RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void _PLAY_SOUND_FROM_ENTITY_WITH_SET ( int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5 ) //0xF1C5310FEAA36B48
- 0
- 261
- 1207
-
Any _0x450769C833D58844 () //0x450769C833D58844
- 0
- 178
- 1207
-
BOOL _0x87F005C969EF1563 ( float p0 ) //0x87F005C969EF1563
- 0
- 262
- 1207
-
float GET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2 ) //0xE108489621422F91
- 0
- 295
- 1207
-
void _MISSIONDATA_TIMECYCLE_BOX_SET_MODIFIER ( const char* timecycleName ) //0x25855B1574BF8CD5
- 0
- 283
- 1207
-
void _0xE5EF9DE716FF737E ( Any p0, Any p1, Any p2 ) //0xE5EF9DE716FF737E
- 0
- 251
- 1207
-
Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 500
- 1207
-
void _0x39BED552DB46FFA9 ( Any p0, Any p1 ) //0x39BED552DB46FFA9
- 0
- 198
- 1207
-
void _0x4F0D2256AAE94EDA ( int p0 ) //0x4F0D2256AAE94EDA
- 0
- 202
- 1207
-
BOOL _0x1BDB56DB258F052D ( const char* p0, float* p1, const char* p2 ) //0x1BDB56DB258F052D
- 0
- 278
- 1207
-
void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDE0C8B145EA466FF
- 0
- 284
- 1207
-
void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity ) //0x2E20878FD208A68E
- 0
- 157
- 1207
-
BOOL IS_VEHICLE_MODEL ( Vehicle vehicle, Hash model ) //0x0045A54EC7A22455
- 0
- 400
- 1207
-
BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash ) //0xDC16122C7A20C933
- 0
- 432
- 1207
-
void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 ) //0xDCF5BA95BBF0FABA
- 0
- 238
- 1207
-
void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
- 0
- 228
- 1207
-
BOOL _0x23CCAB8F40B9CBEE ( float x, float y, float z ) //0x23CCAB8F40B9CBEE
- 0
- 280
- 1207
-
void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 ) //0x963240B6C252BA49
- 0
- 287
- 1207
-
BOOL _0x3DA7A10583A4BEC0 () //0x3DA7A10583A4BEC0
- 0
- 189
- 1207
-
void _0x2916B30DC6C41179 ( Hash weatherType ) //0x2916B30DC6C41179
- 0
- 297
- 1207
-
void _MISSIONDATA_TIMECYCLE_BOX_DELETE () //0x7F89E15A8FB8DE97
- 0
- 289
- 1207
-
BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags ) //0xB61C8E878A4199CA
- 0
- 454
- 1207
-
int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
- 0
- 189
- 1207
-
int _0x054473164C012699 ( Player player ) //0x054473164C012699
- 0
- 201
- 1207
-
void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
- 0
- 208
- 1207
-
BOOL _0xC8FC3B2432E8229D ( const char* p0, char* p1, const char* p2 ) //0xC8FC3B2432E8229D
- 0
- 284
- 1207
-
void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo ) //0x5FD1E1F011E76D7E
- 0
- 473
- 1207
-
void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 ) //0x0286617C8FC50A53
- 0
- 216
- 1207
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
- 0
- 268
- 1207
-
BOOL _0xF0D545C1EEAD614A () //0xF0D545C1EEAD614A
- 0
- 275
- 1207
-
BOOL IS_ENTITY_DEAD ( Entity entity ) //0x7D5B1F88E7504BBA
- 0
- 336
- 1207
-
void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 ) //0x6D1D94C2459B42EE
- 0
- 256
- 1207
-
BOOL _MISSIONDATA_TIMECYCLE_BOX_EXISTS () //0x7E8F86A4FA33033C
- 0
- 267
- 1207
-
void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
- 0
- 299
- 1207
-
Any _0x0B7803F6F7BB43E0 () //0x0B7803F6F7BB43E0
- 0
- 184
- 1207
-
BOOL _0x85EA0BEC7B1F7622 ( char* p0, const char* p1 ) //0x85EA0BEC7B1F7622
- 0
- 295
- 1207
-
void _0x9C8F42A5D1859DC1 ( Any p0 ) //0x9C8F42A5D1859DC1
- 0
- 142
- 1207
-
void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle ) //0xDBC28A8C683CD80B
- 0
- 280
- 1207
-
int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType ) //0x39D22031557946C1
- 0
- 416
- 1207
-
void _STOP_SOUND_WITH_ID ( int soundId ) //0x3210BCB36AF7621B
- 0
- 216
- 1207
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
- 0
- 220
- 1207
-
BOOL _0x33C1D63E55FA4284 ( const char* p0 ) //0x33C1D63E55FA4284
- 0
- 257
- 1207
-
float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index ) //0x4BC3ECFDA0297E27
- 0
- 275
- 1207
-
void _0x243CEDE8F916B994 () //0x243CEDE8F916B994
- 0
- 267
- 1207
-
void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 ) //0xCF213A5FC3ABFC08
- 0
- 297
- 1207
-
void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
- 0
- 192
- 1207
-
void _0x3B296934DB026873 ( Any p0, Any p1 ) //0x3B296934DB026873
- 0
- 188
- 1207
-
BOOL _0x62B384FEFDE06817 ( int p0 ) //0x62B384FEFDE06817
- 0
- 273
- 1207
-
void SET_VEHICLE_SHOOT_AT_TARGET ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xB79BE78C665B3E6D
- 0
- 240
- 1207
-
void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 ) //0xA4EFEF9440A5B0EF
- 0
- 389
- 1207