RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x06FA94C835787C64 ( Any p0 ) //0x06FA94C835787C64
- 0
- 202
- 1207
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void CLEAR_PED_ENV_DIRT ( Ped ped ) //0x6585D955A68452A5
- 0
- 253
- 1207
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void FORCE_CLEANUP ( int cleanupFlags ) //0x768C017FB878E4F4
- 0
- 522
- 1207
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void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
- 0
- 212
- 1207
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BOOL _0x89D9BDE7334B110F ( char* p0 ) //0x89D9BDE7334B110F
- 0
- 277
- 1207
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int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities ) //0x96C6ED22FB742C3E
- 0
- 201
- 1207
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BOOL GET_AMMO_IN_CLIP ( Ped ped, int* ammo, Hash weaponHash ) //0x2E1202248937775C
- 0
- 540
- 1207
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void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value ) //0x9963681A8BC69BF3
- 0
- 242
- 1207
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void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
- 0
- 197
- 1207
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BOOL _0xD8E3D22AA4F0E0A5 ( const char* p0 ) //0xD8E3D22AA4F0E0A5
- 0
- 265
- 1207
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BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0x306C1F6178F01AB3
- 0
- 188
- 1207
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Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius ) //0x8002DDAB58594D78
- 0
- 374
- 1207
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void MISSIONDATA_SET_RATING_SCORES ( Any p0, int p1, int p2, int p3 ) //0x12F65317708749A5
- 0
- 300
- 1207
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void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading ) //0xA3791B915B8B84C6
- 0
- 308
- 1207
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void SET_PED_SWEAT ( Ped ped, float sweat ) //0x27B0405F59637D1F
- 0
- 578
- 1207
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void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags ) //0xDAACAF8B687F2353
- 0
- 209
- 1207
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void _0x14E57F88BA0A07FC ( Hash location ) //0x14E57F88BA0A07FC
- 0
- 174
- 1207
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BOOL _0x09937EB0CEBC2F9F ( const char* p0 ) //0x09937EB0CEBC2F9F
- 0
- 261
- 1207
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void _0xA052608A12559BBB ( Any p0, Any p1 ) //0xA052608A12559BBB
- 0
- 252
- 1207
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BOOL _GET_AMMO_IN_CLIP_BY_INVENTORY_UID ( Ped ped, int* ammo, Any* inventoryUid ) //0x678F00858980F516
- 0
- 309
- 1207
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void _SET_SOUND_RELATIONSHIP_ON_PED ( Ped ped, const char* p1, const char* p2 ) //0x2E31ACA7477CF00F
- 0
- 212
- 1207
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float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
- 0
- 225
- 1207
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BOOL _0xA67F0B039D9CD513 ( BOOL p0 ) //0xA67F0B039D9CD513
- 0
- 257
- 1207
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BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xC841153DED2CA89A
- 0
- 222
- 1207
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void _0x68F6A75FDF5A70D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x68F6A75FDF5A70D6
- 0
- 267
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,218
- 1207
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void MISSIONDATA_SET_HIGH_SCORE ( Any p0, int p1 ) //0x3A04F0169DA87A9D
- 0
- 275
- 1207
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BOOL _0x232E1EB23CDB313C () //0x232E1EB23CDB313C
- 0
- 194
- 1207
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BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped ) //0x845333B3150583AB
- 0
- 226
- 1207
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void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 217
- 1207
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void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags ) //0xF4C9512A2F0A3031
- 0
- 196
- 1207
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Any _0x2E1ABE627C95ED9B () //0x2E1ABE627C95ED9B
- 0
- 186
- 1207
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int _0x03C03ABBABBEF752 ( const char* p0 ) //0x03C03ABBABBEF752
- 0
- 282
- 1207
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Any _0x01AF8A3729231A43 ( Any p0 ) //0x01AF8A3729231A43
- 0
- 172
- 1207
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void _0x1240E8596A8308B9 ( Any p0, Any p1 ) //0x1240E8596A8308B9
- 0
- 284
- 1207
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BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo ) //0xDCD2A934D65CB497
- 0
- 436
- 1207
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void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID ( int soundId, const char* name, const char* soundSet, BOOL p3 ) //0xCE5D0FFE83939AF1
- 0
- 219
- 1207
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Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 199
- 1207
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BOOL _0xE72E234B30DA7B7A ( int p0 ) //0xE72E234B30DA7B7A
- 0
- 270
- 1207
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BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x12DF6E0D2E736749
- 0
- 209
- 1207
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void _0x24DB6B9F2B719043 ( Any p0 ) //0x24DB6B9F2B719043
- 0
- 278
- 1207
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int MISSIONDATA_GET_HIGH_SCORE ( Any p0 ) //0x9AABABF8313C3516
- 0
- 287
- 1207
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BOOL IS_PED_GOING_INTO_COVER ( Ped ped ) //0x9F65DBC537E59AD5
- 0
- 250
- 1207
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BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 268
- 1207
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int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP () //0x84E8E29EBD4A46D2
- 0
- 189
- 1207
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void _0x497A18F8F88AA9D8 () //0x497A18F8F88AA9D8
- 0
- 194
- 1207
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BOOL _0x3519CC3525319A96 ( const char* p0, int* p1, const char* p2 ) //0x3519CC3525319A96
- 0
- 260
- 1207
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void TASK_LEAD_AND_CONVERSE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xAA19711D33C6708C
- 0
- 290
- 1207
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void SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON ( Vehicle veh, BOOL toggle ) //0xECB9E9BC887E8060
- 0
- 359
- 1207
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Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 ) //0xDF4A3404D022ADDE
- 0
- 369
- 1207