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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. Any _0xD508FA229F1C4900 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xD508FA229F1C4900

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  2. void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 )  //0xF40A109B4B79A848

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  3. void _0x9868C0D0134855F7 ( Any p0 )  //0x9868C0D0134855F7

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  4. LAW

    void _0xDEA083C16BB91345 ()  //0xDEA083C16BB91345

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  5. Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId )  //0xA6C0787443C9583E

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  6. BOOL _NETWORK_DID_RECENT_GAMER_NAMES_REQUEST_SUCCEED ()  //0x12AEB56B489415C5

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  7. PED

    void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

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  8. PED

    void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

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  9. void _0x8AE4EFA464DAE42D ( Any p0, Any p1 )  //0x8AE4EFA464DAE42D

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  10. void _0xC4533E3E87125C9E ( Any p0 )  //0xC4533E3E87125C9E

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  11. void _STAT_ID_INCREMENT_FLOAT ( Any* statId, float value )  //0x4A47E38EA3D60939

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  12. void _0xB8E213D02F37947D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xB8E213D02F37947D

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  13. BOOL _IS_PED_LEADING_HORSE ( Ped ped )  //0xEFC4303DDC6E60D3

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  14. BOOL _IS_TRACKED_ENTITY_VISIBLE ( Entity entity )  //0xC8CCDB712FBCBA92

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  15. LAW

    void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

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  16. void _RESET_SCRIPT_TIME_WITHIN_FRAME ()  //0x1411A7CBC3A6EB7B

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  17. void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId )  //0xD1065D68947E7B6E

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  18. int _NETWORK_GET_NUM_RECENT_GAMERS ()  //0x37A834AEC6A4F74A

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  19. PED

    void _0xDC91F22F09BC6C2F ( Hash group, BOOL p1 )  //0xDC91F22F09BC6C2F

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  20. PED

    void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

    • 0
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  21. PED

    void _0x19173C3F15367B54 ( Any p0, Any p1, Any p2 )  //0x19173C3F15367B54

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  22. void _0xA4DCB3F0DD7488BD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xA4DCB3F0DD7488BD

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  23. void _SET_PED_SHOULD_IGNORE_AVOIDANCE_VOLUMES ( Ped ped, int p1 )  //0xF74E134F40192884

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  24. void _0xBD861AE8A5181ED7 ( Any* statId, Any p1 )  //0xBD861AE8A5181ED7

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  25. BOOL IS_SCENARIO_OCCUPIED ( float p0, float p1, float p2, float p3, BOOL p4 )  //0x788756D73AC2E07C

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  26. Any _0xAC5045AB7F1A34FD ( Any p0 )  //0xAC5045AB7F1A34FD

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  27. void _SHOW_HORSE_REINS ( Vehicle vehicle )  //0x41CDA90EE3450921

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  28. Any _0xE777DDF3E78397E8 ( Any p0 )  //0xE777DDF3E78397E8

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  29. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0x140188E884645624

    • 0
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  30. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

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  31. LAW

    BOOL _0x9D5C9A5A3321B128 ( Player player )  //0x9D5C9A5A3321B128

    • 0
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  32. void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle )  //0x89D803CD48622150

    • 0
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  33. BOOL NETWORK_GET_RECENT_GAMER_NAMES ( int p0, int p1, Any* outData, int dataSize )  //0xFEFCC345CE357453

    • 0
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  34. PED

    void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

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  35. PED

    void _0xD2F0FE8805D91647 ( Any p0, Any p1 )  //0xD2F0FE8805D91647

    • 0
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  36. PED

    void _0x5708EDD71B50C008 ( Any p0, Any p1, Any p2 )  //0x5708EDD71B50C008

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  37. void _0xD95D777F828B2BBB ( Any p0 )  //0xD95D777F828B2BBB

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  38. void _0xDBBF12EA7C1029B2 ( Any p0, Any p1 )  //0xDBBF12EA7C1029B2

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  39. void _0x91A4F58E01ED5E4C ( Any* p0, Any p1 )  //0x91A4F58E01ED5E4C

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  40. void TASK_WANDER_SWIM ( Ped ped, Any p1 )  //0x527EA3DB8BC7F03B

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  41. Ped _GET_LED_HORSE_FROM_PED ( Ped ped )  //0xED1F514AF4732258

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  42. void _0xD21A3D421E7F09F7 ( Any p0, Any p1 )  //0xD21A3D421E7F09F7

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  43. void _0xCEC4CA2CAB8FA98C ( Vehicle vehicle, BOOL p1 )  //0xCEC4CA2CAB8FA98C

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  44. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

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  45. void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 )  //0xE5F773C1A1D9D168

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  46. void _0x49CF17A564918E8D ()  //0x49CF17A564918E8D

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  47. void SET_IGNORE_NO_GPS_FLAG ( BOOL toggle )  //0x72751156E7678833

    • 0
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  48. PED

    void _0x4E68C7EF706DF35D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4E68C7EF706DF35D

    • 0
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  49. PED

    void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 )  //0xB9BDFAE609DFB7C5

    • 0
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  50. void _0x92690B0822493CE0 ()  //0x92690B0822493CE0

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