RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _HAS_PROP_SET_LOADED_2 ( Hash hash ) //0xD090ABEF4D6A7D96
- 0
- 365
- 1207
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void CHAL_NET_START_GOAL ( Hash chalHash, Hash goalHash ) //0xC3FCB47344DCB638
- 0
- 253
- 1207
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void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 ) //0x42CFD8FD8CC8DC69
- 0
- 150
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void _0x6B34BE961F639E21 ( int trackIndex, int p1 ) //0x6B34BE961F639E21
- 0
- 169
- 1207
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void _SET_VEHICLE_DETERIORATION ( Vehicle vehicle, float amount, int p2, BOOL p3 ) //0x8E5DA070BAD3279E
- 0
- 215
- 1207
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BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType ) //0x2BAE4880DCDD560B
- 0
- 306
- 1207
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void _0x9772395CC73E8D1F ( Ped ped, const char* name ) //0x9772395CC73E8D1F
- 0
- 190
- 1207
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int NETWORK_SESSION_GET_SESSION_TYPE () //0xF0C0C94B404206FA
- 0
- 289
- 1207
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void _0x815C0074A1BC0D93 ( Any p0, Any p1 ) //0x815C0074A1BC0D93
- 0
- 167
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Any _0xBD0E4F52F6D95242 ( Any p0 ) //0xBD0E4F52F6D95242
- 0
- 165
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void _SET_PROP_SET_AS_NO_LONGER_NEEDED ( PropSet propSet ) //0x909E3C7FAE539FB1
- 0
- 285
- 1207
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void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 ) //0x444C910A5058E568
- 0
- 180
- 1207
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void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 ) //0xE6BD7DD3FD474415
- 0
- 194
- 1207
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BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId ) //0xE979BB5602AD3402
- 0
- 242
- 1207
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void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
- 0
- 338
- 1207
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void _DISABLE_GUARD_ZONE ( const char* name ) //0x26D558692B25DD95
- 0
- 195
- 1207
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BOOL IS_BIT_SET ( int address, int offset ) //0x4ED6CFDFE8D4131A
- 0
- 238
- 1207
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int _0x1413B6BF27AB7A95 () //0x1413B6BF27AB7A95
- 0
- 290
- 1207
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BOOL IS_TIME_LESS_THAN ( int timeA, int timeB ) //0xCB2CF5148012C8D0
- 0
- 209
- 1207
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void _0xA93F925F1942E434 ( Any p0, Any p1 ) //0xA93F925F1942E434
- 0
- 297
- 1207
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BOOL IS_PED_SITTING ( Ped ped ) //0x84D0BF2B21862059
- 0
- 308
- 1207
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void _0x97C475212B327666 ( Any p0, Any p1 ) //0x97C475212B327666
- 0
- 202
- 1207
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Any _0xFFDE295662405B25 ( Any p0 ) //0xFFDE295662405B25
- 0
- 173
- 1207
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BOOL _IS_PED_CHILD ( Ped ped ) //0x137772000DAF42C5
- 0
- 182
- 1207
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void _DELETE_PROP_SET ( PropSet propSet, BOOL p1, BOOL p2 ) //0x58AC173A55D9D7B4
- 0
- 365
- 1207
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Any _0xDDBD560745B1EE98 ( Any p0, Any p1, Any p2 ) //0xDDBD560745B1EE98
- 0
- 191
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void _0xFA30E2254461ADEB ( Any p0, Any p1 ) //0xFA30E2254461ADEB
- 0
- 198
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Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
- 0
- 170
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void _0x615B3B8E73634509 ( int trackIndex, float p1 ) //0x615B3B8E73634509
- 0
- 286
- 1207
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Entity _BREAK_OFF_VEHICLE_WHEEL ( Vehicle vehicle, int wheelIndex ) //0xD4F5EFB55769D272
- 0
- 221
- 1207
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BOOL NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS () //0xBAFFDE5F953720D9
- 0
- 275
- 1207
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BOOL IS_TIME_MORE_THAN ( int timeA, int timeB ) //0xDE350F8651E4346C
- 0
- 200
- 1207
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void _0x154B7E841AC7412F ( Any p0, Any p1 ) //0x154B7E841AC7412F
- 0
- 209
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void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 402
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void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
- 0
- 183
- 1207
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BOOL _RELEASE_PROP_SET ( Hash hash ) //0xB1964A83B345B4AB
- 0
- 276
- 1207
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Any _0xB112B9262EC29C20 ( Any p0, Any p1 ) //0xB112B9262EC29C20
- 0
- 210
- 1207
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void _0x38E7DD70A242D5CB ( int trackIndex, int p1 ) //0x38E7DD70A242D5CB
- 0
- 217
- 1207
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BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle ) //0xE1A83D4A3B5D7938
- 0
- 191
- 1207
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int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid ) //0xAB5F12746A099A0E
- 0
- 338
- 1207
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BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped ) //0xD743C4293F47AFAD
- 0
- 193
- 1207
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BOOL _0xAFA14F98327791CE ( Any* sessionRequestId ) //0xAFA14F98327791CE
- 0
- 315
- 1207
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BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime ) //0x9C81338B2E62CE0A
- 0
- 325
- 1207
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void _0x8AFCCC0F18D70018 ( Any p0, Any p1 ) //0x8AFCCC0F18D70018
- 0
- 196
- 1207
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void SET_PED_COMBAT_RANGE ( Ped ped, int range ) //0x3C606747B23E497B
- 0
- 236
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void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
- 0
- 382
- 1207
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void _0x4FCBCC0584CD08E9 ( Any p0 ) //0x4FCBCC0584CD08E9
- 0
- 185
- 1207
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void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active ) //0xEEE4829304F93EEE
- 0
- 193
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void _0x63509DDF102E08E8 ( int trackIndex, int p1 ) //0x63509DDF102E08E8
- 0
- 175
- 1207
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void _0x6DE072AC8A95FFC1 ( Vehicle vehicle, BOOL p1 ) //0x6DE072AC8A95FFC1
- 0
- 188
- 1207