Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. BOOL NETWORK_IS_PROMOTION_ENABLED ()  //0x8FF6059DA26E688A

    • 0
    • 269
    • 1207
  2. PED

    void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

    • 0
    • 178
    • 1207
  3. PED

    void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

    • 0
    • 213
    • 1207
  4. void _0xF21A5D66874FCEDD ( Any p0, Any p1, Any p2 )  //0xF21A5D66874FCEDD

    • 0
    • 273
    • 1207
  5. void _0xB79817DB31FF72B9 ( Any p0, Any p1 )  //0xB79817DB31FF72B9

    • 0
    • 169
    • 1207
  6. BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD501

    • 0
    • 227
    • 1207
  7. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xF9F92AF49F12F6E7

    • 0
    • 230
    • 1207
  8. int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle )  //0xE015CF1F2C0959D8

    • 0
    • 186
    • 1207
  9. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

    • 0
    • 287
    • 1207
  10. LAW

    int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

    • 0
    • 210
    • 1207
  11. void SET_BIT ( int* address, int offset )  //0xF73FBE4845C43B5B

    • 0
    • 237
    • 1207
  12. BOOL NETWORK_IS_CUSTOM_UPSELL_ENABLED ()  //0x78A9535AF83715C6

    • 0
    • 254
    • 1207
  13. PED

    void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

    • 0
    • 365
    • 1207
  14. PED

    void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

    • 0
    • 159
    • 1207
  15. void _0x3EB2791A1FBC8A42 ( Any p0, Any p1 )  //0x3EB2791A1FBC8A42

    • 0
    • 279
    • 1207
  16. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

    • 0
    • 185
    • 1207
  17. void _0x65D281985F2BDFC2 ( Any p0, Any p1 )  //0x65D281985F2BDFC2

    • 0
    • 171
    • 1207
  18. Any _0x877EA24EB1614495 ( Any p0, Any p1, Any p2 )  //0x877EA24EB1614495

    • 0
    • 177
    • 1207
  19. LAW

    void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

    • 0
    • 198
    • 1207
  20. void CLEAR_BIT ( int* address, int offset )  //0x7D1D4A3602B6AD4E

    • 0
    • 215
    • 1207
  21. BOOL NETWORK_SHOULD_SHOW_PROMOTION_DLG ()  //0xDA4B1A479C414FB2

    • 0
    • 266
    • 1207
  22. BOOL CAN_REGISTER_MISSION_PICKUPS ( int amount )  //0xF0460C7BF80011EA

    • 0
    • 195
    • 1207
  23. PED

    void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

    • 0
    • 280
    • 1207
  24. PED

    BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

    • 0
    • 208
    • 1207
  25. void _0xDF95DF488A645CE7 ()  //0xDF95DF488A645CE7

    • 0
    • 300
    • 1207
  26. void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 )  //0x885D19AC2B6FBFF4

    • 0
    • 180
    • 1207
  27. BOOL _IS_VEHICLE_BROUGHT_TO_HALT ( Vehicle vehicle )  //0x404527BC03DA0E6C

    • 0
    • 181
    • 1207
  28. Object _GET_BREAKABLE_VEHICLE_LOCK_OBJECT ( Vehicle vehicle, int index )  //0x58F2244C1286D09A

    • 0
    • 156
    • 1207
  29. BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity )  //0x8DE41E9902E85756

    • 0
    • 333
    • 1207
  30. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

    • 0
    • 267
    • 1207
  31. LAW

    void _0xCBFB4951F2E3934C ( Player player, Any p1 )  //0xCBFB4951F2E3934C

    • 0
    • 171
    • 1207
  32. Any _0x8F4F050054005C27 ( Any p0, Any p1 )  //0x8F4F050054005C27

    • 0
    • 200
    • 1207
  33. void _0xFC6FCF4C03F1BBF6 ()  //0xFC6FCF4C03F1BBF6

    • 0
    • 270
    • 1207
  34. PED

    void _SET_PED_TO_BE_REMOVED ( Ped ped, float p1, float p2, int p3, Any p4 )  //0x36E4B61DC56DE77C

    • 0
    • 298
    • 1207
  35. PED

    BOOL IS_GROUP_LOCALLY_CONTROLLED ( int group )  //0x909AD9E9A92A10DF

    • 0
    • 209
    • 1207
  36. PED

    void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
    • 244
    • 1207
  37. PED

    BOOL IS_PED_BEING_DRAGGED ( Ped ped )  //0xEF3A8772F085B4AA

    • 0
    • 202
    • 1207
  38. Any _0x302E71C1D9EE75B9 ( Any p0, Any p1, Any p2 )  //0x302E71C1D9EE75B9

    • 0
    • 239
    • 1207
  39. void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier )  //0x88E32DB8C1A4AA4B

    • 0
    • 203
    • 1207
  40. void _STOP_BRING_VEHICLE_TO_HALT ( Vehicle vehicle )  //0x7C06330BFDDA182E

    • 0
    • 187
    • 1207
  41. int _GET_NUM_BREAKABLE_VEHICLE_LOCK_OBJECTS ( Vehicle vehicle )  //0x2FA86833E3617E2D

    • 0
    • 157
    • 1207
  42. void _0x6BCF5F3D8FFE988D ( Entity entity, BOOL p1 )  //0x6BCF5F3D8FFE988D

    • 0
    • 188
    • 1207
  43. LAW

    void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour )  //0x819ADD5EF1742F47

    • 0
    • 222
    • 1207
  44. Any _0x80E9C316EF84DD81 ( Any p0 )  //0x80E9C316EF84DD81

    • 0
    • 212
    • 1207
  45. Any _0x160F0CE6D76A39C9 ()  //0x160F0CE6D76A39C9

    • 0
    • 287
    • 1207
  46. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

    • 0
    • 657
    • 1207
  47. void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier )  //0xE8C296B75EACC357

    • 0
    • 191
    • 1207
  48. void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 )  //0xCE4E669400E5F8AA

    • 0
    • 189
    • 1207
  49. void _0xE12F5ED49F44D40D ( Any p0 )  //0xE12F5ED49F44D40D

    • 0
    • 204
    • 1207
  50. void SET_BREAKABLE_VEHICLE_LOCKS_UNBREAKABLE ( Vehicle vehicle, BOOL toggle )  //0xBC4735F48CD983EF

    • 0
    • 177
    • 1207
×
×
  • Create New...