F3C7600C
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void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 ) //0x87B66D77D545DB66
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void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 ) //0xEF28A614B4B264B8
- 0
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BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason ) //0xCB5D11F9508A928D
- 0
- 1,423
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BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 ) //0x04965FB9E14235C7
- 0
- 291
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BOOL NETWORK_SESSION_LEAVE_SESSION () //0x17C21B7319A05047
- 0
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void _SET_NETWORK_RESPOT_TIMER ( Entity entity, int timer, BOOL p2 ) //0x442B4347B6EC36E8
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void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration ) //0x8B1E8E35A6E814EA
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Any _0xA4AC05B1A364EBC5 ( Any p0, Any p1, Any p2 ) //0xA4AC05B1A364EBC5
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Hash _GET_VEHICLE_PROP_SET_HASH ( Vehicle vehicle ) //0x36F69E7A22655653
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Any _0x997060BC223ADFF9 () //0x997060BC223ADFF9
- 0
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void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 ) //0x032D49C5E359C847
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void _0xE682002DB1F30669 ( Any p0 ) //0xE682002DB1F30669
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BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 ) //0xD80A8854DB5CFBA5
- 0
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BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8 ) //0x928431F4133CD3D4
- 0
- 225
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BOOL NETWORK_SESSION_IS_TRANSITIONING () //0xF2CBC969C4F090C7
- 0
- 160
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void _SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle ) //0x5FFE9B4144F9712F
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void _0x5CA20FBE49891BBD ( Ped ped, int p1 ) //0x5CA20FBE49891BBD
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void _0x1FA132CBCD7CB239 ( Any p0, Any p1 ) //0x1FA132CBCD7CB239
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int _GET_ENTITIES_FROM_PROP_SET ( PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4 ) //0x738271B660FE0695
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Any _0x332630B862277879 () //0x332630B862277879
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void _0x718EB706B6E998A0 ( int trackIndex ) //0x718EB706B6E998A0
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void SET_TV_AUDIO_FRONTEND ( BOOL toggle ) //0x64437C98FCC5F291
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BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason ) //0x3E4E811480B3AE79
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Blip GET_BLIP_FROM_ENTITY ( Entity entity ) //0x6D2C41A8BD6D6FD0
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- 737
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BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 ) //0xF51C9BAAD9ED64C4
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void _0xFD4272A137703449 () //0xFD4272A137703449
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BOOL _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity ) //0x21D04D7BC538C146
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
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void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
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Vehicle _GET_VEHICLE_DRAFT_HORSE_IS_ATTACHED_TO ( Ped horse ) //0xE4770DA1B8FF4FD1
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Any _0x5BF0B9D9A8E227A0 ( Any p0 ) //0x5BF0B9D9A8E227A0
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Any _0xA274F51EF7E34B95 ( Any p0, Any p1 ) //0xA274F51EF7E34B95
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void _0xC4B67EF3FD65622D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC4B67EF3FD65622D
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Any _0x70379B5C3FF1D209 () //0x70379B5C3FF1D209
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void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 ) //0xAE72E7DF013AAA61
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void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius ) //0xB5BC69D9C4060BC3
- 0
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BOOL _0xF05DFAF1ADFEF2CD ( Hash trainConfig, float x, float y, float z, BOOL direction, BOOL p5 ) //0xF05DFAF1ADFEF2CD
- 0
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void _0x87B974E54C71BA7B ( Vehicle vehicle, BOOL p1 ) //0x87B974E54C71BA7B
- 0
- 227
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BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason ) //0xB4158C8C9A3B5DCE
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void _0xDCA6ABDB9288FBE4 ( Player player, BOOL disabled ) //0xDCA6ABDB9288FBE4
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void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped ) //0x9E8C908F41584ECD
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Vehicle _GET_LAST_VEHICLE_DRAFT_HORSE_WAS_ATTACHED_TO ( Ped horse ) //0x5064DB5083C29921
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void _0x642720D8D69328B6 ( Any p0, Any p1 ) //0x642720D8D69328B6
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Any _0xC2EF407645BEECDC ( Any p0 ) //0xC2EF407645BEECDC
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void _0x58E0B01D45CA7357 ( Any p0 ) //0x58E0B01D45CA7357
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