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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. PED

    Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

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  2. BOOL _REVIVE_PERSCHAR ( PersChar persChar )  //0x49A8C2CD97815215

    • 0
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  3. void _0x18262CAFEBB5FBE1 ( Volume p0, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 )  //0x18262CAFEBB5FBE1

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  4. BOOL STAT_ID_GET_FLOAT ( Any* statId, float* value )  //0xD7AE6C9C9C6AC54D

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  5. void TASK_FLYING_CIRCLE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x72997893BFB8ECCC

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  6. BOOL _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team )  //0xDD1E1393D966D39A

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  7. void _0x0893DAFBFA67110E ( Vehicle vehicle, BOOL toggle )  //0x0893DAFBFA67110E

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  8. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

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  9. LAW

    void _0xBD944A3D36E992DE ()  //0xBD944A3D36E992DE

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  10. BOOL _0x273E04A3A7AD1F2D ()  //0x273E04A3A7AD1F2D

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  11. PED

    void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

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  12. PED

    void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

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  13. PED

    void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

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  14. void _0xD4B614179BCD0654 ( Any p0 )  //0xD4B614179BCD0654

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  15. void _REMOVE_AMBIENT_MOVE_RESTRICTION ( Volume volume )  //0xA1CFB35069D23C23

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  16. BOOL STAT_ID_GET_BOOL ( Any* statId, BOOL* value )  //0x11B5E6D2AE73F48F

    • 0
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  17. BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 )  //0x6EEAD6AF637DA752

    • 0
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  18. Any _0x6AFD84AEAA3EA538 ( Any p0 )  //0x6AFD84AEAA3EA538

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  19. void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 )  //0x75DCED9EEC5769D7

    • 0
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  20. void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index )  //0xC6B9BF123B9463B6

    • 0
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  21. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

    • 0
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  22. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

    • 0
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  23. LAW

    void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

    • 0
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  24. void _0xE31A04513237DC89 ( Entity entity )  //0xE31A04513237DC89

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  25. PED

    Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

    • 0
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  26. PED

    BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms )  //0x947E43F544B6AB34

    • 0
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  27. void _0x406808610220405B ( Any p0 )  //0x406808610220405B

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  28. void _0x2161278C6322F740 ( int bitFlag, Any p1, Any p2, Hash p3, int p4, Volume volume )  //0x2161278C6322F740

    • 0
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  29. BOOL STAT_ID_GET_DATE ( Any* statId, Any* date )  //0x8B0FACEFC36C824C

    • 0
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  30. int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 )  //0xF533D68FF970D190

    • 0
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  31. void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 )  //0xBD1C3C0F271C39D3

    • 0
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  32. void _0x750D42C013F64AE7 ( Any p0, Any p1 )  //0x750D42C013F64AE7

    • 0
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  33. BOOL _IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE ( Ped ped, Vehicle vehicle, int* outIndex )  //0xB213D2A560B2E48B

    • 0
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  34. LAW

    void _0xDCF12B89624AAC96 ( BOOL p0 )  //0xDCF12B89624AAC96

    • 0
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  35. BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES ( int p0, int playerCount )  //0x6D206D383BB5F6B1

    • 0
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  36. PED

    void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

    • 0
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  37. PED

    Any _0x32417CB860A3BDC4 ( Any p0, Any p1 )  //0x32417CB860A3BDC4

    • 0
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  38. void _0xA2B18FF8D39F6D87 ( Any p0 )  //0xA2B18FF8D39F6D87

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  39. void _0xF45E46DEECF7DF6E ( int bitFlag, Any p1, Any p2, Any p3, Any p4 )  //0xF45E46DEECF7DF6E

    • 0
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  40. void _0x0FEE2561120F3333 ( Any* statId )  //0x0FEE2561120F3333

    • 0
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  41. void TASK_REACT ( Ped ped, Entity reactingTo, float x, float y, float z, const char* reactionName, float p6, float p7, int p8 )  //0xC4C32C31920E1B70

    • 0
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  42. void _0xE78993FF9022C064 ( Any p0 )  //0xE78993FF9022C064

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  43. void _0xDC0556D0F484ECAA ( Any p0 )  //0xDC0556D0F484ECAA

    • 0
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  44. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

    • 0
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  45. LAW

    void _0xDDCE8E960D1DE240 ( BOOL p0 )  //0xDDCE8E960D1DE240

    • 0
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    • 0
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  46. PED

    void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
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  47. PED

    void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 )  //0xE737D5F14304A2EC

    • 0
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  48. Any _0xE4C51A8A3BD1664C ( Any p0 )  //0xE4C51A8A3BD1664C

    • 0
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  49. void _0x8EC7CD701F872F87 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x8EC7CD701F872F87

    • 0
    • 264
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