RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int CHAL_MISSION_GET_NUM_GOALS_COMPLETE ( Hash missionHash ) //0xA785A52B59B7E7B2
- 0
- 184
- 1207
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void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 ) //0xAD67214236AB1CFE
- 0
- 233
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void _SET_SCENARIO_TYPE_ENABLED_HASH ( Hash scenarioType, BOOL toggle ) //0xD00E50E673802D71
- 0
- 178
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void _0x427C919E9809E370 ( int trackIndex, int p1 ) //0x427C919E9809E370
- 0
- 223
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void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 ) //0xFC4F15A7DDDC47B1
- 0
- 195
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Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 ) //0x751A7E0EAEDAD0D3
- 0
- 279
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void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume ) //0xA8A74AA79FB67159
- 0
- 203
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int _NETWORK_SESSION_GET_SESSION_REQUEST_RESULT ( Any* sessionRequestId, int* p1 ) //0x0DD051B1BF4B8BD6
- 0
- 275
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BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
- 0
- 336
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float TIME_SINCE_PED_LAST_SHOT ( Ped ped ) //0x285D36C5C72B0569
- 0
- 300
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void _0x7E5185B979706210 ( Any p0, Any p1 ) //0x7E5185B979706210
- 0
- 217
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int _GET_NUM_COMPONENTS_IN_PED ( Ped ped ) //0x90403E8107B60E81
- 0
- 212
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BOOL _DOES_PROP_SET_OF_TYPE_EXIST_NEAR_COORDS ( Hash propsetHash, float x, float y, float z ) //0x72068021F498E6E3
- 0
- 287
- 1207
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BOOL CHAL_MISSION_IS_GOAL_COMPLETE ( Hash missionHash, Hash goalHash ) //0xC0BB774787BBF301
- 0
- 195
- 1207
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void RESET_SCENARIO_TYPES_ENABLED () //0x0D40EE2A7F2B2D6D
- 0
- 184
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BOOL _DOES_TRAIN_EXIST_ON_TRACK ( int trackIndex ) //0xC29996A337BDD099
- 0
- 255
- 1207
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void _0x4C60C333F9CCA2B6 ( Vehicle vehicle, BOOL p1 ) //0x4C60C333F9CCA2B6
- 0
- 223
- 1207
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void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
- 0
- 360
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BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason ) //0x5D6182F3BCE1333B
- 0
- 283
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void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z ) //0x7E7BF59F89FC6C6D
- 0
- 245
- 1207
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BOOL NETWORK_SESSION_IS_REQUEST_PENDING_TRANSITION ( Any* sessionRequestId ) //0xCCF878D50F8AB10D
- 0
- 273
- 1207
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BOOL _NETWORK_IS_PLAYER_IN_SPECTATOR_MODE ( Player player ) //0x5B709519997ECF0F
- 0
- 187
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void SET_PED_ACCURACY ( Ped ped, int accuracy ) //0x7AEFB85C1D49DEB6
- 0
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void _0x40C3524D4ED83554 ( Any p0, Any p1 ) //0x40C3524D4ED83554
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- 213
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void _0x712B2C2B2471B493 ( Any p0, Any p1 ) //0x712B2C2B2471B493
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- 183
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Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 ) //0x9B90842304C938A7
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BOOL IS_PROP_SET_FULLY_LOADED ( PropSet propSet ) //0xF42DB680A8B2A4D9
- 0
- 290
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void CHAL_MISSION_ADD_GOAL_PROGRESS_INT ( Hash missionHash, Hash goalHash, int value ) //0x97E18E7C098626DE
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void _0xCF342503CA4C8DF1 ( Vehicle vehicle, float p1 ) //0xCF342503CA4C8DF1
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void _DELETE_ENTITY_2 ( Entity* entity ) //0x5E94EA09E7207C16
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void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
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- 1,154
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BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 ) //0x9700E8EFC4AB9089
- 0
- 348
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void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z ) //0x2F9005E2EA4E5EE4
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- 237
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BOOL _NETWORK_SESSION_TRANSITION_TO_SESSION ( Any* sessionRequestId ) //0xF20B18A330E6DB5C
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- 284
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void _0x86FAFC18E3D4380C ( Any p0, Any p1 ) //0x86FAFC18E3D4380C
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- 228
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void _UPDATE_PED_VARIATION ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5 ) //0xCC8CA3E88256E58F
- 0
- 931
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void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x8899C244EBCF70DE
- 0
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Any _0x9D0F5D2E1951CD84 () //0x9D0F5D2E1951CD84
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- 158
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BOOL _0xB4241AD8F5AEE9ED ( int trackIndex ) //0xB4241AD8F5AEE9ED
- 0
- 222
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void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle ) //0x906B86E6D7896B9E
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BOOL _0x0F44A5C78D114922 ( Any* sessionRequestId ) //0x0F44A5C78D114922
- 0
- 342
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void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration ) //0x8ACC0506743A8A5C
- 0
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void _0xCB1A3864C524F784 ( Any p0, Any p1 ) //0xCB1A3864C524F784
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void _0x218F7710A139D012 () //0x218F7710A139D012
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void _0xA230A5DDE12ED374 ( Any p0 ) //0xA230A5DDE12ED374
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- 223
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void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 ) //0xAE7E66A61E7C17A5
- 0
- 202
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void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder ) //0xCFCC78391C8B3814
- 0
- 358
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BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem ) //0xCD9A485F2B383B44
- 0
- 322
- 1207
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BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer ) //0x05B0061EFDFC8941
- 0
- 238
- 1207
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BOOL NETWORK_SESSION_LEFT_QUEUE_OR_REQUESTED_SESSION ( Any* sessionRequestId ) //0xECE6A0C1B59CD8BE
- 0
- 282
- 1207