Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. LAW

    void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash )  //0x73BAD7B2F2DB50DE

    • 0
    • 221
    • 1207
  2. BOOL NETWORK_SET_MP_MISSION_FLAG_ON_CURRENT_SLOT ( BOOL enabled, int flagIndex )  //0x86FD10251A7118A4

    • 0
    • 305
    • 1207
  3. PED

    Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 )  //0xB05945C1E9E60D91

    • 0
    • 211
    • 1207
  4. PED

    void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

    • 0
    • 164
    • 1207
  5. PED

    void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

    • 0
    • 206
    • 1207
  6. int CHAL_GET_NUM_RANKS_COMPLETED ( Hash chalHash )  //0x58CB53DB63F84DE9

    • 0
    • 324
    • 1207
  7. void _0x6A1AF481407BF6E9 ( Any p0 )  //0x6A1AF481407BF6E9

    • 0
    • 165
    • 1207
  8. void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state )  //0x629F0A0E952CAE7D

    • 0
    • 214
    • 1207
  9. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

    • 0
    • 262
    • 1207
  10. void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 )  //0x46743BBFEDBC859E

    • 0
    • 386
    • 1207
  11. LAW

    void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 )  //0xD6C0A8C7C0B2F82C

    • 0
    • 196
    • 1207
  12. void _0x3E74A687A73979C6 ( BOOL p0 )  //0x3E74A687A73979C6

    • 0
    • 274
    • 1207
  13. PED

    Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 )  //0x7CC7D3B7AF7FB71F

    • 0
    • 201
    • 1207
  14. PED

    void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

    • 0
    • 137
    • 1207
  15. int CHAL_GET_MAX_RANKS ( Hash chalHash )  //0x58CB53DB63F84DEA

    • 0
    • 396
    • 1207
  16. void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 )  //0xC6170856E54557B2

    • 0
    • 183
    • 1207
  17. void _TASK_EMOTE_OUTRO ( Ped ped )  //0xBDFEEB7600BCD938

    • 0
    • 176
    • 1207
  18. void SET_RANDOM_TRAINS ( BOOL toggle )  //0x1156C6EE7E82A98A

    • 0
    • 250
    • 1207
  19. void _ADD_TRAIN_TEMPORARY_STOP ( Vehicle train, int trackIndex, float x, float y, float z )  //0x41503629D1139ABC

    • 0
    • 197
    • 1207
  20. Any _DATABINDING_GET_ARRAY_COUNT ( Hash entryId )  //0xD23F5DE04FE717E2

    • 0
    • 369
    • 1207
  21. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

    • 0
    • 341
    • 1207
  22. void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse )  //0x65A5F70F4A292EBE

    • 0
    • 290
    • 1207
  23. LAW

    void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range )  //0xFEC85339AACA2A35

    • 0
    • 197
    • 1207
  24. int GET_MAX_NUM_NETWORK_PICKUPS ()  //0xA72835064DD63E4C

    • 0
    • 178
    • 1207
  25. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

    • 0
    • 283
    • 1207
  26. PED

    void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

    • 0
    • 816
    • 1207
  27. PED

    void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

    • 0
    • 321
    • 1207
  28. PED

    BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms )  //0x29FCE825613FEFCA

    • 0
    • 208
    • 1207
  29. void CHAL_ADD_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value )  //0xDDBD560745B1EE9A

    • 0
    • 299
    • 1207
  30. void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 )  //0xF948F4356F010F11

    • 0
    • 197
    • 1207
  31. BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup )  //0x76E98B52369A289C

    • 0
    • 160
    • 1207
  32. void _0xEC516FE805D2CB2D ( Any p0 )  //0xEC516FE805D2CB2D

    • 0
    • 168
    • 1207
  33. int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 )  //0x331CBD247FC5DAA8

    • 0
    • 220
    • 1207
  34. void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 )  //0xDD03FC2089AD093C

    • 0
    • 178
    • 1207
  35. int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS ()  //0x78C56B8A7B1D000C

    • 0
    • 265
    • 1207
  36. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden )  //0x9A113C660AEA3832

    • 0
    • 303
    • 1207
  37. LAW

    void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

    • 0
    • 191
    • 1207
  38. BOOL _0x75FC34A2BA345BD1 ( Entity entity, Player player, Any* p2 )  //0x75FC34A2BA345BD1

    • 0
    • 191
    • 1207
  39. PED

    void _0xE6CB36F43A95D75F ( Any p0 )  //0xE6CB36F43A95D75F

    • 0
    • 162
    • 1207
  40. Any _0xC07CFF658B2E51DA ( Any p0, Any p1 )  //0xC07CFF658B2E51DA

    • 0
    • 269
    • 1207
  41. void CHAL_ADD_GOAL_PROGRESS_FLOAT ( Hash chalHash, Hash goalHash, float value )  //0x86922D8C02FB7703

    • 0
    • 192
    • 1207
  42. BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup )  //0x367A09DED4E05B99

    • 0
    • 167
    • 1207
  43. void _0x59AEA4DC640814B9 ( Any p0, Any p1 )  //0x59AEA4DC640814B9

    • 0
    • 160
    • 1207
  44. void _0x73118A3EE9C9B6DB ( Vehicle wagon, int p1, BOOL p2 )  //0x73118A3EE9C9B6DB

    • 0
    • 185
    • 1207
  45. Any _0xB16C780C51E51E2B ( Any p0 )  //0xB16C780C51E51E2B

    • 0
    • 183
    • 1207
  46. Any _0xA42EDF1E88734A7E ()  //0xA42EDF1E88734A7E

    • 0
    • 263
    • 1207
  47. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden )  //0xD740F11FBC8AEF43

    • 0
    • 295
    • 1207
  48. LAW

    BOOL _0xC7DC5A0A7DF608CB ( int flag )  //0xC7DC5A0A7DF608CB

    • 0
    • 181
    • 1207
  49. void _0x979765465A6F25FC ( Entity entity, BOOL p1 )  //0x979765465A6F25FC

    • 0
    • 187
    • 1207
  50. PED

    Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 )  //0x8AF8E647D6B2A649

    • 0
    • 208
    • 1207
×
×
  • Create New...