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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

    • 0
    • 296
    • 1207
  2. BOOL _NETWORK_IS_MONEY_BALANCE_NOT_LESS_THAN ( int cashBalance, int goldBarBalance )  //0xAEC5F0119867E457

    • 0
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  3. BOOL _NETWORK_CAN_ADD_FRIEND ( Any* gamerHandle )  //0x99ABE9BF9DADA162

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  4. BOOL NETWORK_IS_AIM_CAM_ACTIVE ( Player player )  //0x8E7CE19219669AEB

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  5. BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name )  //0x7C334FF4D9215912

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  6. PED

    Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 )  //0xBDED916A9F9B0604

    • 0
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  7. PED

    void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration )  //0x2890418B39BC8FFF

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  8. Any _0x112DDF56300BC6E5 ( Any p0 )  //0x112DDF56300BC6E5

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  9. void _0xC67A4910425F11F1 ( Player player, const char* name )  //0xC67A4910425F11F1

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  10. Hash GET_PED_MODEL_NAME_IN_POPULATION_SET ( Hash popSetHash, int index )  //0x3EAFA1C533B7139E

    • 0
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  11. BOOL _0x11EA52CAD1B55910 ( int p0, char* p1 )  //0x11EA52CAD1B55910

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  12. void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 )  //0xA917E39F2CEFD215

    • 0
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  13. void _0x8E1DDE26D270CC5E ( Any p0, Any p1 )  //0x8E1DDE26D270CC5E

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  14. int GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ( Vehicle vehicle )  //0xA9C55F1C15E62E06

    • 0
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  15. Any _0x13C190302369308B ( Any p0 )  //0x13C190302369308B

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  16. Hash _GET_WEAPON_COMPONENT_TYPE_MODEL ( Hash componentHash )  //0x59DE03442B6C9598

    • 0
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  17. Any _0x64A36BA85CE01A81 ( Any p0, Any p1, Any p2, Any p3 )  //0x64A36BA85CE01A81

    • 0
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  18. PED

    BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

    • 0
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  19. void _0x08892122769770D5 ( PopZone popZone, BOOL p1 )  //0x08892122769770D5

    • 0
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  20. void _0x4E806A395D43A458 ( Any p0 )  //0x4E806A395D43A458

    • 0
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  21. void SET_DISABLE_RANDOM_TRAINS_THIS_FRAME ( BOOL toggle )  //0xD4288603E8766FF7

    • 0
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  22. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

    • 0
    • 211
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  23. HUD

    void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon )  //0x5F57522BC1EB9D9D

    • 0
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    • 1207
  24. LAW

    int _0xE083BEDA81709891 ( Player player )  //0xE083BEDA81709891

    • 0
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  25. void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 )  //0xE1BC73D6815BA361

    • 0
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  26. Any _0xE10F2D7715ABABEC ( Any p0 )  //0xE10F2D7715ABABEC

    • 0
    • 193
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  27. PED

    Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

    • 0
    • 245
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  28. PED

    void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 187
    • 1207
  29. PED

    void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

    • 0
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  30. PersChar _GET_PERSCHAR_INDEX_FROM_PED_INDEX ( Ped ped )  //0x32A1E3B83D501096

    • 0
    • 318
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  31. void _0x0F1861101C9A9944 ( PopZone popZone, BOOL p1 )  //0x0F1861101C9A9944

    • 0
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  32. BOOL STAT_ID_SET_INT ( Any* statId, int value, BOOL p2 )  //0xA4DDF5DF95E65EEE

    • 0
    • 716
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  33. void TASK_FLEE_PED_VIA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x5802E0F910E4CF1D

    • 0
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  34. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

    • 0
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  35. void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus )  //0x96F78A6A075D55D9

    • 0
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  36. void _0x697DF68F3A761A50 ( Any p0 )  //0x697DF68F3A761A50

    • 0
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  37. HUD

    void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon )  //0x95384C6CE1526EFF

    • 0
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    • 1207
  38. LAW

    BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 )  //0x89E005B1662F6E48

    • 0
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  39. void _0x745808BB01CEC6B9 ( float p0 )  //0x745808BB01CEC6B9

    • 0
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  40. Any _0x7A8E8DF782B47EB0 ( Any p0, Any p1, Any p2 )  //0x7A8E8DF782B47EB0

    • 0
    • 194
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  41. PED

    void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 197
    • 1207
  42. PED

    Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

    • 0
    • 187
    • 1207
  43. Any _0xF8DE7154F7D1458F ( Any p0 )  //0xF8DE7154F7D1458F

    • 0
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    • 1207
  44. void SET_SPAWNER_INFO_PRIORITY ( Hash p0, Hash p1, int priority )  //0x60CDE717A6D47769

    • 0
    • 565
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  45. BOOL STAT_ID_SET_FLOAT ( Any* statId, float value, BOOL p2 )  //0x481BDF6A10C5EF68

    • 0
    • 320
    • 1207
  46. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

    • 0
    • 201
    • 1207
  47. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

    • 0
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  48. void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus )  //0xA9F1D75195CC40F6

    • 0
    • 361
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  49. HUD

    void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0xFFF6579CF0139FCE

    • 0
    • 195
    • 1207
  50. LAW

    BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 )  //0x3738B784DDD35CC6

    • 0
    • 201
    • 1207
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