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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

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  2. PED

    void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 )  //0xD7D2F45C56A4F4DF

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  3. Any _0xC06CFF658B2E51DA ( Any p0, Any p1, Any p2 )  //0xC06CFF658B2E51DA

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  4. void CHAL_SET_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value )  //0xDDBD560745B1EE9B

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  5. void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 )  //0x8BB283A7888AD1AD

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  6. BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup )  //0xDCC374913DE6AAA6

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  7. int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE ( Vehicle train )  //0x45853F4E17D847D5

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  8. BOOL _0xE1C0F8781BF130C2 ( Vehicle wagon, int p1 )  //0xE1C0F8781BF130C2

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  9. void _0xEF259AA1E097E0AD ( Entity entity, Any p1 )  //0xEF259AA1E097E0AD

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  10. int GET_STATUS_OF_SORTED_LIST_OPERATION ()  //0xB28894CD7408BD0C

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  11. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

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  12. LAW

    void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 )  //0xDE5FAA741A781F73

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  13. void SET_FADE_IN_AFTER_LOAD ( BOOL toggle )  //0xAC806C4CAB973517

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  14. BOOL NETWORK_SESSION_REQUEST_SESSION_COMPETITIVE ( int flags, int matchType, int userHash, int p3, Any* sessionRequestId )  //0x309BBEBEA8A3986C

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  15. int _0x5133CF81924F1129 ()  //0x5133CF81924F1129

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  16. PED

    void _0x87C2724A56F66020 ( Any p0 )  //0x87C2724A56F66020

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  17. PED

    void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 )  //0x8AC1D721B2097B6E

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  18. void CHAL_ADD_GOAL_PROGRESS_INT_BY_SCORE_ID ( Hash p0, int value )  //0xDDBD560745B1EE9C

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  19. void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle )  //0x02C8E5B49848664E

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  20. Vehicle _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX ( int trackIndex )  //0x6E585A616ABB8401

    • 0
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  21. BOOL _IS_VEHICLE_WHEEL_DESTROYED ( Vehicle vehicle, int wheel )  //0xCB2CA620C48BC875

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  22. void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBD94CECFB2D65119

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  23. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xD2D9E04C0DF927F4

    • 0
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  24. BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item )  //0x4AEF1FB5B9011D75

    • 0
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  25. LAW

    void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 )  //0x362086B911657B1A

    • 0
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  26. BOOL NETWORK_SESSION_REQUEST_SESSION_PRIVATE ( int flags, int numPlayers, int userHash, Any* sessionRequestId )  //0x39A8EF7AF29A192C

    • 0
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  27. PED

    void _0xD5BD1B5318A81994 ( Any p0, Any p1 )  //0xD5BD1B5318A81994

    • 0
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  28. PED

    void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle )  //0xFD6943B6DF77E449

    • 0
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  29. PED

    void _0x1D23D3F70606D788 ( Any p0, Any p1 )  //0x1D23D3F70606D788

    • 0
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  30. BOOL _REQUEST_PROP_SET_2 ( Hash hash )  //0xE72F591958F3ACAB

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  31. void CHAL_NET_START_CHAL ( Hash chalHash )  //0x4ABF7E4DB6279E8F

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  32. void _0x7C015D8BCEC72CF4 ( Any p0, Any p1 )  //0x7C015D8BCEC72CF4

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  33. Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item )  //0xA4550FE9C512E3DD

    • 0
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  34. LAW

    void _CREATE_GUARD_ZONE ( const char* name )  //0x8F9DE75680275C9F

    • 0
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  35. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 )  //0x867654CBC7606F2C

    • 0
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  36. BOOL _NETWORK_SESSION_REQUEST_SESSION_ON_CALL ( int flags, int category, Any* p2, int userHash, Any* sessionRequestId )  //0x23D9C1F2E4098EDC

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  37. PED

    void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 )  //0x9BBEAF8B0C007F1E

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  38. PED

    int _GET_META_PED_TYPE ( Ped ped )  //0xEC9A1261BF0CE510

    • 0
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  39. BOOL _HAS_PROP_SET_LOADED ( Hash hash )  //0x48A88FC684C55FDC

    • 0
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  40. void CHAL_NET_STOP_CHAL ( Hash chalHash )  //0x43B0163154A50C86

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  41. void RESET_SCENARIO_GROUPS_ENABLED ()  //0xDD902D0349AFAD3A

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  42. void _0xA7966807953A18EE ( int trackIndex, float p1 )  //0xA7966807953A18EE

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  43. void _0x41F0B254DDF71473 ( Vehicle wagon )  //0x41F0B254DDF71473

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  44. void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE75EEA8DB59A9F39

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  45. BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag )  //0x245D07651B1D183B

    • 0
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  46. LAW

    void _REMOVE_GUARD_ZONE ( const char* name )  //0x67EBDD958835956C

    • 0
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  47. void FIRE_SINGLE_BULLET ( Any* args )  //0xCBC9A21F6A2A679C

    • 0
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  48. BOOL NETWORK_SESSION_IS_SESSION_REQUEST_ID_VALID ( Any* sessionRequestId )  //0x2F54B146D3EDCE4D

    • 0
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  49. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

    • 0
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  50. PED

    Any _0x6DB875AFC584FA32 ( Ped ped, int p1 )  //0x6DB875AFC584FA32

    • 0
    • 295
    • 1207
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