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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _0xC99F104BDF8C7F5A ( Any p0, Any p1 )  //0xC99F104BDF8C7F5A

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  2. BOOL _HAS_PROP_SET_LOADED_2 ( Hash hash )  //0xD090ABEF4D6A7D96

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  3. void CHAL_NET_START_GOAL ( Hash chalHash, Hash goalHash )  //0xC3FCB47344DCB638

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  4. void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 )  //0x42CFD8FD8CC8DC69

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  5. void _0x6B34BE961F639E21 ( int trackIndex, int p1 )  //0x6B34BE961F639E21

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  6. void _SET_VEHICLE_DETERIORATION ( Vehicle vehicle, float amount, int p2, BOOL p3 )  //0x8E5DA070BAD3279E

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  7. BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType )  //0x2BAE4880DCDD560B

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  8. LAW

    void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

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  9. int NETWORK_SESSION_GET_SESSION_TYPE ()  //0xF0C0C94B404206FA

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  10. PED

    void _0x815C0074A1BC0D93 ( Any p0, Any p1 )  //0x815C0074A1BC0D93

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  11. PED

    Any _0xBD0E4F52F6D95242 ( Any p0 )  //0xBD0E4F52F6D95242

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  12. void _SET_PROP_SET_AS_NO_LONGER_NEEDED ( PropSet propSet )  //0x909E3C7FAE539FB1

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  13. void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 )  //0x444C910A5058E568

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  14. void _0xE6BD7DD3FD474415 ( Vehicle train, BOOL p1 )  //0xE6BD7DD3FD474415

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  15. BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId )  //0xE979BB5602AD3402

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  16. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

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  17. LAW

    void _DISABLE_GUARD_ZONE ( const char* name )  //0x26D558692B25DD95

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  18. BOOL IS_BIT_SET ( int address, int offset )  //0x4ED6CFDFE8D4131A

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  19. int _0x1413B6BF27AB7A95 ()  //0x1413B6BF27AB7A95

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  20. BOOL IS_TIME_LESS_THAN ( int timeA, int timeB )  //0xCB2CF5148012C8D0

    • 0
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  21. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

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  22. PED

    BOOL IS_PED_SITTING ( Ped ped )  //0x84D0BF2B21862059

    • 0
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  23. PED

    void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

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  24. PED

    Any _0xFFDE295662405B25 ( Any p0 )  //0xFFDE295662405B25

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  25. PED

    BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

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  26. void _DELETE_PROP_SET ( PropSet propSet, BOOL p1, BOOL p2 )  //0x58AC173A55D9D7B4

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  27. Any _0xDDBD560745B1EE98 ( Any p0, Any p1, Any p2 )  //0xDDBD560745B1EE98

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  28. void _0xFA30E2254461ADEB ( Any p0, Any p1 )  //0xFA30E2254461ADEB

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  29. Any _0xE55478C5EDF70AC2 ( Any p0 )  //0xE55478C5EDF70AC2

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  30. void _0x615B3B8E73634509 ( int trackIndex, float p1 )  //0x615B3B8E73634509

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  31. Entity _BREAK_OFF_VEHICLE_WHEEL ( Vehicle vehicle, int wheelIndex )  //0xD4F5EFB55769D272

    • 0
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  32. BOOL NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS ()  //0xBAFFDE5F953720D9

    • 0
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  33. BOOL IS_TIME_MORE_THAN ( int timeA, int timeB )  //0xDE350F8651E4346C

    • 0
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  34. PED

    void _0x154B7E841AC7412F ( Any p0, Any p1 )  //0x154B7E841AC7412F

    • 0
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  35. PED

    void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

    • 0
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  36. PED

    void _0xFFA1594703ED27CA ( Any p0, Any p1 )  //0xFFA1594703ED27CA

    • 0
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  37. BOOL _RELEASE_PROP_SET ( Hash hash )  //0xB1964A83B345B4AB

    • 0
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  38. Any _0xB112B9262EC29C20 ( Any p0, Any p1 )  //0xB112B9262EC29C20

    • 0
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  39. void _0x38E7DD70A242D5CB ( int trackIndex, int p1 )  //0x38E7DD70A242D5CB

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  40. BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle )  //0xE1A83D4A3B5D7938

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  41. int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid )  //0xAB5F12746A099A0E

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  42. LAW

    BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped )  //0xD743C4293F47AFAD

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  43. BOOL _0xAFA14F98327791CE ( Any* sessionRequestId )  //0xAFA14F98327791CE

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  44. PED

    BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

    • 0
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  45. PED

    void _0x8AFCCC0F18D70018 ( Any p0, Any p1 )  //0x8AFCCC0F18D70018

    • 0
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  46. PED

    void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

    • 0
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  47. PED

    void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 )  //0xBC6DF00D7A4A6819

    • 0
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  48. void _0x4FCBCC0584CD08E9 ( Any p0 )  //0x4FCBCC0584CD08E9

    • 0
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  49. void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active )  //0xEEE4829304F93EEE

    • 0
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  50. void _0x63509DDF102E08E8 ( int trackIndex, int p1 )  //0x63509DDF102E08E8

    • 0
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