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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

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  2. PED

    void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

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  3. void _0xF21A5D66874FCEDD ( Any p0, Any p1, Any p2 )  //0xF21A5D66874FCEDD

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  4. void _0xB79817DB31FF72B9 ( Any p0, Any p1 )  //0xB79817DB31FF72B9

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  5. BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD501

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  6. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xF9F92AF49F12F6E7

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  7. int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle )  //0xE015CF1F2C0959D8

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  8. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

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  9. LAW

    int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

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  10. void SET_BIT ( int* address, int offset )  //0xF73FBE4845C43B5B

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  11. BOOL NETWORK_IS_CUSTOM_UPSELL_ENABLED ()  //0x78A9535AF83715C6

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  12. PED

    void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

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  13. PED

    void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

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  14. void _0x3EB2791A1FBC8A42 ( Any p0, Any p1 )  //0x3EB2791A1FBC8A42

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  15. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

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  16. void _0x65D281985F2BDFC2 ( Any p0, Any p1 )  //0x65D281985F2BDFC2

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  17. Any _0x877EA24EB1614495 ( Any p0, Any p1, Any p2 )  //0x877EA24EB1614495

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  18. LAW

    void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

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  19. void CLEAR_BIT ( int* address, int offset )  //0x7D1D4A3602B6AD4E

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  20. BOOL NETWORK_SHOULD_SHOW_PROMOTION_DLG ()  //0xDA4B1A479C414FB2

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  21. BOOL CAN_REGISTER_MISSION_PICKUPS ( int amount )  //0xF0460C7BF80011EA

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  22. PED

    void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

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  23. PED

    BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

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  24. void _0xDF95DF488A645CE7 ()  //0xDF95DF488A645CE7

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  25. void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 )  //0x885D19AC2B6FBFF4

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  26. BOOL _IS_VEHICLE_BROUGHT_TO_HALT ( Vehicle vehicle )  //0x404527BC03DA0E6C

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  27. Object _GET_BREAKABLE_VEHICLE_LOCK_OBJECT ( Vehicle vehicle, int index )  //0x58F2244C1286D09A

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  28. BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity )  //0x8DE41E9902E85756

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  29. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

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  30. LAW

    void _0xCBFB4951F2E3934C ( Player player, Any p1 )  //0xCBFB4951F2E3934C

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  31. Any _0x8F4F050054005C27 ( Any p0, Any p1 )  //0x8F4F050054005C27

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  32. void _0xFC6FCF4C03F1BBF6 ()  //0xFC6FCF4C03F1BBF6

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  33. PED

    void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

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  34. PED

    BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

    • 0
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  35. PED

    void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

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  36. PED

    BOOL IS_PED_BEING_DRAGGED ( Ped ped )  //0xEF3A8772F085B4AA

    • 0
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  37. Any _0x302E71C1D9EE75B9 ( Any p0, Any p1, Any p2 )  //0x302E71C1D9EE75B9

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  38. void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier )  //0x88E32DB8C1A4AA4B

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  39. void _STOP_BRING_VEHICLE_TO_HALT ( Vehicle vehicle )  //0x7C06330BFDDA182E

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  40. int _GET_NUM_BREAKABLE_VEHICLE_LOCK_OBJECTS ( Vehicle vehicle )  //0x2FA86833E3617E2D

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  41. void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 )  //0x6BCF5F3D8FFE988D

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  42. LAW

    void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour )  //0x819ADD5EF1742F47

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  43. Any _0x80E9C316EF84DD81 ( Any p0 )  //0x80E9C316EF84DD81

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  44. Any _0x160F0CE6D76A39C9 ()  //0x160F0CE6D76A39C9

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  45. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

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  46. void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier )  //0xE8C296B75EACC357

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  47. void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 )  //0xCE4E669400E5F8AA

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  48. void _0xE12F5ED49F44D40D ( Any p0 )  //0xE12F5ED49F44D40D

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  49. void SET_BREAKABLE_VEHICLE_LOCKS_UNBREAKABLE ( Vehicle vehicle, BOOL toggle )  //0xBC4735F48CD983EF

    • 0
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  50. Any _0xEF2D9ED7CE684F08 ( Any p0 )  //0xEF2D9ED7CE684F08

    • 0
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