RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void NETWORK_ACTIVITY_SET_CURRENT ( int p0 ) //0x9ADAC065D9F6706F
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- 204
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Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF4860514AD354226
- 0
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void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle ) //0xEE9DF765990E8D1D
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Entity _0x08FC896D2CB31FCC ( Any p0, BOOL p1 ) //0x08FC896D2CB31FCC
- 0
- 292
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Hash _GET_RANDOM_FISH_TYPE_FOR_LOCATION () //0x595478B3BBC3076D
- 0
- 274
- 1207
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Any _0x1E7384AB5D4F4581 ( Any p0 ) //0x1E7384AB5D4F4581
- 0
- 276
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void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 ) //0xEE3AA414CF99F368
- 0
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Any _0x74F0209674864CBD () //0x74F0209674864CBD
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BOOL _DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX ( Vehicle draft, int harnessId ) //0x4402960666000E62
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BOOL _0x8C03CD6B5E0E85E8 ( Entity entity, Hash lootTable ) //0x8C03CD6B5E0E85E8
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void RESET_WANTED_FOR_NEW_INCIDENT ( Player player ) //0x2728C77FBC4B9796
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void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle ) //0xC1E1A3D5ED7617B8
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const char* _NETWORK_GET_ROS_TITLE_NAME () //0xAC6153A0722F524C
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void SET_PED_CAN_HEAD_IK ( Ped ped, BOOL toggle ) //0xC11C18092C5530DC
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Any _0x7C8AA850617651D9 ( Any p0, Any p1 ) //0x7C8AA850617651D9
- 0
- 155
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void _0xEC116EDB683AD479 ( BOOL p0 ) //0xEC116EDB683AD479
- 0
- 278
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void _STAT_ITEM_FISH_CAUGHT ( Ped fish, float weight, Hash category, Hash subcategory ) //0xDA26263C87CCE9C1
- 0
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Any _0xE1C105E6BBA48270 () //0xE1C105E6BBA48270
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- 175
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BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x648B75D44930D6BD
- 0
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BOOL _DETACH_DRAFT_VEHICLE_HARNESS_PED ( Vehicle draft, Ped ped ) //0xB36D3EC70963BE60
- 0
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Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE8A8378BF651079C
- 0
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BOOL _0x856CE8FDE2416602 ( Ped ped ) //0x856CE8FDE2416602
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int _0x74FB3E29E6D10FA9 () //0x74FB3E29E6D10FA9
- 0
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void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName ) //0xA197C35F73AC0F12
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Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 ) //0x5E9FAF6C513347B4
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void SET_PED_CAN_LEG_IK ( Ped ped, BOOL toggle ) //0x73518ECE2485412B
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- 302
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void _FORCE_DESPAWN_PERSCHAR ( PersChar persChar ) //0x7B204F88F6C3D287
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- 278
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void _0x831BF01C56149A8A ( Any p0 ) //0x831BF01C56149A8A
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void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 ) //0x4B39D8F9D0FE7749
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void _0x75B49ACD73617437 ( Vehicle vehicle, BOOL p1 ) //0x75B49ACD73617437
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BOOL _0xA88E215CEB0435C0 ( Ped mount, Any* argStruct, Hash p2, int p3, int p4, BOOL p5 ) //0xA88E215CEB0435C0
- 0
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void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE92012611461A42A
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BOOL _0x7351DA734F989F4E ( Entity entity ) //0x7351DA734F989F4E
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Any _0x326F7951EF0D7F75 ( Any p0, Any p1 ) //0x326F7951EF0D7F75
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void _0xFCC6DB8DBE709BC8 ( Any p0 ) //0xFCC6DB8DBE709BC8
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void _0x7C2ABF6E556B21FC ( Any p0, Any p1, Any p2, Any p3 ) //0x7C2ABF6E556B21FC
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- 256
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void _0xBEEFBB608D2AA68A ( Any p0 ) //0xBEEFBB608D2AA68A
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- 175
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int _GET_NUM_DRAFT_VEHICLE_HARNESS_PED ( Hash modelHash ) //0x5B1A26BB18E7D451
- 0
- 197
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Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 ) //0xE31FC20319874CB3
- 0
- 204
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int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 ) //0x76CF93D4B416B288
- 0
- 212
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Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xBBE5B63EFFB08E68
- 0
- 251
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BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD82CF8E64C8729D8
- 0
- 247
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Entity _0xE76687023D8C8505 ( Hash p0, Any p1 ) //0xE76687023D8C8505
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void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL toggle ) //0xF5846EDB26A98A24
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void _0xA8C406C2A56EDC16 ( Any p0 ) //0xA8C406C2A56EDC16
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void _0x8312F09C56149A8A ( Any p0 ) //0x8312F09C56149A8A
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void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 ) //0xB2F47A1AFDFCC595
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Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION ( int trackIndex, float x, float y, float z, float distance, BOOL direction ) //0x35D302397E524939
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void _0xAF4D239B8903FCBE () //0xAF4D239B8903FCBE
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void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 ) //0xF19706B1F8FFA88F
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