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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId )  //0x0FBBFFC891A97C81

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  2. LAW

    void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume )  //0x8C598A930F471938

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  3. BOOL SHOULD_USE_METRIC_MEASUREMENTS ()  //0x4FB556ACEFA93098

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  4. BOOL NETWORK_SESSION_IS_REQUEST_IN_PROGRESS ( Any* sessionRequestId )  //0x8FB7C254CFCBF78E

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  5. PED

    BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

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  6. PED

    void _0xE1103300F3456DE7 ( Any p0, Any p1, Any p2 )  //0xE1103300F3456DE7

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  7. PED

    void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

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  8. PED

    void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

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  9. PropSet _CREATE_PROP_SET_2 ( Hash hash, float x, float y, float z, int p4, float p5, float p6, BOOL p7, BOOL p8 )  //0x899C97A1CCE7D483

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  10. Any _0xCA1F0B5103936891 ( Any p0 )  //0xCA1F0B5103936891

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  11. void _RESET_SCENARIO_SCRIPT ( int scenario )  //0x5A40040BB5AE3EA2

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  12. void _0x7408B5C66BA31ADB ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x7408B5C66BA31ADB

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  13. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0xCAAFC225E33B1D15

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  14. BOOL _INVENTORY_IS_GUID_VALID ( Any* guid )  //0xB881CA836CC4B6D4

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  15. LAW

    void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume )  //0x35815F372D43E1E5

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  16. BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 ()  //0x58BCDC75BA52110A

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  17. BOOL _NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP ( int queueGroup )  //0x9E762A595CF88E4A

    • 0
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  18. PED

    BOOL _0xD355E2F1BB41087E ( Ped ped, float p1 )  //0xD355E2F1BB41087E

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  19. PED

    void _0xA8A95CECB1906EA2 ( Any p0, Any p1 )  //0xA8A95CECB1906EA2

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  20. PED

    Any _0xCC2B20596E29E4E3 ( Any p0, Any p1 )  //0xCC2B20596E29E4E3

    • 0
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  21. PED

    void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

    • 0
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  22. PropSet CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 )  //0x9609DBDDE18FAD8C

    • 0
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    • 1207
  23. Any _0x8BA3D7B1E83EF803 ( Any p0 )  //0x8BA3D7B1E83EF803

    • 0
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  24. BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType )  //0x3A815DB3EA088722

    • 0
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  25. void _0x41365DB586CD9E8E ( int trackIndex, float p1 )  //0x41365DB586CD9E8E

    • 0
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  26. float _GET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle )  //0xC6D7DDC843176701

    • 0
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  27. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

    • 0
    • 317
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  28. BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 )  //0x4C543D5DFCD2DAFD

    • 0
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  29. LAW

    void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume )  //0xA1B0E6301E2E02A6

    • 0
    • 215
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  30. BOOL _SHOULD_USE_METRIC_TEMPERATURE ()  //0xFF4AAF3275BAAB4F

    • 0
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  31. BOOL _NETWORK_SESSION_CANCEL_REQUEST ( Any* sessionRequestId )  //0xE72E5C1289BD1F40

    • 0
    • 351
    • 1207
  32. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

    • 0
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  33. PED

    void _0xDDFAD4DEAA7FA362 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDDFAD4DEAA7FA362

    • 0
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  34. PED

    void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

    • 0
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  35. PED

    int _GET_NUM_COMPONENT_CATEGORIES_IN_PED ( Ped ped )  //0xA622E66EEE92A08D

    • 0
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  36. PropSet _CREATE_PROP_SET_4 ( Hash hash, float x, float y, float z, Entity entity, float p5, BOOL p6, int p7, BOOL p8 )  //0xACA7FB30269096D4

    • 0
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  37. int CHAL_MISSION_GET_NUM_GOALS ( Hash missionHash )  //0x0B0576DD3A75E58D

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  38. void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName )  //0x83CDB10EA29B370B

    • 0
    • 505
    • 1207
  39. void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle )  //0xEB47EC4E34FB7EE1

    • 0
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  40. void _0xD0AABE5B9F8FA589 ( int trackIndex, float p1 )  //0xD0AABE5B9F8FA589

    • 0
    • 225
    • 1207
  41. void _0xC4A2C11FC0D41916 ( Vehicle vehicle, BOOL p1 )  //0xC4A2C11FC0D41916

    • 0
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  42. void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCC3B787E73E64160

    • 0
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  43. BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid )  //0x886DFD3E185C8A89

    • 0
    • 406
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  44. LAW

    void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume )  //0xAD3E07C37A7C1ADC

    • 0
    • 207
    • 1207
  45. BOOL _SHOULD_USE_METRIC_WEIGHT ()  //0x8F24157FEDB85EA2

    • 0
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  46. void _0xA6F1BAABFF6AD7B9 ( Any p0 )  //0xA6F1BAABFF6AD7B9

    • 0
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  47. void _NETWORK_SET_IN_STATIC_SPECTATOR_MODE ( BOOL toggle, float x, float y, float z )  //0xFBF1ECFB39A77B5F

    • 0
    • 283
    • 1207
  48. PED

    void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

    • 0
    • 227
    • 1207
  49. PED

    Hash _GET_PED_COMPONENT_CATEGORY_BY_INDEX ( Ped ped, int index )  //0xCCB97B51893C662F

    • 0
    • 271
    • 1207
  50. BOOL DOES_PROP_SET_EXIST ( PropSet propSet )  //0x7DDDCF815E650FF5

    • 0
    • 296
    • 1207
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