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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0x92690B0822493CE0 ()  //0x92690B0822493CE0

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  2. void _0x247F86595D396344 ( Any p0 )  //0x247F86595D396344

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  3. void _0xE141F6B40B1E3683 ( Any p0, Any p1 )  //0xE141F6B40B1E3683

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  4. void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 )  //0x84179419DBDD36F2

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  5. void _0xA13028E22564A1BD ( Any p0, Any p1 )  //0xA13028E22564A1BD

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  6. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

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  7. LAW

    BOOL _0x9945A3E2528A02E8 ( Player player )  //0x9945A3E2528A02E8

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  8. void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle )  //0x12B37D54667DB0B8

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  9. void _0xD637D327080CD86E ( int p0 )  //0xD637D327080CD86E

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  10. PED

    Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x3ACCE14DFA6BA8C2

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  11. PED

    Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 )  //0xF7327ACC7A89AEF1

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  12. void _0xEFC5C6670E0B99BA ()  //0xEFC5C6670E0B99BA

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  13. void _0x324AB2A68AD8AEE5 ()  //0x324AB2A68AD8AEE5

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  14. void STAT_ID_SET_TO_POSSE_ID ( Any* statId )  //0x34B22DE38477EDB4

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  15. void _0x485B05EF05B9AEE9 ( Any p0, Any p1 )  //0x485B05EF05B9AEE9

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  16. void _0x8379E05871AD24E0 ()  //0x8379E05871AD24E0

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  17. BOOL _IS_ENTITY_ON_TRAIN_TRACK ( Entity entity )  //0x857ACB0AB4BD0D55

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  18. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

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  19. LAW

    float _0x717DA2281DF90855 ( Player player )  //0x717DA2281DF90855

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  20. void _0x6BED40493A1AFDB8 ( Any* p0, float p1 )  //0x6BED40493A1AFDB8

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  21. void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle )  //0xFAA10F1FAFB11AF2

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  22. void _0x564552C6AF1EEAB1 ()  //0x564552C6AF1EEAB1

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  23. PED

    void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

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  24. PED

    int _GET_PED_ATTITUDE ( Ped ped, Player player )  //0x7CC2186C32D3540A

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  25. void _0x2E957AA81F2C61C9 ()  //0x2E957AA81F2C61C9

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  26. void DISABLE_AMBIENT_ROAD_POPULATION ( BOOL unk )  //0xC6DCC2A3A8825C85

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  27. Any _0xCAAE29CB5591B2A5 ( Any p0, Any p1 )  //0xCAAE29CB5591B2A5

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  28. void TASK_ANIMAL_INTERACTION ( Ped player, Ped targetPed, Hash interactionType, Hash interactionModel, BOOL skipIdleAnimationClip )  //0xCD181A959CFDD7F4

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  29. void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 )  //0xD999E379265A4501

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  30. BOOL TASK_POLICE ( Ped ped, BOOL p1 )  //0x87BE56724650408E

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  31. void _SET_HORSE_TRAFFIC_GROUPING_DISTRIBUTION ( Any p0, Any p1, Any p2, Any p3 )  //0xF5FFB08976911B50

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  32. void _0xCDB682BB47C02F0A ( Entity entity, Hash p1 )  //0xCDB682BB47C02F0A

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  33. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

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  34. LAW

    void _0x9B4C564BFA7CFF37 ( float p0 )  //0x9B4C564BFA7CFF37

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  35. float _READ_INT_AS_FLOAT ( int value )  //0xD2C9126410DFA1B2

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  36. void NETWORK_ACTIVITY_RESET_TO_IDLE ()  //0x3FE141FDB990E3D1

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  37. PED

    Any _0x40C9155AF8BC13F3 ( Any p0 )  //0x40C9155AF8BC13F3

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  38. PED

    void SET_PED_CAN_ARM_IK ( Ped ped, BOOL toggle )  //0x6C3B4D6D13B4C841

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  39. PED

    BOOL _0x1E017404784AA6A3 ( Ped ped, Hash p1 )  //0x1E017404784AA6A3

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  40. void _0xB173599D61FAEB31 ()  //0xB173599D61FAEB31

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  41. void ENABLE_AMBIENT_ROAD_POPULATION ()  //0xBC90BDF4E5228EA1

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  42. Any _0xDCEC875A02991AD0 ( Any p0, Any p1, Any p2, Any p3 )  //0xDCEC875A02991AD0

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  43. void TASK_COMBAT_ANIMAL_WARN ( Ped ped, Any p1, Any p2 )  //0xF960F3D57B660E96

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  44. void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName )  //0x748040460F8DF5DC

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  45. BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 )  //0x482C99D0B38D1B0A

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  46. void _0x6B53F4B811E583D2 ( Vehicle vehicle, BOOL toggle )  //0x6B53F4B811E583D2

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  47. BOOL _ATTACH_DRAFT_VEHICLE_HARNESS_PED ( Ped mount, Vehicle draft, int harnessId )  //0x316CDB5B6E8F4110

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  48. void _0xE19035EB65AB2932 ( Any p0, Any p1 )  //0xE19035EB65AB2932

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  49. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

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  50. LAW

    void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle )  //0x4B52BF96E225D230

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