RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 ) //0x503703EC1781B7D6
- 0
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float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
- 0
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void _0x4E42CA5BCD45444A () //0x4E42CA5BCD45444A
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void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value ) //0xCBDA22C87977244F
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int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag ) //0x53CB4B502E1C57EA
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- 308
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void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius ) //0x387EAD7EE42F6685
- 0
- 365
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BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 ) //0x2B02DB082258625F
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- 374
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void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
- 0
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void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
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BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 ) //0x7C981DE05A7403A0
- 0
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BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, BOOL p1 ) //0x7263332501E07F52
- 0
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BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId ) //0xE368E8422C860BA7
- 0
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void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
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BOOL NETWORK_FIND_GAMERS_IN_CREW ( int p0 ) //0xE532D6811B3A4D2A
- 0
- 369
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BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index ) //0x1C1993824A396603
- 0
- 301
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 415
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BOOL IS_SYSTEM_UI_BEING_DISPLAYED () //0x908258B6209E71F7
- 0
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Any _0xF4CB347D7B5EB0FD () //0xF4CB347D7B5EB0FD
- 0
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BOOL _0x91C9E2A0F9DD6DD4 ( int p0, const char* p1, float* p2 ) //0x91C9E2A0F9DD6DD4
- 0
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void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 ) //0x0F6641449DD86FBE
- 0
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BOOL IS_VEHICLE_STOPPED ( Vehicle vehicle ) //0x78C3311A73135241
- 0
- 339
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Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash ) //0x7FEAD38B326B9F74
- 0
- 533
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void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName ) //0x9D746964E0CF2C5F
- 0
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float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
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BOOL NETWORK_CLAN_SERVICE_IS_VALID () //0x579CCED0265D4896
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void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value ) //0x9FF1E042FA597187
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void REMOVE_MP_GAMER_TAG ( int gamerTagId ) //0x839BFD7D7E49FE09
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
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const char* _NETWORK_GET_STRING_CASH_BALANCE () //0x282D36FF103D78DF
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int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 ) //0x01708E8DD3FF8C65
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BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 ) //0x91A5F9CBEBB9D936
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int _GET_PED_INCAPACITATION_HEALTH ( Ped ped ) //0x89BFDF6D53145545
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void _0xE0E65E0D261F7507 ( Any p0 ) //0xE0E65E0D261F7507
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void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 ) //0x3946FC742AC305CD
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int GET_NUM_MODELS_IN_POPULATION_SET ( Hash popSetHash ) //0xA1E3171ED0E47564
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BOOL _0x049D2196D9D11184 ( int p0, const char* p1, char* p2 ) //0x049D2196D9D11184
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void TASK_STOP_LEADING_HORSE ( Ped ped ) //0xED27560703F37258
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- 173
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void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
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- 175
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int GET_VEHICLE_NUMBER_OF_PASSENGERS ( Vehicle vehicle ) //0x59F3F16577CD79B2
- 0
- 300
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BOOL IS_VEHICLE_VISIBLE ( Vehicle vehicle ) //0x424910CD5DE8C246
- 0
- 231
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Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType ) //0x7AA043F6C41D151E
- 0
- 395
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BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 ) //0xD9130842D7226045
- 0
- 235
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void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
- 0
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BOOL NETWORK_CLAN_PLAYER_IS_ACTIVE ( Any* gamerHandle ) //0xB124B57F571D8F18
- 0
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BOOL IS_ENTITY_IN_WATER ( Entity entity ) //0xDDE5C125AC446723
- 0
- 231
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Any _0x8049B17BEC937662 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x8049B17BEC937662
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Any _0xFD05B1DDE83749FA ( Any p0 ) //0xFD05B1DDE83749FA
- 0
- 213
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BOOL IS_MP_GAMER_TAG_ACTIVE ( int gamerTagId ) //0x6E1C31E14C7A5F97
- 0
- 240
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Any _0xE4D6E45F491A66CB ( Player player, int p1 ) //0xE4D6E45F491A66CB
- 0
- 349
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
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- 308
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