RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x247F86595D396344 ( Any p0 ) //0x247F86595D396344
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void _0xE141F6B40B1E3683 ( Any p0, Any p1 ) //0xE141F6B40B1E3683
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void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 ) //0x84179419DBDD36F2
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void _0xA13028E22564A1BD ( Any p0, Any p1 ) //0xA13028E22564A1BD
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void ENABLE_ENTITYMASK () //0xFAAD23DE7A54FC14
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BOOL _0x9945A3E2528A02E8 ( Player player ) //0x9945A3E2528A02E8
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void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle ) //0x12B37D54667DB0B8
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void _0xD637D327080CD86E ( int p0 ) //0xD637D327080CD86E
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Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x3ACCE14DFA6BA8C2
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Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 ) //0xF7327ACC7A89AEF1
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void _0xEFC5C6670E0B99BA () //0xEFC5C6670E0B99BA
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void _0x324AB2A68AD8AEE5 () //0x324AB2A68AD8AEE5
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void STAT_ID_SET_TO_POSSE_ID ( Any* statId ) //0x34B22DE38477EDB4
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void _0x485B05EF05B9AEE9 ( Any p0, Any p1 ) //0x485B05EF05B9AEE9
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void _0x8379E05871AD24E0 () //0x8379E05871AD24E0
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BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity ) //0x857ACB0AB4BD0D55
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void DISABLE_ENTITYMASK () //0x5C9978A2A3DC3D0D
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float _0x717DA2281DF90855 ( Player player ) //0x717DA2281DF90855
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void _0x6BED40493A1AFDB8 ( Any* p0, float p1 ) //0x6BED40493A1AFDB8
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void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle ) //0xFAA10F1FAFB11AF2
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void _0x564552C6AF1EEAB1 () //0x564552C6AF1EEAB1
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void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle ) //0x0EB0585D15254740
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int _GET_PED_ATTITUDE ( Ped ped, Player player ) //0x7CC2186C32D3540A
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void _0x2E957AA81F2C61C9 () //0x2E957AA81F2C61C9
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void DISABLE_AMBIENT_ROAD_POPULATION ( BOOL unk ) //0xC6DCC2A3A8825C85
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Any _0xCAAE29CB5591B2A5 ( Any p0, Any p1 ) //0xCAAE29CB5591B2A5
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void TASK_ANIMAL_INTERACTION ( Ped player, Ped targetPed, Hash interactionType, Hash interactionModel, BOOL skipIdleAnimationClip ) //0xCD181A959CFDD7F4
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void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 ) //0xD999E379265A4501
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BOOL TASK_POLICE ( Ped ped, BOOL p1 ) //0x87BE56724650408E
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void _SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION ( Any p0, Any p1, Any p2, Any p3 ) //0xF5FFB08976911B50
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void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 ) //0xCDB682BB47C02F0A
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void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask ) //0xC6F81FCD15350323
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void _0x9B4C564BFA7CFF37 ( float p0 ) //0x9B4C564BFA7CFF37
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float _READ_INT_AS_FLOAT ( int value ) //0xD2C9126410DFA1B2
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void NETWORK_ACTIVITY_RESET_TO_IDLE () //0x3FE141FDB990E3D1
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Any _0x40C9155AF8BC13F3 ( Any p0 ) //0x40C9155AF8BC13F3
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void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle ) //0x6C3B4D6D13B4C841
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BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 ) //0x1E017404784AA6A3
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void _0xB173599D61FAEB31 () //0xB173599D61FAEB31
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void ENABLE_AMBIENT_ROAD_POPULATION () //0xBC90BDF4E5228EA1
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Any _0xDCEC875A02991AD0 ( Any p0, Any p1, Any p2, Any p3 ) //0xDCEC875A02991AD0
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void TASK_COMBAT_ANIMAL_WARN ( Ped ped, Any p1, Any p2 ) //0xF960F3D57B660E96
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void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName ) //0x748040460F8DF5DC
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BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 ) //0x482C99D0B38D1B0A
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void _0x6B53F4B811E583D2 ( Vehicle vehicle, BOOL toggle ) //0x6B53F4B811E583D2
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BOOL _ATTACH_DRAFT_VEHICLE_HARNESS_PED ( Ped mount, Vehicle draft, int harnessId ) //0x316CDB5B6E8F4110
- 0
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void _0xE19035EB65AB2932 ( Any p0, Any p1 ) //0xE19035EB65AB2932
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void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity ) //0x958DEBD9353C0935
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void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle ) //0x4B52BF96E225D230
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void _SET_DOOR_NETWORKED ( Hash doorHash ) //0x51D99497ABF3F451
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