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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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7154 natives found

  1. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

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  2. PED

    Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

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  3. PED

    void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

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  4. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

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  5. void _0xCEDC16930526F728 ( Any p0 )  //0xCEDC16930526F728

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  6. BOOL _0x89D9BDE7334B110F ( char* p0 )  //0x89D9BDE7334B110F

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  7. int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities )  //0x96C6ED22FB742C3E

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  8. BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash )  //0x2E1202248937775C

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  9. void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value )  //0x9963681A8BC69BF3

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  10. CAM

    void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

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  11. BOOL _0xD8E3D22AA4F0E0A5 ( const char* p0 )  //0xD8E3D22AA4F0E0A5

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  12. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0x306C1F6178F01AB3

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  13. Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius )  //0x8002DDAB58594D78

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  14. void MISSIONDATA_SET_RATING_SCORES ( Any p0, int p1, int p2, int p3 )  //0x12F65317708749A5

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  15. void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading )  //0xA3791B915B8B84C6

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  16. PED

    void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

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  17. void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags )  //0xDAACAF8B687F2353

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  18. void _0x14E57F88BA0A07FC ( Hash location )  //0x14E57F88BA0A07FC

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  19. BOOL _0x09937EB0CEBC2F9F ( const char* p0 )  //0x09937EB0CEBC2F9F

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  20. void _0xA052608A12559BBB ( Any p0, Any p1 )  //0xA052608A12559BBB

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  21. BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid )  //0x678F00858980F516

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  22. void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 )  //0x2E31ACA7477CF00F

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  23. CAM

    float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

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  24. BOOL _0xA67F0B039D9CD513 ( BOOL p0 )  //0xA67F0B039D9CD513

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  25. BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity )  //0xC841153DED2CA89A

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  26. void _0x68F6A75FDF5A70D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x68F6A75FDF5A70D6

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  27. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

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  28. void MISSIONDATA_SET_HIGH_SCORE ( Any p0, int p1 )  //0x3A04F0169DA87A9D

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  29. BOOL _0x232E1EB23CDB313C ()  //0x232E1EB23CDB313C

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  30. PED

    BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

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  31. PED

    void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

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  32. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF4C9512A2F0A3031

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  33. Any _0x2E1ABE627C95ED9B ()  //0x2E1ABE627C95ED9B

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  34. int _0x03C03ABBABBEF752 ( const char* p0 )  //0x03C03ABBABBEF752

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  35. Any _0x01AF8A3729231A43 ( Any p0 )  //0x01AF8A3729231A43

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  36. void _0x1240E8596A8308B9 ( Any p0, Any p1 )  //0x1240E8596A8308B9

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  37. BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo )  //0xDCD2A934D65CB497

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  38. void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID ( int soundId, const char* name, const char* soundSet, BOOL p3 )  //0xCE5D0FFE83939AF1

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  39. CAM

    Any _0x73FF6BE63DC18819 ()  //0x73FF6BE63DC18819

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  40. BOOL _0xE72E234B30DA7B7A ( int p0 )  //0xE72E234B30DA7B7A

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  41. BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity )  //0x12DF6E0D2E736749

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  42. void _0x24DB6B9F2B719043 ( Any p0 )  //0x24DB6B9F2B719043

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  43. int MISSIONDATA_GET_HIGH_SCORE ( Any p0 )  //0x9AABABF8313C3516

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  44. PED

    BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

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  45. PED

    BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

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  46. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x84E8E29EBD4A46D2

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  47. void _0x497A18F8F88AA9D8 ()  //0x497A18F8F88AA9D8

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  48. BOOL _0x3519CC3525319A96 ( const char* p0, int* p1, const char* p2 )  //0x3519CC3525319A96

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  49. void TASK_LEAD_AND_CONVERSE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xAA19711D33C6708C

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  50. void SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON ( Vehicle veh, BOOL toggle )  //0xECB9E9BC887E8060

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