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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0xEF2D9ED7CE684F08 ( Any p0 )  //0xEF2D9ED7CE684F08

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  2. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  3. void _0xE84AAC1B22A73E99 ( Any p0, Any p1 )  //0xE84AAC1B22A73E99

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  4. int NETWORK_GET_PROMOTION_DLG_SEEN_COUNT ()  //0x2FB53C631A49BE92

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  5. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

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  6. PED

    BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0xE9B168527B337BF0

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  7. void _0x6123E2832C34243D ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x6123E2832C34243D

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  8. void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity )  //0xCE71C2F9BAA3F975

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  9. void _0xF6E3D38869D0F7AD ( Any p0 )  //0xF6E3D38869D0F7AD

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  10. void _0x9D12796EF4BF9EA9 ( Any p0 )  //0x9D12796EF4BF9EA9

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  11. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  12. void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 )  //0xB909149F2BB5F6DA

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  13. void _0xE5FF65CFF5160752 ()  //0xE5FF65CFF5160752

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  14. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

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  15. PED

    Any _0x917760CFE7A0E0F1 ( Any p0 )  //0x917760CFE7A0E0F1

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  16. void _0xCA41E86545413B5B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xCA41E86545413B5B

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  17. void _0x8798CF6815B8FE0F ( Any p0, Any p1 )  //0x8798CF6815B8FE0F

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  18. void _0xE9225354FB7437A7 ( Any p0, Any p1 )  //0xE9225354FB7437A7

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  19. BOOL _0xB520DBDA7FCF573F ( Ped ped )  //0xB520DBDA7FCF573F

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  20. void SET_VEHICLE_DOORS_SHUT ( Vehicle vehicle, BOOL closeInstantly )  //0xA4FFCD645B11F25A

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  21. void _0x850CE59DEC2028F3 ( Vehicle vehicle, Any p1 )  //0x850CE59DEC2028F3

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  22. void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 )  //0xD1031B83AC093BC7

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  23. LAW

    Any _0xC687A23E166DCF68 ( Any* p0 )  //0xC687A23E166DCF68

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  24. void _0xD2D74F89DF844A50 ( Any p0 )  //0xD2D74F89DF844A50

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  25. int _GET_NUM_RESERVED_MISSION_PICKUPS ( BOOL p0 )  //0x62BE3ECC79FBD004

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  26. PED

    void _0xE0FE107AB174D64A ( Any p0, Any p1 )  //0xE0FE107AB174D64A

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  27. PED

    void _0x9E66708B2B41F14A ( Any p0, Any p1 )  //0x9E66708B2B41F14A

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  28. void STATSTRACKER_DEED_STARTED ( Hash p0, Any p1 )  //0xB2A38826E5886E83

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  29. void _0x5B68D0007D9C92EB ( Any p0, Any p1 )  //0x5B68D0007D9C92EB

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  30. void _0x764DB5A48390FBAD ( Any p0, Any p1 )  //0x764DB5A48390FBAD

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  31. void SET_VEHICLE_TYRES_CAN_BURST ( Vehicle vehicle, BOOL toggle )  //0xEBD0A4E935106FE5

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  32. Any _0x8E10DF0FFA63FB65 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x8E10DF0FFA63FB65

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  33. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  34. int GET_NUM_CREATED_MISSION_OBJECTS ( BOOL p0 )  //0x12B6281B6C6706C0

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  35. PED

    void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

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  36. PED

    void _0xF634E2892220EF34 ( Ped ped, Any p1 )  //0xF634E2892220EF34

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  37. void _0xD5910ECF81A2278C ( Any p0, Any p1, Any p2, Any p3 )  //0xD5910ECF81A2278C

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  38. void _0x82ED59F095056550 ( Any p0, Any p1 )  //0x82ED59F095056550

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  39. void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 )  //0x517D01BF27B682D1

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  40. void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled )  //0x839137C40275FB77

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  41. void _0x3D86997A86FEEF0D ( Any p0, Any p1 )  //0x3D86997A86FEEF0D

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  42. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

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  43. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

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  44. LAW

    BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

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  45. Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 )  //0xEF50E344A8F93784

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  46. int _NETWORK_GET_GLOBAL_ENTITY_FLAGS ( Entity entity )  //0xDD7806FD0543BC3D

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  47. int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 )  //0xCB215C4B56A7FAE7

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  48. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

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  49. PED

    void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

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  50. PED

    int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

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