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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x99230691875FC218 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x99230691875FC218

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  2. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

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  3. void _0xFF8AFCA532B500D4 ( Any p0, Any p1 )  //0xFF8AFCA532B500D4

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  4. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

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  5. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

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  6. LAW

    BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType )  //0x532C5FDDB986EE5C

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  7. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

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  8. void _0xA95470DA137587F5 ( BOOL p0 )  //0xA95470DA137587F5

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  9. PED

    void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

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  10. PED

    Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

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  11. PED

    Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

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  12. Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 )  //0xFE5D28B9B7837CC1

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  13. void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex )  //0x745F15A215F2DDF1

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  14. void _BREAK_OFF_DRAFT_WHEEL ( Vehicle vehicle, int wheelIndex, float destroyingForce )  //0xC372B6A88F6E4AD8

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  15. void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 )  //0xC3ABCFBC7D74AFA5

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  16. int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO ()  //0xD6663EC374092383

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  17. LAW

    BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType )  //0xB527099D1E1EED49

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  18. void CLEAR_AREA ( float x, float y, float z, float radius, int flag )  //0x3B882A96EA77D5B1

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  19. Any _0xBB697756309D77EE ( BOOL p0 )  //0xBB697756309D77EE

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  20. int _GET_NUM_CREATED_MISSION_PICKUPS ( BOOL p0 )  //0xD2BA051B94CA9BCC

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  21. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

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  22. PED

    void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

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  23. void _0xE5A680A5D8B1F687 ( Any p0 )  //0xE5A680A5D8B1F687

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  24. void _0x8878FF3EEE2868A9 ( Any p0, Any p1 )  //0x8878FF3EEE2868A9

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  25. BOOL GET_DRAFT_ANIMAL_COUNT ( Vehicle vehicle, int* expected, int* actual )  //0xA19447D83294E29F

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  26. void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 )  //0xA48E4801DEBDF7E4

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  27. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

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  28. LAW

    void CLEAR_PLAYER_PAST_CRIMES ( Player player )  //0xBCC6DC59E32A2BDC

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  29. void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups )  //0x5E71E72A94985214

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  30. PED

    Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 )  //0xB05CC690CDE8A4A9

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  31. Any _0x4DAC398297981B87 ( Any p0 )  //0x4DAC398297981B87

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  32. void _SET_VEHICLE_DIRT_LEVEL_2 ( Vehicle vehicle, float dirtLevel )  //0xBAE0EEDF93F05EAA

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  33. int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId )  //0xE80E50BEE276A54A

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  34. LAW

    void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash )  //0xE0FA74AA3CCE650B

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  35. BOOL NETWORK_SET_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT ( BOOL completed )  //0x2C5BD9A43987AA27

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  36. int GET_MAX_NUM_NETWORK_OBJECTS ()  //0xC7BE335216B5EC7C

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  37. PED

    void _0x66C047719B0E80E1 ( Any p0, Any p1 )  //0x66C047719B0E80E1

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  38. PED

    void ADD_CUSTOM_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4E23CD07BD161E06

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  39. PED

    BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

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  40. PED

    void _0x5BB04BC74A474B47 ( Any p0, Any p1 )  //0x5BB04BC74A474B47

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  41. void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater )  //0xF35425A4204367EC

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  42. Vector3 _0x865732725536EE39 ( Any p0 )  //0x865732725536EE39

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  43. void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0x884E3436CC1F41DD

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  44. void _SET_VEHICLE_MUD_LEVEL ( Vehicle vehicle, float mudLevel )  //0x4D15E49764CB328A

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  45. void _SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH ( Vehicle draft, BOOL canDetach )  //0x6090A031C69F384E

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  46. Any _0xF59FDE7B4D31A630 ( Any p0 )  //0xF59FDE7B4D31A630

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  47. void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO ()  //0x614682E715ADBAAC

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  48. BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x112BCA290D2EB53C

    • 0
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  49. LAW

    void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash )  //0x73BAD7B2F2DB50DE

    • 0
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