RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0xD78A26024BB13E08 ( Player player ) //0xD78A26024BB13E08
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Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 ) //0x77B299E8799B1332
- 0
- 199
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Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash ) //0x3CC4A718C258BDD0
- 0
- 260
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BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0xEEED8FAFEC331A70
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- 189
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void _0x633F83B301C87994 ( Any p0, Any p1 ) //0x633F83B301C87994
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- 175
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void _0x669C25840C6F7AE2 ( Any p0, Any p1 ) //0x669C25840C6F7AE2
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BOOL STAT_ID_SET_BOOL ( Any* statId, BOOL value, BOOL p2 ) //0x3B5107353267D7A1
- 0
- 299
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Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
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- 172
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void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle ) //0x359A8EA1FB8D6F0F
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- 313
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void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0x1F9A64C2804B3471
- 0
- 206
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Any _0x923346025512DFB7 ( Any p0 ) //0x923346025512DFB7
- 0
- 172
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BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity ) //0x802092B07E3B1EEA
- 0
- 180
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Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 ) //0x5203038FF8BAE577
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- 191
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void _RETASK_PERSISTANT_CHARACTER ( PersChar persChar ) //0x631CD2D77FDC0316
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- 275
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void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
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- 217
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void _0x638FCFC6042A9473 ( Any p0, Any p1 ) //0x638FCFC6042A9473
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int _GET_PROXY_INTERIOR_INDEX ( int interiorId ) //0x5D1C5D8E62E8EE1C
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void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
- 0
- 320
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void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle ) //0xA8A024587329F36A
- 0
- 353
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int _NETWORK_GET_XP () //0xDB438CC9BC6F4022
- 0
- 191
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BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x62FDAD5E01D2DD47
- 0
- 198
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Any _0x7F090958AE95B61B ( Any p0, Any p1 ) //0x7F090958AE95B61B
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void _0x0B3A99AB6713AA52 ( Any p0 ) //0x0B3A99AB6713AA52
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void _0xB56D41A694E42E86 ( Volume volume, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 ) //0xB56D41A694E42E86
- 0
- 292
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BOOL STAT_ID_SET_DATE ( Any* statId, Any* date, BOOL p2 ) //0x1FAE9B2FAA2DFE06
- 0
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void TASK_FLY_AWAY ( Ped ped, Any p1 ) //0xE86A537B5A3C297C
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void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash ) //0x37FB1C870E2EC2C6
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BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject ) //0x4ECCC2815CA79AE2
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void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle ) //0x2381977DA948F8DC
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void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle ) //0x1549BA7FE83A2383
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- 215
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void _0x9D1B0B5066205692 () //0x9D1B0B5066205692
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Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash ) //0x75CBF20BA47E4F89
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void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
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void _0x9ED3108D6847760A ( int netHandle, Any p1 ) //0x9ED3108D6847760A
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- 224
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int _NETWORK_GET_RANK () //0x32C90CDFAF40514C
- 0
- 225
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BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 ) //0x463803429297117C
- 0
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void _0xC494C76A34266E82 ( Any p0, Any p1 ) //0xC494C76A34266E82
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BOOL _IS_PERSISTENT_CHARACTER_DEAD ( PersChar persChar ) //0xEB98B38CA60742D7
- 0
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void _REMOVE_AMBIENT_SPAWN_RESTRICTION ( Volume volume ) //0x74C2B3DC0B294102
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BOOL STAT_ID_GET_INT ( Any* statId, int* p1 ) //0x767FBC2AC802EF3E
- 0
- 427
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void TASK_FLY_TO_COORD ( Ped ped, float speed, float x, float y, float z, Any p5, Any p6 ) //0xD6CFC2D59DA72042
- 0
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Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x79197F7D2BB5E73A
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void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle ) //0xE712BC978770F105
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void SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP ( Vehicle vehicle, BOOL toggle ) //0xC462C79379ABBCB1
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- 220
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void _0xC489FE31AC726512 ( Any p0, Any p1 ) //0xC489FE31AC726512
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void _0xA9342743B634A462 ( Any p0 ) //0xA9342743B634A462
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void _0xD785864798258032 ( Entity entity, BOOL toggle ) //0xD785864798258032
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- 219
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void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle ) //0x29FE035D35B8589C
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- 198
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Any _0xF9331B3A314EB49D ( Any p0 ) //0xF9331B3A314EB49D
- 0
- 186
- 1207
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Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 ) //0xC3995D396F1D97B6
- 0
- 208
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