RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash ) //0x73BAD7B2F2DB50DE
- 0
- 221
- 1207
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BOOL NETWORK_SET_MP_MISSION_FLAG_ON_CURRENT_SLOT ( BOOL enabled, int flagIndex ) //0x86FD10251A7118A4
- 0
- 305
- 1207
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Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 ) //0xB05945C1E9E60D91
- 0
- 211
- 1207
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void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 ) //0x7ABBD9E449E0DB00
- 0
- 164
- 1207
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void _0x9078FB0557364099 ( Any p0 ) //0x9078FB0557364099
- 0
- 206
- 1207
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int CHAL_GET_NUM_RANKS_COMPLETED ( Hash chalHash ) //0x58CB53DB63F84DE9
- 0
- 324
- 1207
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void _0x6A1AF481407BF6E9 ( Any p0 ) //0x6A1AF481407BF6E9
- 0
- 165
- 1207
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void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state ) //0x629F0A0E952CAE7D
- 0
- 214
- 1207
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void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0xF1142E5D64B47802
- 0
- 262
- 1207
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void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 ) //0x46743BBFEDBC859E
- 0
- 386
- 1207
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void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 ) //0xD6C0A8C7C0B2F82C
- 0
- 196
- 1207
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void _0x3E74A687A73979C6 ( BOOL p0 ) //0x3E74A687A73979C6
- 0
- 274
- 1207
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Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 ) //0x7CC7D3B7AF7FB71F
- 0
- 201
- 1207
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void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable ) //0xADD31A5C7A5FAA73
- 0
- 137
- 1207
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int CHAL_GET_MAX_RANKS ( Hash chalHash ) //0x58CB53DB63F84DEA
- 0
- 396
- 1207
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void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 ) //0xC6170856E54557B2
- 0
- 183
- 1207
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void _TASK_EMOTE_OUTRO ( Ped ped ) //0xBDFEEB7600BCD938
- 0
- 176
- 1207
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void SET_RANDOM_TRAINS ( BOOL toggle ) //0x1156C6EE7E82A98A
- 0
- 250
- 1207
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void _ADD_TRAIN_TEMPORARY_STOP ( Vehicle train, int trackIndex, float x, float y, float z ) //0x41503629D1139ABC
- 0
- 197
- 1207
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Any _DATABINDING_GET_ARRAY_COUNT ( Hash entryId ) //0xD23F5DE04FE717E2
- 0
- 369
- 1207
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int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 341
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse ) //0x65A5F70F4A292EBE
- 0
- 290
- 1207
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void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range ) //0xFEC85339AACA2A35
- 0
- 197
- 1207
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int GET_MAX_NUM_NETWORK_PICKUPS () //0xA72835064DD63E4C
- 0
- 178
- 1207
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void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
- 0
- 283
- 1207
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void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
- 0
- 816
- 1207
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void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle ) //0xDF993EE5E90ABA25
- 0
- 321
- 1207
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BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms ) //0x29FCE825613FEFCA
- 0
- 208
- 1207
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void CHAL_ADD_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value ) //0xDDBD560745B1EE9A
- 0
- 299
- 1207
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void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 ) //0xF948F4356F010F11
- 0
- 197
- 1207
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BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup ) //0x76E98B52369A289C
- 0
- 160
- 1207
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void _0xEC516FE805D2CB2D ( Any p0 ) //0xEC516FE805D2CB2D
- 0
- 168
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int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 ) //0x331CBD247FC5DAA8
- 0
- 220
- 1207
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void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 ) //0xDD03FC2089AD093C
- 0
- 178
- 1207
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int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS () //0x78C56B8A7B1D000C
- 0
- 265
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden ) //0x9A113C660AEA3832
- 0
- 303
- 1207
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void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 ) //0x7EF2A2FE38D74456
- 0
- 191
- 1207
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BOOL _0x75FC34A2BA345BD1 ( Entity entity, Player player, Any* p2 ) //0x75FC34A2BA345BD1
- 0
- 191
- 1207
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void _0xE6CB36F43A95D75F ( Any p0 ) //0xE6CB36F43A95D75F
- 0
- 162
- 1207
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Any _0xC07CFF658B2E51DA ( Any p0, Any p1 ) //0xC07CFF658B2E51DA
- 0
- 269
- 1207
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void CHAL_ADD_GOAL_PROGRESS_FLOAT ( Hash chalHash, Hash goalHash, float value ) //0x86922D8C02FB7703
- 0
- 192
- 1207
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BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup ) //0x367A09DED4E05B99
- 0
- 167
- 1207
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void _0x59AEA4DC640814B9 ( Any p0, Any p1 ) //0x59AEA4DC640814B9
- 0
- 160
- 1207
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void _0x73118A3EE9C9B6DB ( Vehicle wagon, int p1, BOOL p2 ) //0x73118A3EE9C9B6DB
- 0
- 185
- 1207
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Any _0xB16C780C51E51E2B ( Any p0 ) //0xB16C780C51E51E2B
- 0
- 183
- 1207
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Any _0xA42EDF1E88734A7E () //0xA42EDF1E88734A7E
- 0
- 263
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden ) //0xD740F11FBC8AEF43
- 0
- 295
- 1207
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BOOL _0xC7DC5A0A7DF608CB ( int flag ) //0xC7DC5A0A7DF608CB
- 0
- 181
- 1207
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void _0x979765465A6F25FC ( Entity entity, BOOL p1 ) //0x979765465A6F25FC
- 0
- 187
- 1207
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Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 ) //0x8AF8E647D6B2A649
- 0
- 208
- 1207