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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL DOES_PROP_SET_EXIST ( PropSet propSet )  //0x7DDDCF815E650FF5

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  2. int CHAL_MISSION_GET_NUM_GOALS_COMPLETE ( Hash missionHash )  //0xA785A52B59B7E7B2

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  3. void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 )  //0xAD67214236AB1CFE

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  4. void _SET_SCENARIO_TYPE_ENABLED_HASH ( Hash scenarioType, BOOL toggle )  //0xD00E50E673802D71

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  5. void _0x427C919E9809E370 ( int trackIndex, int p1 )  //0x427C919E9809E370

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  6. void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 )  //0xFC4F15A7DDDC47B1

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  7. Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 )  //0x751A7E0EAEDAD0D3

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  8. LAW

    void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume )  //0xA8A74AA79FB67159

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  9. int _NETWORK_SESSION_GET_SESSION_REQUEST_RESULT ( Any* sessionRequestId, int* p1 )  //0x0DD051B1BF4B8BD6

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  10. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

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  11. PED

    float TIME_SINCE_PED_LAST_SHOT ( Ped ped )  //0x285D36C5C72B0569

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  12. PED

    void _0x7E5185B979706210 ( Any p0, Any p1 )  //0x7E5185B979706210

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  13. PED

    int _GET_NUM_COMPONENTS_IN_PED ( Ped ped )  //0x90403E8107B60E81

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  14. BOOL _DOES_PROP_SET_OF_TYPE_EXIST_NEAR_COORDS ( Hash propsetHash, float x, float y, float z )  //0x72068021F498E6E3

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  15. BOOL CHAL_MISSION_IS_GOAL_COMPLETE ( Hash missionHash, Hash goalHash )  //0xC0BB774787BBF301

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  16. void RESET_SCENARIO_TYPES_ENABLED ()  //0x0D40EE2A7F2B2D6D

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  17. BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex )  //0xC29996A337BDD099

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  18. void _0x4C60C333F9CCA2B6 ( Vehicle vehicle, BOOL p1 )  //0x4C60C333F9CCA2B6

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  19. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

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  20. BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason )  //0x5D6182F3BCE1333B

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  21. LAW

    void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z )  //0x7E7BF59F89FC6C6D

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  22. BOOL NETWORK_SESSION_IS_REQUEST_PENDING_TRANSITION ( Any* sessionRequestId )  //0xCCF878D50F8AB10D

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  23. BOOL _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE ( Player player )  //0x5B709519997ECF0F

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  24. PED

    void SET_PED_ACCURACY ( Ped ped, int accuracy )  //0x7AEFB85C1D49DEB6

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  25. PED

    void _0x40C3524D4ED83554 ( Any p0, Any p1 )  //0x40C3524D4ED83554

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  26. PED

    void _0x712B2C2B2471B493 ( Any p0, Any p1 )  //0x712B2C2B2471B493

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  27. PED

    Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 )  //0x9B90842304C938A7

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  28. BOOL IS_PROP_SET_FULLY_LOADED ( PropSet propSet )  //0xF42DB680A8B2A4D9

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  29. void CHAL_MISSION_ADD_GOAL_PROGRESS_INT ( Hash missionHash, Hash goalHash, int value )  //0x97E18E7C098626DE

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  30. void _0xCF342503CA4C8DF1 ( Vehicle vehicle, float p1 )  //0xCF342503CA4C8DF1

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  31. void _DELETE_ENTITY_2 ( Entity* entity )  //0x5E94EA09E7207C16

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  32. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 )  //0x405224591DF02025

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  33. BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 )  //0x9700E8EFC4AB9089

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  34. LAW

    void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z )  //0x2F9005E2EA4E5EE4

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  35. BOOL _NETWORK_SESSION_TRANSITION_TO_SESSION ( Any* sessionRequestId )  //0xF20B18A330E6DB5C

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  36. PED

    void _0x86FAFC18E3D4380C ( Any p0, Any p1 )  //0x86FAFC18E3D4380C

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  37. PED

    void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 )  //0xCC8CA3E88256E58F

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  38. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x8899C244EBCF70DE

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  39. Any _0x9D0F5D2E1951CD84 ()  //0x9D0F5D2E1951CD84

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  40. BOOL _0xB4241AD8F5AEE9ED ( int trackIndex )  //0xB4241AD8F5AEE9ED

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  41. void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle )  //0x906B86E6D7896B9E

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  42. BOOL _0x0F44A5C78D114922 ( Any* sessionRequestId )  //0x0F44A5C78D114922

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  43. PED

    void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

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  44. PED

    void _0xCB1A3864C524F784 ( Any p0, Any p1 )  //0xCB1A3864C524F784

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  45. void _0x218F7710A139D012 ()  //0x218F7710A139D012

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  46. void _0xA230A5DDE12ED374 ( Any p0 )  //0xA230A5DDE12ED374

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  47. void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 )  //0xAE7E66A61E7C17A5

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  48. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

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  49. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

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  50. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x05B0061EFDFC8941

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