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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. void _PLAY_SOUND_FROM_ENTITY_WITH_SET ( int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5 )  //0xF1C5310FEAA36B48

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  2. CAM

    Any _0x450769C833D58844 ()  //0x450769C833D58844

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  3. BOOL _0x87F005C969EF1563 ( float p0 )  //0x87F005C969EF1563

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  4. float GET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2 )  //0xE108489621422F91

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  5. void _MISSIONDATA_TIMECYCLE_BOX_SET_MODIFIER ( const char* timecycleName )  //0x25855B1574BF8CD5

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  6. void _0xE5EF9DE716FF737E ( Any p0, Any p1, Any p2 )  //0xE5EF9DE716FF737E

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  7. PED

    Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

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  8. void _0x39BED552DB46FFA9 ( Any p0, Any p1 )  //0x39BED552DB46FFA9

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  9. void _0x4F0D2256AAE94EDA ( int p0 )  //0x4F0D2256AAE94EDA

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  10. BOOL _0x1BDB56DB258F052D ( const char* p0, float* p1, const char* p2 )  //0x1BDB56DB258F052D

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  11. void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDE0C8B145EA466FF

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  12. void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity )  //0x2E20878FD208A68E

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  13. BOOL IS_VEHICLE_MODEL ( Vehicle vehicle, Hash model )  //0x0045A54EC7A22455

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  14. BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash )  //0xDC16122C7A20C933

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  15. void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 )  //0xDCF5BA95BBF0FABA

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  16. CAM

    void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

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  17. BOOL _0x23CCAB8F40B9CBEE ( float x, float y, float z )  //0x23CCAB8F40B9CBEE

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  18. void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 )  //0x963240B6C252BA49

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  19. BOOL _0x3DA7A10583A4BEC0 ()  //0x3DA7A10583A4BEC0

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  20. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

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  21. void _MISSIONDATA_TIMECYCLE_BOX_DELETE ()  //0x7F89E15A8FB8DE97

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  22. BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags )  //0xB61C8E878A4199CA

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  23. PED

    int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

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  24. int _0x054473164C012699 ( Player player )  //0x054473164C012699

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  25. void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 )  //0x5F8E0303C229C84B

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  26. BOOL _0xC8FC3B2432E8229D ( const char* p0, char* p1, const char* p2 )  //0xC8FC3B2432E8229D

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  27. void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo )  //0x5FD1E1F011E76D7E

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  28. void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 )  //0x0286617C8FC50A53

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  29. CAM

    Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

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  30. BOOL _0xF0D545C1EEAD614A ()  //0xF0D545C1EEAD614A

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  31. BOOL IS_ENTITY_DEAD ( Entity entity )  //0x7D5B1F88E7504BBA

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  32. void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 )  //0x6D1D94C2459B42EE

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  33. BOOL _MISSIONDATA_TIMECYCLE_BOX_EXISTS ()  //0x7E8F86A4FA33033C

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  34. void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle )  //0xDA35A134038557EC

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  35. Any _0x0B7803F6F7BB43E0 ()  //0x0B7803F6F7BB43E0

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  36. BOOL _0x85EA0BEC7B1F7622 ( char* p0, const char* p1 )  //0x85EA0BEC7B1F7622

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  37. void _0x9C8F42A5D1859DC1 ( Any p0 )  //0x9C8F42A5D1859DC1

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  38. void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle )  //0xDBC28A8C683CD80B

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  39. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType )  //0x39D22031557946C1

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  40. void _STOP_SOUND_WITH_ID ( int soundId )  //0x3210BCB36AF7621B

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  41. CAM

    Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

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  42. BOOL _0x33C1D63E55FA4284 ( const char* p0 )  //0x33C1D63E55FA4284

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  43. float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0x4BC3ECFDA0297E27

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  44. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

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  45. void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 )  //0xCF213A5FC3ABFC08

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  46. void _0xC71D07C96946E263 ( Any p0, Any p1 )  //0xC71D07C96946E263

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  47. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

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  48. BOOL _0x62B384FEFDE06817 ( int p0 )  //0x62B384FEFDE06817

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  49. void SET_VEHICLE_SHOOT_AT_TARGET ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xB79BE78C665B3E6D

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  50. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 )  //0xA4EFEF9440A5B0EF

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