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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 )  //0xA4EFEF9440A5B0EF

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  2. void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 )  //0x503703EC1781B7D6

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  3. CAM

    float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

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  4. void _0x4E42CA5BCD45444A ()  //0x4E42CA5BCD45444A

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  5. void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value )  //0xCBDA22C87977244F

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  6. HUD

    int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

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  7. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

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  8. PED

    BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

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  9. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

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  10. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

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  11. BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 )  //0x7C981DE05A7403A0

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  12. BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, BOOL p1 )  //0x7263332501E07F52

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  13. BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId )  //0xE368E8422C860BA7

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  14. CAM

    void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

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  15. BOOL NETWORK_FIND_GAMERS_IN_CREW ( int p0 )  //0xE532D6811B3A4D2A

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  16. BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x1C1993824A396603

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  17. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

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  18. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x908258B6209E71F7

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  19. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

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  20. BOOL _0x91C9E2A0F9DD6DD4 ( int p0, const char* p1, float* p2 )  //0x91C9E2A0F9DD6DD4

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  21. void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 )  //0x0F6641449DD86FBE

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  22. BOOL IS_VEHICLE_STOPPED ( Vehicle vehicle )  //0x78C3311A73135241

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  23. Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash )  //0x7FEAD38B326B9F74

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  24. void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName )  //0x9D746964E0CF2C5F

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  25. CAM

    float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0xC4ABF536048998AA

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  26. BOOL NETWORK_CLAN_SERVICE_IS_VALID ()  //0x579CCED0265D4896

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  27. void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value )  //0x9FF1E042FA597187

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  28. HUD

    void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x839BFD7D7E49FE09

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  29. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

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  30. const char* _NETWORK_GET_STRING_CASH_BALANCE ()  //0x282D36FF103D78DF

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  31. int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 )  //0x01708E8DD3FF8C65

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  32. PED

    BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

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  33. PED

    int _GET_PED_INCAPACITATION_HEALTH ( Ped ped )  //0x89BFDF6D53145545

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  34. void _0xE0E65E0D261F7507 ( Any p0 )  //0xE0E65E0D261F7507

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  35. void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 )  //0x3946FC742AC305CD

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  36. int GET_NUM_MODELS_IN_POPULATION_SET ( Hash popSetHash )  //0xA1E3171ED0E47564

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  37. BOOL _0x049D2196D9D11184 ( int p0, const char* p1, char* p2 )  //0x049D2196D9D11184

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  38. void TASK_STOP_LEADING_HORSE ( Ped ped )  //0xED27560703F37258

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  39. void MAKE_OBJECT_NOT_CARRIABLE ( Object object )  //0x67BFCED22909834D

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  40. int GET_VEHICLE_NUMBER_OF_PASSENGERS ( Vehicle vehicle )  //0x59F3F16577CD79B2

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  41. BOOL IS_VEHICLE_VISIBLE ( Vehicle vehicle )  //0x424910CD5DE8C246

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  42. Hash _GET_WEAPON_TYPE_FROM_AMMO_TYPE ( Hash ammoType )  //0x7AA043F6C41D151E

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  43. BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 )  //0xD9130842D7226045

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  44. CAM

    void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

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  45. BOOL NETWORK_CLAN_PLAYER_IS_ACTIVE ( Any* gamerHandle )  //0xB124B57F571D8F18

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  46. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xDDE5C125AC446723

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  47. Any _0x8049B17BEC937662 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x8049B17BEC937662

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  48. Any _0xFD05B1DDE83749FA ( Any p0 )  //0xFD05B1DDE83749FA

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  49. HUD

    BOOL IS_MP_GAMER_TAG_ACTIVE ( int gamerTagId )  //0x6E1C31E14C7A5F97

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  50. LAW

    Any _0xE4D6E45F491A66CB ( Player player, int p1 )  //0xE4D6E45F491A66CB

    • 0
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