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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void NETWORK_ACTIVITY_SET_CURRENT ( int p0 )  //0x9ADAC065D9F6706F

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  2. PED

    Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF4860514AD354226

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  3. PED

    void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

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  4. Entity _0x08FC896D2CB31FCC ( Any p0, BOOL p1 )  //0x08FC896D2CB31FCC

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  5. Hash _GET_RANDOM_FISH_TYPE_FOR_LOCATION ()  //0x595478B3BBC3076D

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  6. Any _0x1E7384AB5D4F4581 ( Any p0 )  //0x1E7384AB5D4F4581

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  7. void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 )  //0xEE3AA414CF99F368

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  8. Any _0x74F0209674864CBD ()  //0x74F0209674864CBD

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  9. BOOL _DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX ( Vehicle draft, int harnessId )  //0x4402960666000E62

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  10. BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable )  //0x8C03CD6B5E0E85E8

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  11. LAW

    void RESET_WANTED_FOR_NEW_INCIDENT ( Player player )  //0x2728C77FBC4B9796

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  12. void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle )  //0xC1E1A3D5ED7617B8

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  13. const char* _NETWORK_GET_ROS_TITLE_NAME ()  //0xAC6153A0722F524C

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  14. PED

    void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle )  //0xC11C18092C5530DC

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  15. PED

    Any _0x7C8AA850617651D9 ( Any p0, Any p1 )  //0x7C8AA850617651D9

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  16. void _0xEC116EDB683AD479 ( BOOL p0 )  //0xEC116EDB683AD479

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  17. void _STAT_ITEM_FISH_CAUGHT ( Ped fish, float weight, Hash category, Hash subcategory )  //0xDA26263C87CCE9C1

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  18. Any _0xE1C105E6BBA48270 ()  //0xE1C105E6BBA48270

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  19. BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x648B75D44930D6BD

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  20. BOOL _DETACH_DRAFT_VEHICLE_HARNESS_PED ( Vehicle draft, Ped ped )  //0xB36D3EC70963BE60

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  21. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

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  22. LAW

    BOOL _0x856CE8FDE2416602 ( Ped ped )  //0x856CE8FDE2416602

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  23. int _0x74FB3E29E6D10FA9 ()  //0x74FB3E29E6D10FA9

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  24. void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName )  //0xA197C35F73AC0F12

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  25. PED

    Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 )  //0x5E9FAF6C513347B4

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  26. PED

    void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle )  //0x73518ECE2485412B

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  27. void _FORCE_DESPAWN_PERSCHAR ( PersChar persChar )  //0x7B204F88F6C3D287

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  28. void _0x831BF01C56149A8A ( Any p0 )  //0x831BF01C56149A8A

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  29. void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 )  //0x4B39D8F9D0FE7749

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  30. void _0x75B49ACD73617437 ( Vehicle vehicle, BOOL p1 )  //0x75B49ACD73617437

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  31. BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 )  //0xA88E215CEB0435C0

    • 0
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  32. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

    • 0
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  33. LAW

    BOOL _0x7351DA734F989F4E ( Entity entity )  //0x7351DA734F989F4E

    • 0
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  34. PED

    Any _0x326F7951EF0D7F75 ( Any p0, Any p1 )  //0x326F7951EF0D7F75

    • 0
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  35. void _0xFCC6DB8DBE709BC8 ( Any p0 )  //0xFCC6DB8DBE709BC8

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  36. void _0x7C2ABF6E556B21FC ( Any p0, Any p1, Any p2, Any p3 )  //0x7C2ABF6E556B21FC

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  37. void _0xBEEFBB608D2AA68A ( Any p0 )  //0xBEEFBB608D2AA68A

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  38. int _GET_NUM_DRAFT_VEHICLE_HARNESS_PED ( Hash modelHash )  //0x5B1A26BB18E7D451

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  39. Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 )  //0xE31FC20319874CB3

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  40. LAW

    int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 )  //0x76CF93D4B416B288

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  41. Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xBBE5B63EFFB08E68

    • 0
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  42. BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD82CF8E64C8729D8

    • 0
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  43. PED

    Entity _0xE76687023D8C8505 ( Hash p0, Any p1 )  //0xE76687023D8C8505

    • 0
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  44. PED

    void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle )  //0xF5846EDB26A98A24

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  45. void _0xA8C406C2A56EDC16 ( Any p0 )  //0xA8C406C2A56EDC16

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  46. void _0x8312F09C56149A8A ( Any p0 )  //0x8312F09C56149A8A

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  47. void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 )  //0xB2F47A1AFDFCC595

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  48. Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION ( int trackIndex, float x, float y, float z, float distance, BOOL direction )  //0x35D302397E524939

    • 0
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  49. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

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  50. LAW

    void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 )  //0xF19706B1F8FFA88F

    • 0
    • 194
    • 1207
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