RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 ) //0xD7D2F45C56A4F4DF
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Any _0xC06CFF658B2E51DA ( Any p0, Any p1, Any p2 ) //0xC06CFF658B2E51DA
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void CHAL_SET_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value ) //0xDDBD560745B1EE9B
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void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 ) //0x8BB283A7888AD1AD
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BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup ) //0xDCC374913DE6AAA6
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int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE ( Vehicle train ) //0x45853F4E17D847D5
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BOOL _0xE1C0F8781BF130C2 ( Vehicle wagon, int p1 ) //0xE1C0F8781BF130C2
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void _0xEF259AA1E097E0AD ( Entity entity, Any p1 ) //0xEF259AA1E097E0AD
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int GET_STATUS_OF_SORTED_LIST_OPERATION () //0xB28894CD7408BD0C
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BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid ) //0xF9933164965533B7
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void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 ) //0xDE5FAA741A781F73
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void SET_FADE_IN_AFTER_LOAD ( BOOL toggle ) //0xAC806C4CAB973517
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- 208
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BOOL NETWORK_SESSION_REQUEST_SESSION_COMPETITIVE ( int flags, int matchType, int userHash, int p3, Any* sessionRequestId ) //0x309BBEBEA8A3986C
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int _0x5133CF81924F1129 () //0x5133CF81924F1129
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void _0x87C2724A56F66020 ( Any p0 ) //0x87C2724A56F66020
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void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 ) //0x8AC1D721B2097B6E
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void CHAL_ADD_GOAL_PROGRESS_INT_BY_SCORE_ID ( Hash p0, int value ) //0xDDBD560745B1EE9C
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- 207
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void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle ) //0x02C8E5B49848664E
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Vehicle _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX ( int trackIndex ) //0x6E585A616ABB8401
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BOOL _IS_VEHICLE_WHEEL_DESTROYED ( Vehicle vehicle, int wheel ) //0xCB2CA620C48BC875
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void _0xBD94CECFB2D65119 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xBD94CECFB2D65119
- 0
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void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xD2D9E04C0DF927F4
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BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item ) //0x4AEF1FB5B9011D75
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void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 ) //0x362086B911657B1A
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- 205
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BOOL NETWORK_SESSION_REQUEST_SESSION_PRIVATE ( int flags, int numPlayers, int userHash, Any* sessionRequestId ) //0x39A8EF7AF29A192C
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void _0xD5BD1B5318A81994 ( Any p0, Any p1 ) //0xD5BD1B5318A81994
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void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle ) //0xFD6943B6DF77E449
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void _0x1D23D3F70606D788 ( Any p0, Any p1 ) //0x1D23D3F70606D788
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BOOL _REQUEST_PROP_SET_2 ( Hash hash ) //0xE72F591958F3ACAB
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void CHAL_NET_START_CHAL ( Hash chalHash ) //0x4ABF7E4DB6279E8F
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void _0x7C015D8BCEC72CF4 ( Any p0, Any p1 ) //0x7C015D8BCEC72CF4
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Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item ) //0xA4550FE9C512E3DD
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void _CREATE_GUARD_ZONE ( const char* name ) //0x8F9DE75680275C9F
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void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 ) //0x867654CBC7606F2C
- 0
- 642
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BOOL _NETWORK_SESSION_REQUEST_SESSION_ON_CALL ( int flags, int category, Any* p2, int userHash, Any* sessionRequestId ) //0x23D9C1F2E4098EDC
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void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 ) //0x9BBEAF8B0C007F1E
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int _GET_META_PED_TYPE ( Ped ped ) //0xEC9A1261BF0CE510
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BOOL _HAS_PROP_SET_LOADED ( Hash hash ) //0x48A88FC684C55FDC
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void CHAL_NET_STOP_CHAL ( Hash chalHash ) //0x43B0163154A50C86
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void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
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void _0xA7966807953A18EE ( int trackIndex, float p1 ) //0xA7966807953A18EE
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void _0x41F0B254DDF71473 ( Vehicle wagon ) //0x41F0B254DDF71473
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void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xE75EEA8DB59A9F39
- 0
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BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag ) //0x245D07651B1D183B
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void _REMOVE_GUARD_ZONE ( const char* name ) //0x67EBDD958835956C
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- 206
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void FIRE_SINGLE_BULLET ( Any* args ) //0xCBC9A21F6A2A679C
- 0
- 422
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BOOL NETWORK_SESSION_IS_SESSION_REQUEST_ID_VALID ( Any* sessionRequestId ) //0x2F54B146D3EDCE4D
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Any _0xACD4F9831DFAD7F5 ( Any p0 ) //0xACD4F9831DFAD7F5
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Any _0x6DB875AFC584FA32 ( Ped ped, int p1 ) //0x6DB875AFC584FA32
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void _0xC99F104BDF8C7F5A ( Any p0, Any p1 ) //0xC99F104BDF8C7F5A
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