RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _REVIVE_PERSCHAR ( PersChar persChar ) //0x49A8C2CD97815215
- 0
- 289
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void _0x18262CAFEBB5FBE1 ( Volume p0, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 ) //0x18262CAFEBB5FBE1
- 0
- 390
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BOOL STAT_ID_GET_FLOAT ( Any* statId, float* value ) //0xD7AE6C9C9C6AC54D
- 0
- 359
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void TASK_FLYING_CIRCLE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x72997893BFB8ECCC
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BOOL _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team ) //0xDD1E1393D966D39A
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- 310
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void _0x0893DAFBFA67110E ( Vehicle vehicle, BOOL toggle ) //0x0893DAFBFA67110E
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void _SET_CLOUD_LAYER ( float x, float y, int p2 ) //0xB8C984C0D47F4F07
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- 228
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void _0xBD944A3D36E992DE () //0xBD944A3D36E992DE
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BOOL _0x273E04A3A7AD1F2D () //0x273E04A3A7AD1F2D
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void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash ) //0xB6BA2444AB393DA2
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void _0xE735A7DA22E88359 ( Any p0 ) //0xE735A7DA22E88359
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void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 ) //0x15F4732C357B1D6D
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void _0xD4B614179BCD0654 ( Any p0 ) //0xD4B614179BCD0654
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void _REMOVE_AMBIENT_MOVE_RESTRICTION ( Volume volume ) //0xA1CFB35069D23C23
- 0
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BOOL STAT_ID_GET_BOOL ( Any* statId, BOOL* value ) //0x11B5E6D2AE73F48F
- 0
- 298
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BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
- 0
- 191
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Any _0x6AFD84AEAA3EA538 ( Any p0 ) //0x6AFD84AEAA3EA538
- 0
- 225
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void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 ) //0x75DCED9EEC5769D7
- 0
- 373
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void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index ) //0xC6B9BF123B9463B6
- 0
- 224
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void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle ) //0xFF9965C47FA404DA
- 0
- 203
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void _SET_CLOUD_NOISE ( float x, float y, float z ) //0xFE7966DF01452F32
- 0
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void _0x987BE590FB9D41E5 ( BOOL p0 ) //0x987BE590FB9D41E5
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- 189
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void _0xE31A04513237DC89 ( Entity entity ) //0xE31A04513237DC89
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Any _0x82CB0F3F0C7785E5 ( Any p0 ) //0x82CB0F3F0C7785E5
- 0
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BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms ) //0x947E43F544B6AB34
- 0
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void _0x406808610220405B ( Any p0 ) //0x406808610220405B
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void _0x2161278C6322F740 ( int bitFlag, Any p1, Any p2, Hash p3, int p4, Volume volume ) //0x2161278C6322F740
- 0
- 270
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BOOL STAT_ID_GET_DATE ( Any* statId, Any* date ) //0x8B0FACEFC36C824C
- 0
- 298
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int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 ) //0xF533D68FF970D190
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void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 ) //0xBD1C3C0F271C39D3
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void _0x750D42C013F64AE7 ( Any p0, Any p1 ) //0x750D42C013F64AE7
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BOOL _IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE ( Ped ped, Vehicle vehicle, int* outIndex ) //0xB213D2A560B2E48B
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- 204
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void _0xDCF12B89624AAC96 ( BOOL p0 ) //0xDCF12B89624AAC96
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BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES ( int p0, int playerCount ) //0x6D206D383BB5F6B1
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void _0xCA95C156C14B2054 ( Any p0, Any p1 ) //0xCA95C156C14B2054
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Any _0x32417CB860A3BDC4 ( Any p0, Any p1 ) //0x32417CB860A3BDC4
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void _0xA2B18FF8D39F6D87 ( Any p0 ) //0xA2B18FF8D39F6D87
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void _0xF45E46DEECF7DF6E ( int bitFlag, Any p1, Any p2, Any p3, Any p4 ) //0xF45E46DEECF7DF6E
- 0
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void _0x0FEE2561120F3333 ( Any* statId ) //0x0FEE2561120F3333
- 0
- 268
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void TASK_REACT ( Ped ped, Entity reactingTo, float x, float y, float z, const char* reactionName, float p6, float p7, int p8 ) //0xC4C32C31920E1B70
- 0
- 324
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void _0xE78993FF9022C064 ( Any p0 ) //0xE78993FF9022C064
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void _0xDC0556D0F484ECAA ( Any p0 ) //0xDC0556D0F484ECAA
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void _SET_CLOUD_HEIGHT ( float height ) //0xC332C91388F5580B
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void _0xDDCE8E960D1DE240 ( BOOL p0 ) //0xDDCE8E960D1DE240
- 0
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BOOL _NETWORK_IS_RECENT_GAMER_NAMES_REQUEST_IN_PROGRESS () //0x4664D213A0CCAF40
- 0
- 206
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void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
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void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 ) //0xE737D5F14304A2EC
- 0
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Any _0xE4C51A8A3BD1664C ( Any p0 ) //0xE4C51A8A3BD1664C
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void _0x8EC7CD701F872F87 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x8EC7CD701F872F87
- 0
- 275
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void _STAT_ID_INCREMENT_INT ( Any* statId, int value ) //0x6A0184E904CDF25E
- 0
- 310
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