RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x99230691875FC218 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x99230691875FC218
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void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 ) //0xE01C8DC8EDD28D31
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void _0xFF8AFCA532B500D4 ( Any p0, Any p1 ) //0xFF8AFCA532B500D4
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void _0x88FD60D846D9CD63 ( Ped ped ) //0x88FD60D846D9CD63
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BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x57639FD876B68A91
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BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType ) //0x532C5FDDB986EE5C
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BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x825CA3ED43831015
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void _0xA95470DA137587F5 ( BOOL p0 ) //0xA95470DA137587F5
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void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
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Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 ) //0x4C57F27D1554E6B0
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Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped ) //0x243E1B4607040057
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Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
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void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex ) //0x745F15A215F2DDF1
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void _BREAK_OFF_DRAFT_WHEEL ( Vehicle vehicle, int wheelIndex, float destroyingForce ) //0xC372B6A88F6E4AD8
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void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 ) //0xC3ABCFBC7D74AFA5
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int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO () //0xD6663EC374092383
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BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType ) //0xB527099D1E1EED49
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void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
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Any _0xBB697756309D77EE ( BOOL p0 ) //0xBB697756309D77EE
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int _GET_NUM_CREATED_MISSION_PICKUPS ( BOOL p0 ) //0xD2BA051B94CA9BCC
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void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB3B1546D23DF8DE1
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void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
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void _0xE5A680A5D8B1F687 ( Any p0 ) //0xE5A680A5D8B1F687
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void _0x8878FF3EEE2868A9 ( Any p0, Any p1 ) //0x8878FF3EEE2868A9
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BOOL GET_DRAFT_ANIMAL_COUNT ( Vehicle vehicle, int* expected, int* actual ) //0xA19447D83294E29F
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void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 ) //0xA48E4801DEBDF7E4
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int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel ) //0xADDD1E7C0ECF7D95
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void CLEAR_PLAYER_PAST_CRIMES ( Player player ) //0xBCC6DC59E32A2BDC
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BOOL _NETWORK_HAS_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT () //0xDD73C9838CE7181D
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void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups ) //0x5E71E72A94985214
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Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 ) //0xB05CC690CDE8A4A9
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Any _0x4DAC398297981B87 ( Any p0 ) //0x4DAC398297981B87
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void _SET_VEHICLE_DIRT_LEVEL_2 ( Vehicle vehicle, float dirtLevel ) //0xBAE0EEDF93F05EAA
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int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId ) //0xE80E50BEE276A54A
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void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash ) //0xE0FA74AA3CCE650B
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BOOL NETWORK_SET_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT ( BOOL completed ) //0x2C5BD9A43987AA27
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int GET_MAX_NUM_NETWORK_OBJECTS () //0xC7BE335216B5EC7C
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void _0x66C047719B0E80E1 ( Any p0, Any p1 ) //0x66C047719B0E80E1
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void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4E23CD07BD161E06
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BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model ) //0xAA9F048DCF69B6DC
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void _0x5BB04BC74A474B47 ( Any p0, Any p1 ) //0x5BB04BC74A474B47
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void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
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Vector3 _0x865732725536EE39 ( Any p0 ) //0x865732725536EE39
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void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0x884E3436CC1F41DD
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void _SET_VEHICLE_MUD_LEVEL ( Vehicle vehicle, float mudLevel ) //0x4D15E49764CB328A
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void _SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH ( Vehicle draft, BOOL canDetach ) //0x6090A031C69F384E
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Any _0xF59FDE7B4D31A630 ( Any p0 ) //0xF59FDE7B4D31A630
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void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO () //0x614682E715ADBAAC
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BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second ) //0x112BCA290D2EB53C
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void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash ) //0x73BAD7B2F2DB50DE
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