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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _0xD78A26024BB13E08 ( Player player )  //0xD78A26024BB13E08

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  2. Any _0x77B299E8799B1332 ( Any p0, Any p1, Any p2 )  //0x77B299E8799B1332

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  3. PED

    Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

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  4. PED

    BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

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  5. PED

    void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

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  6. void _0x669C25840C6F7AE2 ( Any p0, Any p1 )  //0x669C25840C6F7AE2

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  7. BOOL STAT_ID_SET_BOOL ( Any* statId, BOOL value, BOOL p2 )  //0x3B5107353267D7A1

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  8. Any _0xFDECCA06E8B81346 ( Any p0 )  //0xFDECCA06E8B81346

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  9. void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle )  //0x359A8EA1FB8D6F0F

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  10. HUD

    void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0x1F9A64C2804B3471

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  11. Any _0x923346025512DFB7 ( Any p0 )  //0x923346025512DFB7

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  12. PED

    BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

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  13. PED

    Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

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  14. void _RETASK_PERSISTANT_CHARACTER ( PersChar persChar )  //0x631CD2D77FDC0316

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  15. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

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  16. void _0x638FCFC6042A9473 ( Any p0, Any p1 )  //0x638FCFC6042A9473

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  17. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

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  18. void FORCE_LIGHTNING_FLASH ()  //0x369DB5B2510FA080

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  19. void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle )  //0xA8A024587329F36A

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  20. int _NETWORK_GET_XP ()  //0xDB438CC9BC6F4022

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  21. PED

    BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

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  22. PED

    Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

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  23. void _0x0B3A99AB6713AA52 ( Any p0 )  //0x0B3A99AB6713AA52

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  24. void _0xB56D41A694E42E86 ( Volume volume, int flags, int p2, Hash p3, Hash p4, Hash p5, int p6 )  //0xB56D41A694E42E86

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  25. BOOL STAT_ID_SET_DATE ( Any* statId, Any* date, BOOL p2 )  //0x1FAE9B2FAA2DFE06

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  26. void TASK_FLY_AWAY ( Ped ped, Any p1 )  //0xE86A537B5A3C297C

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  27. void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash )  //0x37FB1C870E2EC2C6

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  28. BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject )  //0x4ECCC2815CA79AE2

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  29. void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle )  //0x2381977DA948F8DC

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  30. void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle )  //0x1549BA7FE83A2383

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  31. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

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  32. LAW

    Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash )  //0x75CBF20BA47E4F89

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  33. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

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  34. void _0x9ED3108D6847760A ( int netHandle, Any p1 )  //0x9ED3108D6847760A

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  35. int _NETWORK_GET_RANK ()  //0x32C90CDFAF40514C

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  36. PED

    BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

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  37. PED

    void _0xC494C76A34266E82 ( Any p0, Any p1 )  //0xC494C76A34266E82

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  38. BOOL _IS_PERSISTENT_CHARACTER_DEAD ( PersChar persChar )  //0xEB98B38CA60742D7

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  39. void _REMOVE_AMBIENT_SPAWN_RESTRICTION ( Volume volume )  //0x74C2B3DC0B294102

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  40. BOOL STAT_ID_GET_INT ( Any* statId, int* p1 )  //0x767FBC2AC802EF3E

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  41. void TASK_FLY_TO_COORD ( Ped ped, float speed, float x, float y, float z, Any p5, Any p6 )  //0xD6CFC2D59DA72042

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  42. Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x79197F7D2BB5E73A

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  43. void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle )  //0xE712BC978770F105

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  44. void SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP ( Vehicle vehicle, BOOL toggle )  //0xC462C79379ABBCB1

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  45. void _0xC489FE31AC726512 ( Any p0, Any p1 )  //0xC489FE31AC726512

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  46. void _0xA9342743B634A462 ( Any p0 )  //0xA9342743B634A462

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  47. void _0xD785864798258032 ( Entity entity, BOOL toggle )  //0xD785864798258032

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  48. void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle )  //0x29FE035D35B8589C

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  49. PED

    Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

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  50. PED

    Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

    • 0
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