RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _NETWORK_IS_MONEY_BALANCE_NOT_LESS_THAN ( int cashBalance, int goldBarBalance ) //0xAEC5F0119867E457
- 0
- 363
- 1207
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BOOL _NETWORK_CAN_ADD_FRIEND ( Any* gamerHandle ) //0x99ABE9BF9DADA162
- 0
- 195
- 1207
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BOOL NETWORK_IS_AIM_CAM_ACTIVE ( Player player ) //0x8E7CE19219669AEB
- 0
- 160
- 1207
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BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name ) //0x7C334FF4D9215912
- 0
- 337
- 1207
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Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 ) //0xBDED916A9F9B0604
- 0
- 189
- 1207
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void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration ) //0x2890418B39BC8FFF
- 0
- 202
- 1207
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Any _0x112DDF56300BC6E5 ( Any p0 ) //0x112DDF56300BC6E5
- 0
- 258
- 1207
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void _0xC67A4910425F11F1 ( Player player, const char* name ) //0xC67A4910425F11F1
- 0
- 180
- 1207
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Hash GET_PED_MODEL_NAME_IN_POPULATION_SET ( Hash popSetHash, int index ) //0x3EAFA1C533B7139E
- 0
- 317
- 1207
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BOOL _0x11EA52CAD1B55910 ( int p0, char* p1 ) //0x11EA52CAD1B55910
- 0
- 407
- 1207
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void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 ) //0xA917E39F2CEFD215
- 0
- 305
- 1207
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void _0x8E1DDE26D270CC5E ( Any p0, Any p1 ) //0x8E1DDE26D270CC5E
- 0
- 176
- 1207
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int GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ( Vehicle vehicle ) //0xA9C55F1C15E62E06
- 0
- 347
- 1207
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Any _0x13C190302369308B ( Any p0 ) //0x13C190302369308B
- 0
- 195
- 1207
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Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash ) //0x59DE03442B6C9598
- 0
- 464
- 1207
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Any _0x64A36BA85CE01A81 ( Any p0, Any p1, Any p2, Any p3 ) //0x64A36BA85CE01A81
- 0
- 188
- 1207
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BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z ) //0xEC6935EBE0847B90
- 0
- 157
- 1207
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void _0x08892122769770D5 ( PopZone popZone, BOOL p1 ) //0x08892122769770D5
- 0
- 281
- 1207
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void _0x4E806A395D43A458 ( Any p0 ) //0x4E806A395D43A458
- 0
- 195
- 1207
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void SET_DISABLE_RANDOM_TRAINS_THIS_FRAME ( BOOL toggle ) //0xD4288603E8766FF7
- 0
- 358
- 1207
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Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 ) //0xA15CCAB8AD038291
- 0
- 219
- 1207
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void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon ) //0x5F57522BC1EB9D9D
- 0
- 206
- 1207
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int _0xE083BEDA81709891 ( Player player ) //0xE083BEDA81709891
- 0
- 198
- 1207
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void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 ) //0xE1BC73D6815BA361
- 0
- 211
- 1207
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Any _0xE10F2D7715ABABEC ( Any p0 ) //0xE10F2D7715ABABEC
- 0
- 209
- 1207
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Any GET_CURRENT_TARGET_FOR_PED ( Ped ped ) //0xCD66FEA29400A0B5
- 0
- 258
- 1207
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void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped ) //0xA3A9299C4F2ADB98
- 0
- 200
- 1207
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void _0xB285AD0EC870B2DF ( Any p0, Any p1 ) //0xB285AD0EC870B2DF
- 0
- 197
- 1207
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PersChar _GET_PERSCHAR_INDEX_FROM_PED_INDEX ( Ped ped ) //0x32A1E3B83D501096
- 0
- 329
- 1207
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void _0x0F1861101C9A9944 ( PopZone popZone, BOOL p1 ) //0x0F1861101C9A9944
- 0
- 280
- 1207
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BOOL STAT_ID_SET_INT ( Any* statId, int value, BOOL p2 ) //0xA4DDF5DF95E65EEE
- 0
- 744
- 1207
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void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x5802E0F910E4CF1D
- 0
- 222
- 1207
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void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 ) //0x545BF19F86E80F11
- 0
- 194
- 1207
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void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus ) //0x96F78A6A075D55D9
- 0
- 451
- 1207
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void _0x697DF68F3A761A50 ( Any p0 ) //0x697DF68F3A761A50
- 0
- 199
- 1207
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void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon ) //0x95384C6CE1526EFF
- 0
- 241
- 1207
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BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 ) //0x89E005B1662F6E48
- 0
- 231
- 1207
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void _0x745808BB01CEC6B9 ( float p0 ) //0x745808BB01CEC6B9
- 0
- 199
- 1207
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Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 ) //0x7A8E8DF782B47EB0
- 0
- 208
- 1207
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void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 208
- 1207
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Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCB86D3E3E3708901
- 0
- 200
- 1207
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Any _0xF8DE7154F7D1458F ( Any p0 ) //0xF8DE7154F7D1458F
- 0
- 272
- 1207
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void SET_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1, int priority ) //0x60CDE717A6D47769
- 0
- 576
- 1207
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BOOL STAT_ID_SET_FLOAT ( Any* statId, float value, BOOL p2 ) //0x481BDF6A10C5EF68
- 0
- 330
- 1207
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void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 ) //0xE8F1A5B4CED3725A
- 0
- 211
- 1207
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BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 ) //0x559A6F8C5133B4EE
- 0
- 184
- 1207
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void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus ) //0xA9F1D75195CC40F6
- 0
- 369
- 1207
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void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId ) //0xFFF6579CF0139FCE
- 0
- 206
- 1207
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BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 ) //0x3738B784DDD35CC6
- 0
- 211
- 1207
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void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
- 0
- 320
- 1207